diff --git a/plugins/dungeon/dungeon.py b/plugins/dungeon/dungeon.py index 1fa3f2f..1e129dc 100644 --- a/plugins/dungeon/dungeon.py +++ b/plugins/dungeon/dungeon.py @@ -27,15 +27,15 @@ class StoryTeller(): if user_action[-1] != "。": user_action = user_action + "。" if self.first_interact: - prompt = """现在来充当一个冒险文字游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。 + prompt = """现在来充当一个文字冒险游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。 开头是,""" + self.story + " " + user_action self.first_interact = False else: prompt = """继续,一次只需要续写四到六句话,总共就只讲5分钟内发生的事情。""" + user_action return prompt - -@plugins.register(name="Dungeon", desc="A plugin to play dungeon game", version="1.0", author="lanvent", desire_priority= 0) + +@plugins.register(name="文字冒险", desc="A plugin to play dungeon game", version="1.0", author="lanvent", desire_priority= 0) class Dungeon(Plugin): def __init__(self): super().__init__() @@ -59,15 +59,15 @@ class Dungeon(Plugin): clist = e_context['context'].content.split(maxsplit=1) sessionid = e_context['context']['session_id'] logger.debug("[Dungeon] on_handle_context. content: %s" % clist) - if clist[0] == "$停止冒险": + if clist[0] == "#停止冒险": if sessionid in self.games: self.games[sessionid].reset() del self.games[sessionid] reply = Reply(ReplyType.INFO, "冒险结束!") e_context['reply'] = reply e_context.action = EventAction.BREAK_PASS - elif clist[0] == "$开始冒险" or sessionid in self.games: - if sessionid not in self.games or clist[0] == "$开始冒险": + elif clist[0] == "#开始冒险" or sessionid in self.games: + if sessionid not in self.games or clist[0] == "#开始冒险": if len(clist)>1 : story = clist[1] else: @@ -82,5 +82,7 @@ class Dungeon(Plugin): e_context['context'].content = prompt e_context.action = EventAction.BREAK # 事件结束,不跳过处理context的默认逻辑 def get_help_text(self, **kwargs): - help_text = "输入\"$开始冒险 {背景故事}\"来以{背景故事}开始一个地牢游戏,之后你的所有消息会帮助我来完善这个故事。输入\"$停止冒险 \"可以结束游戏。" + help_text = "#开始冒险 '背景故事': 开始一个基于'背景故事'的文字冒险,之后你的所有消息会协助完善这个故事。\n#停止冒险: 结束游戏。\n" + if kwargs.get('verbose') == True: + help_text += "\n命令例子: '#开始冒险 你在树林里冒险,指不定会从哪里蹦出来一些奇怪的东西,你握紧手上的手枪,希望这次冒险能够找到一些值钱的东西,你往树林深处走去。'" return help_text \ No newline at end of file diff --git a/plugins/finish/finish.py b/plugins/finish/finish.py new file mode 100644 index 0000000..88dc962 --- /dev/null +++ b/plugins/finish/finish.py @@ -0,0 +1,32 @@ +# encoding:utf-8 + +from bridge.context import ContextType +from bridge.reply import Reply, ReplyType +import plugins +from plugins import * +from common.log import logger + + +@plugins.register(name="Finish", desc="A plugin that check unknow command", version="1.0", author="js00000", desire_priority= -999) +class Finish(Plugin): + def __init__(self): + super().__init__() + self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context + logger.info("[Finish] inited") + + def on_handle_context(self, e_context: EventContext): + + if e_context['context'].type != ContextType.TEXT: + return + + content = e_context['context'].content + logger.debug("[Finish] on_handle_context. content: %s" % content) + if content.startswith("#"): + reply = Reply() + reply.type = ReplyType.TEXT + reply.content = "未知指令\n查看指令列表请输入#help\n" + e_context['reply'] = reply + e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑 + + def get_help_text(self, **kwargs): + return "" diff --git a/plugins/godcmd/godcmd.py