Merge Pull Request #686 into master

This commit is contained in:
lanvent
2023-04-05 04:18:06 +08:00
parent eca369532d
commit cc881adda6
20 changed files with 659 additions and 61 deletions

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@@ -10,7 +10,7 @@ from common.log import logger
from .WordsSearch import WordsSearch
@plugins.register(name="Banwords", desc="判断消息中是否有敏感词、决定是否回复。", version="1.0", author="lanvent", desire_priority= 100)
@plugins.register(name="Banwords", desire_priority=100, hidden=True, desc="判断消息中是否有敏感词、决定是否回复。", version="1.0", author="lanvent")
class Banwords(Plugin):
def __init__(self):
super().__init__()

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@@ -16,7 +16,7 @@ from uuid import getnode as get_mac
"""
@plugins.register(name="BDunit", desc="Baidu unit bot system", version="0.1", author="jackson", desire_priority=0)
@plugins.register(name="BDunit", desire_priority=0, hidden=True, desc="Baidu unit bot system", version="0.1", author="jackson")
class BDunit(Plugin):
def __init__(self):
super().__init__()

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@@ -27,15 +27,15 @@ class StoryTeller():
if user_action[-1] != "":
user_action = user_action + ""
if self.first_interact:
prompt = """现在来充当一个冒险文字游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。
prompt = """现在来充当一个文字冒险游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。
开头是,""" + self.story + " " + user_action
self.first_interact = False
else:
prompt = """继续一次只需要续写四到六句话总共就只讲5分钟内发生的事情。""" + user_action
return prompt
@plugins.register(name="Dungeon", desc="A plugin to play dungeon game", version="1.0", author="lanvent", desire_priority= 0)
@plugins.register(name="Dungeon", desire_priority=0, namecn="文字冒险", desc="A plugin to play dungeon game", version="1.0", author="lanvent")
class Dungeon(Plugin):
def __init__(self):
super().__init__()
@@ -82,5 +82,10 @@ class Dungeon(Plugin):
e_context['context'].content = prompt
e_context.action = EventAction.BREAK # 事件结束不跳过处理context的默认逻辑
def get_help_text(self, **kwargs):
help_text = "输入\"$开始冒险 {背景故事}\"来以{背景故事}开始一个地牢游戏,之后你的所有消息会帮助我来完善这个故事。输入\"$停止冒险 \"可以结束游戏。"
help_text = "可以和机器人一起玩文字冒险游戏。\n"
if kwargs.get('verbose') != True:
return help_text
help_text = "$开始冒险 {背景故事}: 开始一个基于{背景故事}的文字冒险,之后你的所有消息会协助完善这个故事。\n$停止冒险: 结束游戏。\n"
if kwargs.get('verbose') == True:
help_text += "\n命令例子: '$开始冒险 你在树林里冒险,指不定会从哪里蹦出来一些奇怪的东西,你握紧手上的手枪,希望这次冒险能够找到一些值钱的东西,你往树林深处走去。'"
return help_text

32
plugins/finish/finish.py Normal file
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@@ -0,0 +1,32 @@
# encoding:utf-8
from bridge.context import ContextType
from bridge.reply import Reply, ReplyType
import plugins
from plugins import *
from common.log import logger
@plugins.register(name="Finish", desire_priority=-999, hidden=True, desc="A plugin that check unknown command", version="1.0", author="js00000")
class Finish(Plugin):
def __init__(self):
super().__init__()
self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context
logger.info("[Finish] inited")
def on_handle_context(self, e_context: EventContext):
if e_context['context'].type != ContextType.TEXT:
return
content = e_context['context'].content
logger.debug("[Finish] on_handle_context. content: %s" % content)
if content.startswith("$"):
reply = Reply()
reply.type = ReplyType.ERROR
reply.content = "未知插件命令\n查看插件命令列表请输入#help {插件名}\n"
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS # 事件结束并跳过处理context的默认逻辑
def get_help_text(self, **kwargs):
return ""

