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add CropCircle
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package jp.wasabeef.glide.transformations;
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/**
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* Copyright (C) 2015 Wasabeef
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import com.bumptech.glide.load.Transformation;
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import com.bumptech.glide.load.engine.Resource;
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import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
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import com.bumptech.glide.load.resource.bitmap.BitmapResource;
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import android.graphics.Bitmap;
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import android.graphics.BitmapShader;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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public class CropCircleTransformation implements Transformation<Bitmap> {
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private BitmapPool mBitmapPool;
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public CropCircleTransformation(BitmapPool pool) {
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this.mBitmapPool = pool;
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}
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@Override
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public Resource<Bitmap> transform(Resource<Bitmap> resource, int outWidth, int outHeight) {
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Bitmap source = resource.get();
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int size = Math.min(source.getWidth(), source.getHeight());
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int x = (source.getWidth() - size) / 2;
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int y = (source.getHeight() - size) / 2;
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Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
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if (squaredBitmap != source) {
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source.recycle();
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}
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Bitmap bitmap = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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Paint paint = new Paint();
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BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP,
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BitmapShader.TileMode.CLAMP);
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paint.setShader(shader);
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paint.setAntiAlias(true);
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float r = size / 2f;
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canvas.drawCircle(r, r, r, paint);
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squaredBitmap.recycle();
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return BitmapResource.obtain(bitmap, mBitmapPool);
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}
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@Override
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public String getId() {
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return "CircleTransform()";
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}
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}
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