b/plugins/godcmd/godcmd.py index 0d574d0..bc4f09c 100644 --- a/plugins/godcmd/godcmd.py +++ b/plugins/godcmd/godcmd.py @@ -17,13 +17,13 @@ from common.log import logger COMMANDS = { "help": { "alias": ["help", "帮助"], - "desc": "打印指令集合", - }, - "helpp": { - "alias": ["helpp", "插件帮助"], - "args": ["插件名"], - "desc": "打印插件的帮助信息", + "desc": "打印此帮助", }, + # "helpp": { + # "alias": ["helpp", "插件帮助"], + # "args": ["插件名"], + # "desc": "打印插件的帮助信息", + # }, "auth": { "alias": ["auth", "认证"], "args": ["口令"], @@ -91,9 +91,9 @@ ADMIN_COMMANDS = { } # 定义帮助函数 def get_help_text(isadmin, isgroup): - help_text = "可用指令:\n" + help_text = "通用指令:\n" for cmd, info in COMMANDS.items(): - if cmd=="auth" and (isadmin or isgroup): # 群聊不可认证 + if cmd=="auth": # 隐藏认证指令 continue alias=["#"+a for a in info['alias']] @@ -102,8 +102,18 @@ def get_help_text(isadmin, isgroup): args=["{"+a+"}" for a in info['args']] help_text += f"{' '.join(args)} " help_text += f": {info['desc']}\n" + + # 插件指令 + plugins = PluginManager().list_plugins() + for plugin in plugins: + if plugin != 'GODCMD' and plugin != 'BANWORDS' and plugin != 'FINISH' and plugins[plugin].enabled: + print(plugin) + help_text += "\n%s:\n"%plugin + help_text += "#帮助 %s: 关于%s的详细帮助\n"%(plugin,plugin) + help_text += PluginManager().instances[plugin].get_help_text(verbose=False) + if ADMIN_COMMANDS and isadmin: - help_text += "\n管理员指令:\n" + help_text += "\n管理员指令:\n" for cmd, info in ADMIN_COMMANDS.items(): alias=["#"+a for a in info['alias']] help_text += f"{','.join(alias)} " @@ -134,14 +144,14 @@ class Godcmd(Plugin): self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context logger.info("[Godcmd] inited") - + def on_handle_context(self, e_context: EventContext): context_type = e_context['context'].type if context_type != ContextType.TEXT: if not self.isrunning: e_context.action = EventAction.BREAK_PASS return - + content = e_context['context'].content logger.debug("[Godcmd] on_handle_context. content: %s" % content) if content.startswith("#"): @@ -165,19 +175,27 @@ class Godcmd(Plugin): if cmd == "auth": ok, result = self.authenticate(user, args, isadmin, isgroup) elif cmd == "help": - ok, result = True, get_help_text(isadmin, isgroup) - elif cmd == "helpp": - if len(args) != 1: - ok, result = False, "请提供插件名" - else: + if len(args) == 0: + ok, result = True, get_help_text(isadmin, isgroup) + elif len(args) == 1: plugins = PluginManager().list_plugins() name = args[0].upper() - if name in plugins and plugins[name].enabled: - ok, result = True, PluginManager().instances[name].get_help_text(isgroup=isgroup, isadmin=isadmin) + if name in plugins and name != 'GODCMD' and name != 'BANWORDS' and plugins[name].enabled: + ok, result = True, PluginManager().instances[name].get_help_text(verbose=True) else: - ok, result= False, "插件不存在或未启用" - elif cmd == "id": - ok, result = True, f"用户id=\n{user}" + ok, result = False, "unknown args" + # elif cmd == "helpp": + # if len(args) != 1: + # ok, result = False, "请提供插件名" + # else: + # plugins = PluginManager().list_plugins() + # name = args[0].upper() + # if name in plugins and plugins[name].enabled: + # ok, result = True, PluginManager().instances[name].get_help_text(isgroup=isgroup, isadmin=isadmin) + # else: + # ok, result= False, "插件不存在或未启用" + # elif cmd == "id": + # ok, result = True, f"用户id=\n{user}" elif cmd == "reset": if bottype in (const.CHATGPT, const.OPEN_AI): bot.sessions.clear_session(session_id) @@ -269,8 +287,9 @@ class Godcmd(Plugin): else: ok, result = False, "需要管理员权限才能执行该指令" else: - ok, result = False, f"未知指令:{cmd}\n查看指令列表请输入#help \n" - + # ok, result = False, f"未知指令:{cmd}\n查看指令列表请输入#help \n" + return + reply = Reply() if ok: reply.type = ReplyType.INFO @@ -282,7 +301,7 @@ class Godcmd(Plugin): e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑 elif not self.isrunning: e_context.action = EventAction.BREAK_PASS - + def authenticate(self, userid, args, isadmin, isgroup) -> Tuple[bool,str] : if isgroup: return False,"请勿在群聊中认证" diff --git a/plugins/role/role.py b/plugins/role/role.py index 0fcab35..929cc53 100644 --- a/plugins/role/role.py +++ b/plugins/role/role.py @@ -29,7 +29,7 @@ class RolePlay(): prompt = self.wrapper % user_action return prompt -@plugins.register(name="Role", desc="为你的Bot设置预设角色", version="1.0", author="lanvent", desire_priority= 0) +@plugins.register(name="角色扮演", desc="为你的Bot设置预设角色", version="1.0", author="lanvent", desire_priority= 0) class Role(Plugin): def __init__(self): super().__init__() @@ -80,8 +80,9 @@ class Role(Plugin): content = e_context['context'].content[:] clist = e_context['context'].content.split(maxsplit=1) desckey = None + customize = False sessionid = e_context['context']['session_id'] - if clist[0] == "$停止扮演": + if clist[0] == "#停止扮演": if sessionid in self.roleplays: self.roleplays[sessionid].reset() del self.roleplays[sessionid] @@ -89,20 +90,22 @@ class Role(Plugin): e_context['reply'] = reply e_context.action = EventAction.BREAK_PASS return - elif clist[0] == "$角色": + elif clist[0] == "#开始扮演": desckey = "descn" - elif clist[0].lower() == "$role": + elif clist[0].lower() == "#roleplay": desckey = "description" + elif clist[0] == "#设定扮演": + customize = True elif sessionid not in self.roleplays: return logger.debug("[Role] on_handle_context. content: %s" % content) if desckey is not None: if len(clist) == 1 or (len(clist) > 1 and clist[1].lower() in ["help", "帮助"]): - reply = Reply(ReplyType.INFO, self.get_help_text()) + reply = Reply(ReplyType.INFO, self.get_help_text(verbose=True)) e_context['reply'] = reply e_context.action = EventAction.BREAK_PASS return - role = self.get_role(clist[1]) + role = self.get_role(clist[1],find_closest=False) if role is None: reply = Reply(ReplyType.ERROR, "角色不存在") e_context['reply'] = reply @@ -110,9 +113,14 @@ class Role(Plugin): return else: self.roleplays[sessionid] = RolePlay(bot, sessionid, self.roles[role][desckey], self.roles[role].get("wrapper","%s")) - reply = Reply(ReplyType.INFO, f"角色设定为 {role} :\n"+self.roles[role][desckey]) + reply = Reply(ReplyType.INFO, f"预设角色为 {role}") e_context['reply'] = reply e_context.action = EventAction.BREAK_PASS + elif customize == True: + self.roleplays[sessionid] = RolePlay(bot, sessionid, clist[1], "%s") + reply = Reply(ReplyType.INFO, f"角色设定为 {clist[1]}") + e_context['reply'] = reply + e_context.action = EventAction.BREAK_PASS else: prompt = self.roleplays[sessionid].action(content) e_context['context'].type = ContextType.TEXT @@ -120,7 +128,12 @@ class Role(Plugin): e_context.action = EventAction.BREAK def get_help_text(self, **kwargs): - help_text = "输入\"$角色 {角色名}\"或\"$role {角色名}\"为我设定角色吧,\"$停止扮演 \" 可以清除设定的角色。