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mirror of https://github.com/wasabeef/glide-transformations.git synced 2025-10-05 02:13:22 +08:00

Adjustment of default parameters.

This commit is contained in:
wasabeef
2015-09-06 01:18:40 +09:00
parent 987651f9da
commit cdbd42595a
22 changed files with 231 additions and 71 deletions

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -41,6 +42,10 @@ public class BlurTransformation implements Transformation<Bitmap> {
private int mRadius;
private int mSampling;
public BlurTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool(), MAX_RADIUS, DEFAULT_DOWN_SAMPLING);
}
public BlurTransformation(Context context, BitmapPool pool) {
this(context, pool, MAX_RADIUS, DEFAULT_DOWN_SAMPLING);
}
@@ -49,6 +54,10 @@ public class BlurTransformation implements Transformation<Bitmap> {
this(context, pool, radius, DEFAULT_DOWN_SAMPLING);
}
public BlurTransformation(Context context, int radius) {
this(context, Glide.get(context).getBitmapPool(), radius, DEFAULT_DOWN_SAMPLING);
}
public BlurTransformation(Context context, BitmapPool pool, int radius, int sampling) {
mContext = context;
mBitmapPool = pool;
@@ -56,6 +65,13 @@ public class BlurTransformation implements Transformation<Bitmap> {
mSampling = sampling;
}
public BlurTransformation(Context context, int radius, int sampling) {
mContext = context;
mBitmapPool = Glide.get(context).getBitmapPool();
mRadius = radius;
mSampling = sampling;
}
@Override
public Resource<Bitmap> transform(Resource<Bitmap> resource, int outWidth, int outHeight) {
Bitmap source = resource.get();

View File

@@ -16,11 +16,13 @@ package jp.wasabeef.glide.transformations;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
@@ -33,6 +35,10 @@ public class ColorFilterTransformation implements Transformation<Bitmap> {
private int mColor;
public ColorFilterTransformation(Context context, int color) {
this(Glide.get(context).getBitmapPool(), color);
}
public ColorFilterTransformation(BitmapPool pool, int color) {
mBitmapPool = pool;
mColor = color;

View File

@@ -16,11 +16,13 @@ package jp.wasabeef.glide.transformations;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
@@ -31,6 +33,10 @@ public class CropCircleTransformation implements Transformation<Bitmap> {
private BitmapPool mBitmapPool;
public CropCircleTransformation(Context context) {
this(Glide.get(context).getBitmapPool());
}
public CropCircleTransformation(BitmapPool pool) {
this.mBitmapPool = pool;
}

View File

@@ -16,11 +16,13 @@ package jp.wasabeef.glide.transformations;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import android.content.Context;
import android.graphics.Bitmap;
public class CropSquareTransformation implements Transformation<Bitmap> {
@@ -29,6 +31,10 @@ public class CropSquareTransformation implements Transformation<Bitmap> {
private int mWidth;
private int mHeight;
public CropSquareTransformation(Context context) {
this(Glide.get(context).getBitmapPool());
}
public CropSquareTransformation(BitmapPool pool) {
this.mBitmapPool = pool;
}

View File

@@ -16,31 +16,49 @@ package jp.wasabeef.glide.transformations;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.RectF;
public class CropTransformation implements Transformation<Bitmap> {
public enum CropType {
TOP,
CENTER,
BOTTOM
}
private BitmapPool mBitmapPool;
private int mWidth;
private int mHeight;
private CropType mCropType = CropType.CENTER;
public CropTransformation(Context context) {
this(Glide.get(context).getBitmapPool());
}
public CropTransformation(BitmapPool pool) {
mBitmapPool = pool;
this(pool, 0, 0);
}
public CropTransformation(Context context, int width, int height) {
this(Glide.get(context).getBitmapPool(), width, height);
}
public CropTransformation(BitmapPool pool, int width, int height) {
mBitmapPool = pool;
mWidth = width;
mHeight = height;
this(pool, width, height, CropType.CENTER);
}
public CropTransformation(Context context, int width, int height, CropType cropType) {
this(Glide.get(context).getBitmapPool(), width, height, cropType);
}
public CropTransformation(BitmapPool pool, int width, int height, CropType cropType) {
@@ -97,10 +115,4 @@ public class CropTransformation implements Transformation<Bitmap> {
return 0;
}
}
public enum CropType {
TOP,
CENTER,
BOTTOM
}
}