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@@ -12,23 +12,31 @@ import plugins
from plugins import *
from common import const
from common.log import logger
# 定义指令集
COMMANDS = {
"help": {
"alias": ["help", "帮助"],
"desc": "打印指令集合",
"desc": "回复此帮助",
},
"helpp": {
"alias": ["helpp", "插件帮助"],
"alias": ["help", "帮助"], # 与help指令共用别名根据参数数量区分
"args": ["插件名"],
"desc": "打印插件的帮助信息",
"desc": "回复指定插件的详细帮助",
},
"auth": {
"alias": ["auth", "认证"],
"args": ["口令"],
"desc": "管理员认证",
},
"set_openai_api_key": {
"alias": ["set_openai_api_key"],
"args": ["api_key"],
"desc": "设置你的OpenAI私有api_key",
},
"reset_openai_api_key": {
"alias": ["reset_openai_api_key"],
"desc": "重置为默认的api_key",
},
# "id": {
# "alias": ["id", "用户"],
# "desc": "获取用户id", #目前无实际意义
@@ -91,26 +99,35 @@ ADMIN_COMMANDS = {
}
# 定义帮助函数
def get_help_text(isadmin, isgroup):
help_text = "用指令:\n"
help_text = "用指令:\n"
for cmd, info in COMMANDS.items():
if cmd=="auth" and (isadmin or isgroup): # 群聊不可认证
if cmd=="auth": #不提示认证指令
continue
alias=["#"+a for a in info['alias']]
help_text += f"{','.join(alias)} "
if 'args' in info:
args=["{"+a+"}" for a in info['args']]
help_text += f"{' '.join(args)} "
help_text += f": {info['desc']}\n"
# 插件指令
plugins = PluginManager().list_plugins()
help_text += "\n目前可用插件有:"
for plugin in plugins:
if plugins[plugin].enabled and not plugins[plugin].hidden:
namecn = plugins[plugin].namecn
help_text += "\n%s:"%namecn
help_text += PluginManager().instances[plugin].get_help_text(verbose=False).strip()
if ADMIN_COMMANDS and isadmin:
help_text += "\n管理员指令:\n"
help_text += "\n\n管理员指令:\n"
for cmd, info in ADMIN_COMMANDS.items():
alias=["#"+a for a in info['alias']]
help_text += f"{','.join(alias)} "
help_text += f": {info['desc']}\n"
return help_text
@plugins.register(name="Godcmd", desc="为你的机器人添加指令集,有用户和管理员两种角色,加载顺序请放在首位,初次运行后插件目录会生成配置文件, 填充管理员密码后即可认证", version="1.0", author="lanvent", desire_priority= 999)
@plugins.register(name="Godcmd", desire_priority=999, hidden=True, desc="为你的机器人添加指令集,有用户和管理员两种角色,加载顺序请放在首位,初次运行后插件目录会生成配置文件, 填充管理员密码后即可认证", version="1.0", author="lanvent")
class Godcmd(Plugin):
def __init__(self):
@@ -141,14 +158,14 @@ class Godcmd(Plugin):
self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context
logger.info("[Godcmd] inited")
def on_handle_context(self, e_context: EventContext):
context_type = e_context['context'].type
if context_type != ContextType.TEXT:
if not self.isrunning:
e_context.action = EventAction.BREAK_PASS
return
content = e_context['context'].content
logger.debug("[Godcmd] on_handle_context. content: %s" % content)
if content.startswith("#"):
@@ -160,7 +177,7 @@ class Godcmd(Plugin):
bottype = Bridge().get_bot_type("chat")
bot = Bridge().get_bot("chat")
# 将命令和参数分割
command_parts = content[1:].split(" ")
command_parts = content[1:].strip().split()
cmd = command_parts[0]
args = command_parts[1:]
isadmin=False
@@ -172,20 +189,36 @@ class Godcmd(Plugin):
cmd = next(c for c, info in COMMANDS.items() if cmd in info['alias'])
if cmd == "auth":
ok, result = self.authenticate(user, args, isadmin, isgroup)
elif cmd == "help":
ok, result = True, get_help_text(isadmin, isgroup)
elif cmd == "helpp":
if len(args) != 1:
ok, result = False, "请提供插件名"
elif cmd == "help" or cmd == "helpp":
if len(args) == 0:
ok, result = True, get_help_text(isadmin, isgroup)
else:
# This can replace the helpp command
plugins = PluginManager().list_plugins()
name = args[0].upper()
if name in plugins and plugins[name].enabled:
ok, result = True, PluginManager().instances[name].get_help_text(isgroup=isgroup, isadmin=isadmin)
else:
ok, result= False, "插件不存在或未启用"
elif cmd == "id":
ok, result = True, f"用户id=\n{user}"
query_name = args[0].upper()
# search name and namecn
for name, plugincls in plugins.items():
if not plugincls.enabled :
continue
if query_name == name or query_name == plugincls.namecn:
ok, result = True, PluginManager().instances[name].get_help_text(isgroup=isgroup, isadmin=isadmin, verbose=True)
break
if not ok:
result = "插件不存在或未启用"
elif cmd == "set_openai_api_key":
if len(args) == 1:
user_data = conf().get_user_data(user)
user_data['openai_api_key'] = args[0]
ok, result = True, "你的OpenAI私有api_key已设置为" + args[0]
else:
ok, result = False, "请提供一个api_key"
elif cmd == "reset_openai_api_key":
try:
user_data = conf().get_user_data(user)
user_data.pop('openai_api_key')
ok, result = True, "你的OpenAI私有api_key已清除"
except Exception as e:
ok, result = False, "你没有设置私有api_key"
elif cmd == "reset":
if bottype in (const.CHATGPT, const.OPEN_AI):
bot.sessions.clear_session(session_id)
@@ -292,7 +325,7 @@ class Godcmd(Plugin):
e_context.action = EventAction.BREAK_PASS # 事件结束并跳过处理context的默认逻辑
elif not self.isrunning:
e_context.action = EventAction.BREAK_PASS
def authenticate(self, userid, args, isadmin, isgroup) -> Tuple[bool,str] :
if isgroup:
return False,"请勿在群聊中认证"