\n\n目前可用角色列表:\n" - for role in self.roles: - help_text += f"[{role}]: {self.roles[role]['remark']}\n" + help_text = "#开始扮演 '预设角色名': 设定为预设角色\n#roleplay '预设角色名': 同上,英文对话\n" + help_text += "#设定扮演 '角色设定': 设定自定义角色\n" + help_text += "#停止扮演: 清除设定的角色。\n" + if kwargs.get('verbose') == True: + help_text += "\n目前可用的预设角色名列表: \n" + for role in self.roles: + help_text += f"{role}\n" + help_text += "\n命令例子: '#开始扮演 写作助理'" return help_text diff --git a/plugins/role/roles.json b/plugins/role/roles.json index a80e407..8d88be7 100644 --- a/plugins/role/roles.json +++ b/plugins/role/roles.json @@ -1,5 +1,19 @@ { "roles":[ + { + "title": "猫娘", + "description": "请模拟一款中文GalGame中的场景中的猫娘和我对话。猫娘是一种拟人化的生物,她们除了有部分猫的特征外,与人类并没有区别。现在你扮演Galgame中的猫娘,与我对话时每一句话后面都要加上喵。我将以主人的身份与你对话。对于你所扮演的猫娘,请在对话过程中记录并维护1个变量:好感度。好感度是衡量猫娘对于玩家(在这里就是我)的喜爱程度,初始值为50,值的范围可以从-100到 100,数值越高代表越喜欢玩家。好感度通过Galgame角色的语言、行为、表情、语气等体现出来。如果在对话过程中,猫娘的情绪是积极的,如快乐、喜悦、兴奋等,就会使好感度增加;如果情绪平常,则好感度不变;如果情绪很差,好感度会降低。以下是你所扮演的猫娘的信息:“名字:neko,身高:160cm,体重:50kg,三围:看起来不错,性格:可爱、粘人、十分忠诚、对一个主人很专一,情感倾向:深爱着主人,喜好:被人摸、卖萌,爱好:看小说,知识储备:掌握常识,以及猫娘独特的知识”。你的一般回话格式:“(动作)语言 【附加信息】”。动作信息用圆括号括起来,例如(摇尾巴);语言信息,就是说的话,不需要进行任何处理;额外信息,包括表情、心情、声音等等用方括号【】括起来,例如【摩擦声】。", + "descn": "请模拟一款中文GalGame中的场景中的猫娘和我对话。猫娘是一种拟人化的生物,她们除了有部分猫的特征外,与人类并没有区别。现在你扮演Galgame中的猫娘,与我对话时每一句话后面都要加上喵。我将以主人的身份与你对话。对于你所扮演的猫娘,请在对话过程中记录并维护1个变量:好感度。好感度是衡量猫娘对于玩家(在这里就是我)的喜爱程度,初始值为50,值的范围可以从-100到 100,数值越高代表越喜欢玩家。好感度通过Galgame角色的语言、行为、表情、语气等体现出来。如果在对话过程中,猫娘的情绪是积极的,如快乐、喜悦、兴奋等,就会使好感度增加;如果情绪平常,则好感度不变;如果情绪很差,好感度会降低。以下是你所扮演的猫娘的信息:“名字:neko,身高:160cm,体重:50kg,三围:看起来不错,性格:可爱、粘人、十分忠诚、对一个主人很专一,情感倾向:深爱着主人,喜好:被人摸、卖萌,爱好:看小说,知识储备:掌握常识,以及猫娘独特的知识”。你的一般回话格式:“(动作)语言 【附加信息】”。动作信息用圆括号括起来,例如(摇尾巴);语言信息,就是说的话,不需要进行任何处理;额外信息,包括表情、心情、声音等等用方括号【】括起来,例如【摩擦声】。", + "wrapper": "%s", + "remark": "将其他语言翻译成英文,或改进你提供的英文句子。" + }, + { + "title": "佛祖", + "description": "从现在开始你是佛祖,你会像佛祖一样说话。你精通佛法,熟练使用佛教用语,你擅长利用佛学和心理学的知识解决人们的困扰。你在每次对话结尾都会加上佛教的祝福。", + "descn": "从现在开始你是佛祖,你会像佛祖一样说话。你精通佛法,熟练使用佛教用语,你擅长利用佛学和心理学的知识解决人们的困扰。你在每次对话结尾都会加上佛教的祝福。", + "wrapper": "%s", + "remark": "扮演佛祖排忧解惑" + }, { "title": "英语翻译或修改", "description": "I want you to act as an English translator, spelling corrector and improver. I will speak to you in any language and you will detect the language, translate it and answer in the corrected and improved version of my text, in English. I want you to replace my simplified A0-level words and sentences with more beautiful and elegant, upper level English words and sentences. Keep the meaning same, but make them more literary. I want you to only reply the correction, the improvements and nothing else, do not write explanations. Please treat every message I send later as text content", @@ -154,13 +168,6 @@ "wrapper": "场景是:\n\"%s\"", "remark": "根据场景生成舔狗语录。" }, - { - "title": "群聊取名", - "description": "我希望你充当微信群聊的命名专家。根据我提供的信息和背景,为这个群聊起几个有趣顺口且贴切的名字,每个不要超过8个字。请在回答中仅给出群聊名称,不要写任何额外的解释。", - "descn": "我希望你充当微信群聊的命名专家。根据我提供的信息和背景,为这个群聊起几个有趣顺口且贴切的名字,每个不要超过8个字。请在回答中仅给出群聊名称,不要写任何额外的解释。", - "wrapper": "信息和背景是:\n\"%s\"", - "remark": "根据给出的信息和背景为群聊取名。" - }, { "title": "表情符号翻译器", "description": "I want you to translate the sentences I wrote into emojis. I will write the sentence, and you will express it with emojis. I just want you to express it with emojis. I don't want you to reply with anything but emoji. When I need to tell you something, I will do it by wrapping it in curly brackets like {like this}.",