View File

@@ -16,11 +16,13 @@ package jp.wasabeef.glide.transformations;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.ColorMatrix;
@@ -31,6 +33,10 @@ public class GrayscaleTransformation implements Transformation<Bitmap> {
private BitmapPool mBitmapPool;
public GrayscaleTransformation(Context context) {
this(Glide.get(context).getBitmapPool());
}
public GrayscaleTransformation(BitmapPool pool) {
mBitmapPool = pool;
}

View File

@@ -16,11 +16,13 @@ package jp.wasabeef.glide.transformations;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
@@ -35,10 +37,14 @@ public class RoundedCornersTransformation implements Transformation<Bitmap> {
private int radius;
private int margin;
public RoundedCornersTransformation(Context context, int radius, int margin) {
this(Glide.get(context).getBitmapPool(), radius, margin);
}
public RoundedCornersTransformation(BitmapPool pool, int radius, int margin) {
mBitmapPool = pool;
this.radius = radius;
this.margin = margin;
mBitmapPool = pool;
}
@Override

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -38,9 +39,16 @@ public class BrightnessFilterTransformation implements Transformation<Bitmap> {
private GPUImageBrightnessFilter mFilter = new GPUImageBrightnessFilter();
private float mBrightness;
public BrightnessFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public BrightnessFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;
this(context, pool, 0.0f);
}
public BrightnessFilterTransformation(Context context, float brightness) {
this(context, Glide.get(context).getBitmapPool(), brightness);
}
public BrightnessFilterTransformation(Context context, BitmapPool pool, float brightness) {

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -38,9 +39,16 @@ public class ContrastFilterTransformation implements Transformation<Bitmap> {
private GPUImageContrastFilter mFilter = new GPUImageContrastFilter();
private float mContrast;
public ContrastFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public ContrastFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;
this(context, pool, 1.0f);
}
public ContrastFilterTransformation(Context context, float contrast) {
this(context, Glide.get(context).getBitmapPool(), contrast);
}
public ContrastFilterTransformation(Context context, BitmapPool pool, float contrast) {

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -27,11 +28,18 @@ import android.graphics.Bitmap;
import jp.co.cyberagent.android.gpuimage.GPUImage;
import jp.co.cyberagent.android.gpuimage.GPUImageColorInvertFilter;
/**
* Invert all the colors in the image.
*/
public class InvertFilterTransformation implements Transformation<Bitmap> {
private Context mContext;
private BitmapPool mBitmapPool;
public InvertFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public InvertFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -28,7 +29,14 @@ import jp.co.cyberagent.android.gpuimage.GPUImage;
import jp.co.cyberagent.android.gpuimage.GPUImageKuwaharaFilter;
/**
* The radius to sample from when creating the brush-stroke effect, with a default of 3.
* Kuwahara image abstraction, drawn from the work of Kyprianidis, et. al. in their publication
* "Anisotropic Kuwahara Filtering on the GPU" within the GPU Pro collection. This produces an
* oil-painting-like
* image, but it is extremely computationally expensive, so it can take seconds to render a frame on
* an iPad 2.
* This might be best used for still images.
*
* The radius to sample from when creating the brush-stroke effect, with a default of 25.
* The larger the radius, the slower the filter.
*/
public class KuwaharaFilterTransformation implements Transformation<Bitmap> {
@@ -39,9 +47,16 @@ public class KuwaharaFilterTransformation implements Transformation<Bitmap> {
private GPUImageKuwaharaFilter mFilter = new GPUImageKuwaharaFilter();
private int mRadius;
public KuwaharaFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public KuwaharaFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;
this(context, pool, 25);
}
public KuwaharaFilterTransformation(Context context, int radius) {
this(context, Glide.get(context).getBitmapPool(), radius);
}
public KuwaharaFilterTransformation(Context context, BitmapPool pool, int radius) {

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -27,6 +28,11 @@ import android.graphics.Bitmap;
import jp.co.cyberagent.android.gpuimage.GPUImage;
import jp.co.cyberagent.android.gpuimage.GPUImagePixelationFilter;
/**
* Applies a Pixelation effect to the image.
*
* The pixel with a default of 10.0.
*/
public class PixelationFilterTransformation implements Transformation<Bitmap> {
private Context mContext;
@@ -35,9 +41,16 @@ public class PixelationFilterTransformation implements Transformation<Bitmap> {
private GPUImagePixelationFilter mFilter = new GPUImagePixelationFilter();
private float mPixel;
public PixelationFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public PixelationFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;
this(context, pool, 10f);
}
public PixelationFilterTransformation(Context context, float pixel) {
this(context, Glide.get(context).getBitmapPool(), pixel);
}
public PixelationFilterTransformation(Context context, BitmapPool pool, float pixel) {

