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Add reverse proxy endpoint.
It works by using the Host of the request. When it receives something in the form of: `<node>.<session>.play-with-docker.com` it does a reverse proxy http request to `node`, validating that the `node` actually belongs to the `session`. If the node has a prefix `ip` and continues with a valid IP address where the dots where replaces by underscores (like `ip10_0_0_1`) then it will remove the `ip` prefix and and replace the underscores by dots, and assume it is an ip address.
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@@ -52,6 +52,17 @@ func CreateNetwork(name string) error {
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return nil
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}
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func ConnectNetwork(containerId, networkId string) error {
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err := c.NetworkConnect(context.Background(), networkId, containerId, &network.EndpointSettings{})
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if err != nil {
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log.Printf("Connection container to network err [%s]\n", err)
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return err
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}
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return nil
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}
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func DeleteNetwork(id string) error {
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err := c.NetworkRemove(context.Background(), id)
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@@ -109,6 +109,12 @@ func NewSession() (*Session, error) {
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return nil, err
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}
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// Connect PWD daemon to the new network
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if err := ConnectNetwork("pwd", s.Id); err != nil {
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log.Println("ERROR NETWORKING")
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return nil, err
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}
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// We store sessions as soon as we create one so we don't delete new sessions on an api restart
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if err := saveSessionsToDisk(); err != nil {
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return nil, err
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