Files
cc-switch/src-tauri/src/database/dao/skills.rs
YoVinchen d9a4c7cb86 refactor(skill): remove skillsPath configuration
Remove the skillsPath field from SkillRepo and Skill structs since
recursive scanning now automatically discovers skills in all directories.
Simplify the UI by removing the path input field.
2025-11-28 16:23:06 +08:00

126 lines
4.2 KiB
Rust

//! Skills 数据访问对象
//!
//! 提供 Skills 和 Skill Repos 的 CRUD 操作。
use crate::database::{lock_conn, Database};
use crate::error::AppError;
use crate::services::skill::{SkillRepo, SkillState};
use indexmap::IndexMap;
use rusqlite::params;
impl Database {
/// 获取所有 Skills 状态
pub fn get_skills(&self) -> Result<IndexMap<String, SkillState>, AppError> {
let conn = lock_conn!(self.conn);
let mut stmt = conn
.prepare("SELECT key, installed, installed_at FROM skills ORDER BY key ASC")
.map_err(|e| AppError::Database(e.to_string()))?;
let skill_iter = stmt
.query_map([], |row| {
let key: String = row.get(0)?;
let installed: bool = row.get(1)?;
let installed_at_ts: i64 = row.get(2)?;
let installed_at =
chrono::DateTime::from_timestamp(installed_at_ts, 0).unwrap_or_default();
Ok((
key,
SkillState {
installed,
installed_at,
},
))
})
.map_err(|e| AppError::Database(e.to_string()))?;
let mut skills = IndexMap::new();
for skill_res in skill_iter {
let (key, skill) = skill_res.map_err(|e| AppError::Database(e.to_string()))?;
skills.insert(key, skill);
}
Ok(skills)
}
/// 更新 Skill 状态
pub fn update_skill_state(&self, key: &str, state: &SkillState) -> Result<(), AppError> {
let conn = lock_conn!(self.conn);
conn.execute(
"INSERT OR REPLACE INTO skills (key, installed, installed_at) VALUES (?1, ?2, ?3)",
params![key, state.installed, state.installed_at.timestamp()],
)
.map_err(|e| AppError::Database(e.to_string()))?;
Ok(())
}
/// 获取所有 Skill 仓库
pub fn get_skill_repos(&self) -> Result<Vec<SkillRepo>, AppError> {
let conn = lock_conn!(self.conn);
let mut stmt = conn
.prepare(
"SELECT owner, name, branch, enabled FROM skill_repos ORDER BY owner ASC, name ASC",
)
.map_err(|e| AppError::Database(e.to_string()))?;
let repo_iter = stmt
.query_map([], |row| {
Ok(SkillRepo {
owner: row.get(0)?,
name: row.get(1)?,
branch: row.get(2)?,
enabled: row.get(3)?,
})
})
.map_err(|e| AppError::Database(e.to_string()))?;
let mut repos = Vec::new();
for repo_res in repo_iter {
repos.push(repo_res.map_err(|e| AppError::Database(e.to_string()))?);
}
Ok(repos)
}
/// 保存 Skill 仓库
pub fn save_skill_repo(&self, repo: &SkillRepo) -> Result<(), AppError> {
let conn = lock_conn!(self.conn);
conn.execute(
"INSERT OR REPLACE INTO skill_repos (owner, name, branch, enabled) VALUES (?1, ?2, ?3, ?4)",
params![repo.owner, repo.name, repo.branch, repo.enabled],
).map_err(|e| AppError::Database(e.to_string()))?;
Ok(())
}
/// 删除 Skill 仓库
pub fn delete_skill_repo(&self, owner: &str, name: &str) -> Result<(), AppError> {
let conn = lock_conn!(self.conn);
conn.execute(
"DELETE FROM skill_repos WHERE owner = ?1 AND name = ?2",
params![owner, name],
)
.map_err(|e| AppError::Database(e.to_string()))?;
Ok(())
}
/// 初始化默认的 Skill 仓库(首次启动时调用)
pub fn init_default_skill_repos(&self) -> Result<usize, AppError> {
// 检查是否已有仓库
let existing = self.get_skill_repos()?;
if !existing.is_empty() {
return Ok(0);
}
// 获取默认仓库列表
let default_store = crate::services::skill::SkillStore::default();
let mut count = 0;
for repo in &default_store.repos {
self.save_skill_repo(repo)?;
count += 1;
}
log::info!("初始化默认 Skill 仓库完成,共 {count} 个");
Ok(count)
}
}