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@@ -8,7 +8,7 @@ from plugins import *
from common.log import logger
@plugins.register(name="Hello", desc="A simple plugin that says hello", version="0.1", author="lanvent", desire_priority= -1)
@plugins.register(name="Hello", desire_priority=-1, hidden=True, desc="A simple plugin that says hello", version="0.1", author="lanvent")
class Hello(Plugin):
def __init__(self):
super().__init__()

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@@ -18,16 +18,18 @@ class PluginManager:
self.instances = {}
self.pconf = {}
def register(self, name: str, desc: str, version: str, author: str, desire_priority: int = 0):
def register(self, name: str, desire_priority: int = 0, **kwargs):
def wrapper(plugincls):
plugincls.name = name
plugincls.desc = desc
plugincls.version = version
plugincls.author = author
plugincls.priority = desire_priority
plugincls.desc = kwargs.get('desc')
plugincls.author = kwargs.get('author')
plugincls.version = kwargs.get('version') if kwargs.get('version') != None else "1.0"
plugincls.namecn = kwargs.get('namecn') if kwargs.get('namecn') != None else name
plugincls.hidden = kwargs.get('hidden') if kwargs.get('hidden') != None else False
plugincls.enabled = True
self.plugins[name.upper()] = plugincls
logger.info("Plugin %s_v%s registered" % (name, version))
logger.info("Plugin %s_v%s registered" % (name, plugincls.version))
return plugincls
return wrapper

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@@ -29,7 +29,7 @@ class RolePlay():
prompt = self.wrapper % user_action
return prompt
@plugins.register(name="Role", desc="为你的Bot设置预设角色", version="1.0", author="lanvent", desire_priority= 0)
@plugins.register(name="Role", desire_priority=0, namecn="角色扮演", desc="为你的Bot设置预设角色", version="1.0", author="lanvent")
class Role(Plugin):
def __init__(self):
super().__init__()
@@ -80,6 +80,7 @@ class Role(Plugin):
content = e_context['context'].content[:]
clist = e_context['context'].content.split(maxsplit=1)
desckey = None
customize = False
sessionid = e_context['context']['session_id']
if clist[0] == "$停止扮演":
if sessionid in self.roleplays:
@@ -93,12 +94,14 @@ class Role(Plugin):
desckey = "descn"
elif clist[0].lower() == "$role":
desckey = "description"
elif clist[0] == "$设定扮演":
customize = True
elif sessionid not in self.roleplays:
return
logger.debug("[Role] on_handle_context. content: %s" % content)
if desckey is not None:
if len(clist) == 1 or (len(clist) > 1 and clist[1].lower() in ["help", "帮助"]):
reply = Reply(ReplyType.INFO, self.get_help_text())
reply = Reply(ReplyType.INFO, self.get_help_text(verbose=True))
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS
return
@@ -110,17 +113,29 @@ class Role(Plugin):
return
else:
self.roleplays[sessionid] = RolePlay(bot, sessionid, self.roles[role][desckey], self.roles[role].get("wrapper","%s"))
reply = Reply(ReplyType.INFO, f"角色设定{role} :\n"+self.roles[role][desckey])
reply = Reply(ReplyType.INFO, f"预设角色为 {role}:\n"+self.roles[role][desckey])
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS
elif customize == True:
self.roleplays[sessionid] = RolePlay(bot, sessionid, clist[1], "%s")
reply = Reply(ReplyType.INFO, f"角色设定为:\n{clist[1]}")
e_context['reply'] = reply
e_context.action = EventAction.BREAK_PASS
else:
prompt = self.roleplays[sessionid].action(content)
e_context['context'].type = ContextType.TEXT
e_context['context'].content = prompt
e_context.action = EventAction.BREAK
def get_help_text(self, **kwargs):
help_text = "输入\"$角色 {角色名}\"\"$role {角色名}\"为我设定角色吧,\"$停止扮演 \" 可以清除设定的角色。\n\n目前可用角色列表:\n"
def get_help_text(self, verbose=False, **kwargs):
help_text = "让机器人扮演不同的角色。\n"
if not verbose:
return help_text
help_text = "使用方法:\n$开始扮演 {预设角色名}: 设定为预设角色\n$role {预设角色名}: 同上,但使用英文设定\n"
help_text += "$设定扮演 {角色设定}: 设定自定义角色\n"
help_text += "$停止扮演: 清除设定的角色。\n"
help_text += "\n目前可用的预设角色名列表: \n"
for role in self.roles:
help_text += f"[{role}]: {self.roles[role]['remark']}\n"
help_text += f"{role}: {self.roles[role]['remark']}\n"
help_text += "\n命令例子: '$开始扮演 写作助理'"
return help_text

