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mirror of https://github.com/wasabeef/glide-transformations.git synced 2025-08-08 12:39:34 +08:00

bump up 1.4.0

This commit is contained in:
wasabeef 2016-02-28 04:58:55 +09:00
parent 3e0738de0a
commit a908abc7d4
9 changed files with 317 additions and 19 deletions

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@ -1,6 +1,12 @@
Change Log
==========
Version 1.4.0 *(2016-02-28)*
----------------------------
fix Issue [#29](https://github.com/wasabeef/glide-transformations/issues/29)
Use FastBlur as a fallback upon RenderScript failure.
Version 1.3.1 *(2015-11-27)*
----------------------------

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@ -33,7 +33,7 @@ repositories {
}
dependencies {
compile 'jp.wasabeef:glide-transformations:1.3.1'
compile 'jp.wasabeef:glide-transformations:1.4.0'
// If you want to use the GPU Filters
compile 'jp.co.cyberagent.android.gpuimage:gpuimage-library:1.3.0'
}
@ -97,10 +97,6 @@ android {
`SwirlFilterTransformation`, `BrightnessFilterTransformation`, `KuwaharaFilterTransformation`
`VignetteFilterTransformation`
### Proguard
```
-dontwarn jp.co.cyberagent.android.gpuimage.**
```
Applications using Glide Transformations
---

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@ -5,7 +5,7 @@ buildscript {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.0.0-alpha1'
classpath 'com.android.tools.build:gradle:2.0.0-beta6'
classpath 'com.novoda:bintray-release:0.3.4'
// NOTE: Do not place your application dependencies here; they belong

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@ -1,4 +1,4 @@
VERSION_NAME=1.3.1
VERSION_NAME=1.4.0
GROUP=jp.wasabeef
ARTIFACT_ID=glide-transformations

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@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.8-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-2.11-all.zip

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@ -14,6 +14,8 @@ android {
// Warning:Renderscript support mode is not currently supported with renderscript target 21+
renderscriptTargetApi RENDERSCRIPT_TARGET_API as int
renderscriptSupportModeEnabled true
consumerProguardFiles 'proguard-rules.txt'
}
}
@ -22,6 +24,26 @@ dependencies {
provided "jp.co.cyberagent.android.gpuimage:gpuimage-library:${GPUIMAGE_VERSION}"
}
task androidJavadocs(type: Javadoc) {
source = android.sourceSets.main.java.srcDirs
classpath += project.files(android.getBootClasspath().join(File.pathSeparator))
}
task androidJavadocsJar(type: Jar, dependsOn: androidJavadocs) {
classifier = 'javadoc'
from androidJavadocs.destinationDir
}
task androidSourcesJar(type: Jar) {
classifier = 'sources'
from android.sourceSets.main.java.srcDirs
}
artifacts {
archives androidSourcesJar
archives androidJavadocsJar
}
publish {
userOrg = POM_DEVELOPER_ID
groupId = GROUP

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@ -0,0 +1,7 @@
-keepclasseswithmembernames class * {
native <methods>;
}
-keep class android.support.v8.renderscript.** { *; }
-dontwarn jp.co.cyberagent.android.gpuimage.**

View File

@ -22,6 +22,7 @@ import android.graphics.Canvas;
import android.graphics.Paint;
import android.support.v8.renderscript.Allocation;
import android.support.v8.renderscript.Element;
import android.support.v8.renderscript.RSRuntimeException;
import android.support.v8.renderscript.RenderScript;
import android.support.v8.renderscript.ScriptIntrinsicBlur;
import com.bumptech.glide.Glide;
@ -29,6 +30,7 @@ import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import jp.wasabeef.glide.transformations.internal.FastBlur;
public class BlurTransformation implements Transformation<Bitmap> {
@ -88,18 +90,26 @@ public class BlurTransformation implements Transformation<Bitmap> {
paint.setFlags(Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(source, 0, 0, paint);
RenderScript rs = RenderScript.create(mContext);
Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
RenderScript rs = null;
try {
rs = RenderScript.create(mContext);
Allocation input =
Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
Allocation output = Allocation.createTyped(rs, input.getType());
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
blur.setInput(input);
blur.setRadius(mRadius);
blur.forEach(output);
output.copyTo(bitmap);
rs.destroy();
blur.setInput(input);
blur.setRadius(mRadius);
blur.forEach(output);
output.copyTo(bitmap);
} catch (RSRuntimeException e) {
bitmap = FastBlur.doBlur(bitmap, mRadius, true);
} finally {
if (rs != null) {
rs.destroy();
}
}
return BitmapResource.obtain(bitmap, mBitmapPool);
}

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@ -0,0 +1,257 @@
package jp.wasabeef.glide.transformations.internal;
import android.graphics.Bitmap;
/**
* Copyright (C) 2015 Wasabeef
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
public class FastBlur {
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
// Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann <mario at quasimondo.com>
// http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz <yahel at kayenko.com>
// http://www.kayenko.com
// ported april 5th, 2012
// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}