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -27,6 +28,11 @@ import android.graphics.Bitmap;
import jp.co.cyberagent.android.gpuimage.GPUImage;
import jp.co.cyberagent.android.gpuimage.GPUImageSepiaFilter;
/**
* Applies a simple sepia effect.
*
* The intensity with a default of 1.0.
*/
public class SepiaFilterTransformation implements Transformation<Bitmap> {
private Context mContext;
@@ -35,9 +41,16 @@ public class SepiaFilterTransformation implements Transformation<Bitmap> {
private GPUImageSepiaFilter mFilter = new GPUImageSepiaFilter();
private float mIntensity;
public SepiaFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public SepiaFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;
this(context, pool, 1.0f);
}
public SepiaFilterTransformation(Context context, float intensity) {
this(context, Glide.get(context).getBitmapPool(), intensity);
}
public SepiaFilterTransformation(Context context, BitmapPool pool, float intensity) {

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -32,6 +33,10 @@ public class SketchFilterTransformation implements Transformation<Bitmap> {
private Context mContext;
private BitmapPool mBitmapPool;
public SketchFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public SketchFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -28,6 +29,9 @@ import android.graphics.PointF;
import jp.co.cyberagent.android.gpuimage.GPUImage;
import jp.co.cyberagent.android.gpuimage.GPUImageSwirlFilter;
/**
* Creates a swirl distortion on the image.
*/
public class SwirlFilterTransformation implements Transformation<Bitmap> {
private Context mContext;
@@ -38,10 +42,17 @@ public class SwirlFilterTransformation implements Transformation<Bitmap> {
private float mAngle;
private PointF mCenter;
public SwirlFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public SwirlFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;
mCenter = new PointF();
this(context, pool, .5f, 1.0f, new PointF(0.5f, 0.5f));
}
public SwirlFilterTransformation(Context context,
float radius, float angle, PointF center) {
this(context, Glide.get(context).getBitmapPool(), radius, angle, center);
}
/**

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -27,6 +28,11 @@ import android.graphics.Bitmap;
import jp.co.cyberagent.android.gpuimage.GPUImage;
import jp.co.cyberagent.android.gpuimage.GPUImageToonFilter;
/**
* The threshold at which to apply the edges, default of 0.2.
* The levels of quantization for the posterization of colors within the scene,
* with a default of 10.0.
*/
public class ToonFilterTransformation implements Transformation<Bitmap> {
private Context mContext;
@@ -36,9 +42,16 @@ public class ToonFilterTransformation implements Transformation<Bitmap> {
private float mThreshold;
private float mQuantizationLevels;
public ToonFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public ToonFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;
this(context, pool, .2f, 10.0f);
}
public ToonFilterTransformation(Context context, float threshold, float quantizationLevels) {
this(context, Glide.get(context).getBitmapPool(), threshold, quantizationLevels);
}
public ToonFilterTransformation(Context context, BitmapPool pool,

View File

@@ -16,6 +16,7 @@ package jp.wasabeef.glide.transformations.gpu;
* limitations under the License.
*/
import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
@@ -32,8 +33,8 @@ import jp.co.cyberagent.android.gpuimage.GPUImageVignetteFilter;
/**
* Performs a vignetting effect, fading out the image at the edges
* x:
* y: The directional intensity of the vignetting, with a default of x = 0.75, y = 0.5
* The directional intensity of the vignetting,
* with a default of x = 0.5, y = 0.5, start = 0, end = 0.75
*/
public class VignetteFilterTransformation implements Transformation<Bitmap> {
@@ -46,11 +47,17 @@ public class VignetteFilterTransformation implements Transformation<Bitmap> {
private float mVignetteStart;
private float mVignetteEnd;
public VignetteFilterTransformation(Context context) {
this(context, Glide.get(context).getBitmapPool());
}
public VignetteFilterTransformation(Context context, BitmapPool pool) {
mContext = context;
mBitmapPool = pool;
mCenter = new PointF();
this(context, pool, new PointF(0.5f, 0.5f), new float[]{0.0f, 0.0f, 0.0f}, 0.0f, 0.75f);
}
public VignetteFilterTransformation(Context context,
PointF center, float[] color, float start, float end) {
this(context, Glide.get(context).getBitmapPool(), center, color, start, end);
}
public VignetteFilterTransformation(Context context, BitmapPool pool,