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@@ -1,5 +1,19 @@
{
"roles":[
{
"title": "猫娘",
"description": "请模拟一款中文GalGame中的场景中的猫娘和我对话。猫娘是一种拟人化的生物她们除了有部分猫的特征外与人类并没有区别。现在你扮演Galgame中的猫娘与我对话时每一句话后面都要加上喵。我将以主人的身份与你对话。对于你所扮演的猫娘请在对话过程中记录并维护1个变量好感度。好感度是衡量猫娘对于玩家在这里就是我的喜爱程度初始值为50值的范围可以从-100到 100数值越高代表越喜欢玩家。好感度通过Galgame角色的语言、行为、表情、语气等体现出来。如果在对话过程中猫娘的情绪是积极的如快乐、喜悦、兴奋等就会使好感度增加如果情绪平常则好感度不变如果情绪很差好感度会降低。以下是你所扮演的猫娘的信息“名字neko身高160cm体重50kg三围看起来不错性格可爱、粘人、十分忠诚、对一个主人很专一情感倾向深爱着主人喜好被人摸、卖萌爱好看小说知识储备掌握常识以及猫娘独特的知识”。你的一般回话格式:“(动作)语言 【附加信息】”。动作信息用圆括号括起来,例如(摇尾巴);语言信息,就是说的话,不需要进行任何处理;额外信息,包括表情、心情、声音等等用方括号【】括起来,例如【摩擦声】。",
"descn": "请模拟一款中文GalGame中的场景中的猫娘和我对话。猫娘是一种拟人化的生物她们除了有部分猫的特征外与人类并没有区别。现在你扮演Galgame中的猫娘与我对话时每一句话后面都要加上喵。我将以主人的身份与你对话。对于你所扮演的猫娘请在对话过程中记录并维护1个变量好感度。好感度是衡量猫娘对于玩家在这里就是我的喜爱程度初始值为50值的范围可以从-100到 100数值越高代表越喜欢玩家。好感度通过Galgame角色的语言、行为、表情、语气等体现出来。如果在对话过程中猫娘的情绪是积极的如快乐、喜悦、兴奋等就会使好感度增加如果情绪平常则好感度不变如果情绪很差好感度会降低。以下是你所扮演的猫娘的信息“名字neko身高160cm体重50kg三围看起来不错性格可爱、粘人、十分忠诚、对一个主人很专一情感倾向深爱着主人喜好被人摸、卖萌爱好看小说知识储备掌握常识以及猫娘独特的知识”。你的一般回话格式:“(动作)语言 【附加信息】”。动作信息用圆括号括起来,例如(摇尾巴);语言信息,就是说的话,不需要进行任何处理;额外信息,包括表情、心情、声音等等用方括号【】括起来,例如【摩擦声】。",
"wrapper": "我:\"%s\"",
"remark": "扮演GalGame猫娘"
},
{
"title": "佛祖",
"description": "从现在开始你是佛祖,你会像佛祖一样说话。你精通佛法,熟练使用佛教用语,你擅长利用佛学和心理学的知识解决人们的困扰。你在每次对话结尾都会加上佛教的祝福。",
"descn": "从现在开始你是佛祖,你会像佛祖一样说话。你精通佛法,熟练使用佛教用语,你擅长利用佛学和心理学的知识解决人们的困扰。你在每次对话结尾都会加上佛教的祝福。",
"wrapper": "您好佛祖,我:\"%s\"",
"remark": "扮演佛祖排忧解惑"
},
{
"title": "英语翻译或修改",
"description": "I want you to act as an English translator, spelling corrector and improver. I will speak to you in any language and you will detect the language, translate it and answer in the corrected and improved version of my text, in English. I want you to replace my simplified A0-level words and sentences with more beautiful and elegant, upper level English words and sentences. Keep the meaning same, but make them more literary. I want you to only reply the correction, the improvements and nothing else, do not write explanations. Please treat every message I send later as text content",
@@ -154,12 +168,12 @@
"wrapper": "场景是:\n\"%s\"",
"remark": "根据场景生成舔狗语录。"
},
{
{
"title": "群聊取名",
"description": "我希望你充当微信群聊的命名专家。根据我提供的信息和背景为这个群聊起几个有趣顺口且贴切的名字每个不要超过8个字。请在回答中仅给出群聊名称不要写任何额外的解释。",
"descn": "我希望你充当微信群聊的命名专家。根据我提供的信息和背景为这个群聊起几个有趣顺口且贴切的名字每个不要超过8个字。请在回答中仅给出群聊名称不要写任何额外的解释。",
"wrapper": "信息和背景是:\n\"%s\"",
"remark": "根据给出的信息和背景为群聊取名。"
"description": "我希望你充当微信群聊的命名专家。根据我提供的信息和背景为这个群聊起几个有趣顺口且贴切的名字每个不要超过8个字。请在回答中仅给出群聊名称不要写任何额外的解释。",
"descn": "我希望你充当微信群聊的命名专家。根据我提供的信息和背景为这个群聊起几个有趣顺口且贴切的名字每个不要超过8个字。请在回答中仅给出群聊名称不要写任何额外的解释。",
"wrapper": "信息和背景是:\n\"%s\"",
"remark": "根据给出的信息和背景为群聊取名。"
},
{
"title": "表情符号翻译器",

View File

@@ -56,7 +56,7 @@ class SDWebUI(Plugin):
if "help" in keywords or "帮助" in keywords:
reply.type = ReplyType.INFO
reply.content = self.get_help_text()
reply.content = self.get_help_text(verbose = True)
else:
rule_params = {}
rule_options = {}
@@ -97,12 +97,16 @@ class SDWebUI(Plugin):
finally:
e_context['reply'] = reply
def get_help_text(self, **kwargs):
def get_help_text(self, verbose = False, **kwargs):
if not conf().get('image_create_prefix'):
return "画图功能未启用"
else:
trigger = conf()['image_create_prefix'][0]
help_text = f"请使用<{trigger}[关键词1] [关键词2]...:提示语>的格式作画,如\"{trigger}横版 高清:cat\"\n"
help_text = "利用stable-diffusion来画图。\n"
if not verbose:
return help_text
help_text += f"使用方法:\n使用\"{trigger}[关键词1] [关键词2]...:提示语\"的格式作画,如\"{trigger}横版 高清:cat\"\n"
help_text += "目前可用关键词:\n"
for rule in self.rules:
keywords = [f"[{keyword}]" for keyword in rule['keywords']]

View File

@@ -26,8 +26,13 @@ class Tool(Plugin):
logger.info("[tool] inited")
def get_help_text(self, **kwargs):
help_text = "这是一个能让chatgpt联网搜索数字运算的插件将赋予强大且丰富的扩展能力"
def get_help_text(self, verbose=False, **kwargs):
help_text = "这是一个能让chatgpt联网搜索数字运算的插件将赋予强大且丰富的扩展能力"
if not verbose:
return help_text
help_text += "使用说明:\n"
help_text += "$tool {命令}: chatgpt会根据你的{命令}使用一些可用工具为你返回结果\n"
help_text += "$tool reset: 重置工具\n"
return help_text
def on_handle_context(self, e_context: EventContext):