mirror of
https://github.com/wasabeef/glide-transformations.git
synced 2025-06-08 15:34:04 +08:00
add Blur
This commit is contained in:
parent
99411a77a9
commit
df437ddf13
@ -0,0 +1,304 @@
|
||||
package jp.wasabeef.glide.transformations;
|
||||
|
||||
/**
|
||||
* Copyright (C) 2015 Wasabeef
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
import com.bumptech.glide.load.Transformation;
|
||||
import com.bumptech.glide.load.engine.Resource;
|
||||
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
|
||||
import com.bumptech.glide.load.resource.bitmap.BitmapResource;
|
||||
|
||||
import android.content.Context;
|
||||
import android.graphics.Bitmap;
|
||||
import android.os.Build;
|
||||
import android.renderscript.Allocation;
|
||||
import android.renderscript.Element;
|
||||
import android.renderscript.RenderScript;
|
||||
import android.renderscript.ScriptIntrinsicBlur;
|
||||
|
||||
public class BlurTransformation implements Transformation<Bitmap> {
|
||||
|
||||
private static int MAX_RADIUS = 25;
|
||||
|
||||
private Context mContext;
|
||||
private BitmapPool mBitmapPool;
|
||||
|
||||
private int mRadius;
|
||||
|
||||
public BlurTransformation(Context context, BitmapPool pool) {
|
||||
this(context, pool, MAX_RADIUS);
|
||||
}
|
||||
|
||||
public BlurTransformation(Context context, BitmapPool pool, int radius) {
|
||||
mContext = context;
|
||||
mBitmapPool = pool;
|
||||
this.mRadius = radius;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Resource<Bitmap> transform(Resource<Bitmap> resource, int outWidth, int outHeight) {
|
||||
Bitmap source = resource.get();
|
||||
|
||||
if (Build.VERSION.SDK_INT > 16) {
|
||||
Bitmap bitmap = source.copy(source.getConfig(), true);
|
||||
|
||||
final RenderScript rs = RenderScript.create(mContext);
|
||||
final Allocation input = Allocation.createFromBitmap(rs, source,
|
||||
Allocation.MipmapControl.MIPMAP_NONE,
|
||||
Allocation.USAGE_SCRIPT);
|
||||
final Allocation output = Allocation.createTyped(rs, input.getType());
|
||||
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
|
||||
script.setRadius(mRadius /* e.g. 3.f */);
|
||||
script.setInput(input);
|
||||
script.forEach(output);
|
||||
output.copyTo(bitmap);
|
||||
return BitmapResource.obtain(bitmap, mBitmapPool);
|
||||
}
|
||||
|
||||
// Stack Blur v1.0 from
|
||||
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
|
||||
//
|
||||
// Java Author: Mario Klingemann <mario at quasimondo.com>
|
||||
// http://incubator.quasimondo.com
|
||||
// created Feburary 29, 2004
|
||||
// Android port : Yahel Bouaziz <yahel at kayenko.com>
|
||||
// http://www.kayenko.com
|
||||
// ported april 5th, 2012
|
||||
|
||||
// This is a compromise between Gaussian Blur and Box blur
|
||||
// It creates much better looking blurs than Box Blur, but is
|
||||
// 7x faster than my Gaussian Blur implementation.
|
||||
//
|
||||
// I called it Stack Blur because this describes best how this
|
||||
// filter works internally: it creates a kind of moving stack
|
||||
// of colors whilst scanning through the image. Thereby it
|
||||
// just has to add one new block of color to the right side
|
||||
// of the stack and remove the leftmost color. The remaining
|
||||
// colors on the topmost layer of the stack are either added on
|
||||
// or reduced by one, depending on if they are on the right or
|
||||
// on the left side of the stack.
|
||||
//
|
||||
// If you are using this algorithm in your code please add
|
||||
// the following line:
|
||||
//
|
||||
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
|
||||
|
||||
Bitmap bitmap = source.copy(source.getConfig(), true);
|
||||
|
||||
if (mRadius < 1) {
|
||||
return (null);
|
||||
}
|
||||
|
||||
int w = bitmap.getWidth();
|
||||
int h = bitmap.getHeight();
|
||||
|
||||
int[] pix = new int[w * h];
|
||||
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
|
||||
|
||||
int wm = w - 1;
|
||||
int hm = h - 1;
|
||||
int wh = w * h;
|
||||
int div = mRadius + mRadius + 1;
|
||||
|
||||
int r[] = new int[wh];
|
||||
int g[] = new int[wh];
|
||||
int b[] = new int[wh];
|
||||
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
|
||||
int vmin[] = new int[Math.max(w, h)];
|
||||
|
||||
int divsum = (div + 1) >> 1;
|
||||
divsum *= divsum;
|
||||
int dv[] = new int[256 * divsum];
|
||||
for (i = 0; i < 256 * divsum; i++) {
|
||||
dv[i] = (i / divsum);
|
||||
}
|
||||
|
||||
yw = yi = 0;
|
||||
|
||||
int[][] stack = new int[div][3];
|
||||
int stackpointer;
|
||||
int stackstart;
|
||||
int[] sir;
|
||||
int rbs;
|
||||
int r1 = mRadius + 1;
|
||||
int routsum, goutsum, boutsum;
|
||||
int rinsum, ginsum, binsum;
|
||||
|
||||
for (y = 0; y < h; y++) {
|
||||
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
|
||||
for (i = -mRadius; i <= mRadius; i++) {
|
||||
p = pix[yi + Math.min(wm, Math.max(i, 0))];
|
||||
sir = stack[i + mRadius];
|
||||
sir[0] = (p & 0xff0000) >> 16;
|
||||
sir[1] = (p & 0x00ff00) >> 8;
|
||||
sir[2] = (p & 0x0000ff);
|
||||
rbs = r1 - Math.abs(i);
|
||||
rsum += sir[0] * rbs;
|
||||
gsum += sir[1] * rbs;
|
||||
bsum += sir[2] * rbs;
|
||||
if (i > 0) {
|
||||
rinsum += sir[0];
|
||||
ginsum += sir[1];
|
||||
binsum += sir[2];
|
||||
} else {
|
||||
routsum += sir[0];
|
||||
goutsum += sir[1];
|
||||
boutsum += sir[2];
|
||||
}
|
||||
}
|
||||
stackpointer = mRadius;
|
||||
|
||||
for (x = 0; x < w; x++) {
|
||||
|
||||
r[yi] = dv[rsum];
|
||||
g[yi] = dv[gsum];
|
||||
b[yi] = dv[bsum];
|
||||
|
||||
rsum -= routsum;
|
||||
gsum -= goutsum;
|
||||
bsum -= boutsum;
|
||||
|
||||
stackstart = stackpointer - mRadius + div;
|
||||
sir = stack[stackstart % div];
|
||||
|
||||
routsum -= sir[0];
|
||||
goutsum -= sir[1];
|
||||
boutsum -= sir[2];
|
||||
|
||||
if (y == 0) {
|
||||
vmin[x] = Math.min(x + mRadius + 1, wm);
|
||||
}
|
||||
p = pix[yw + vmin[x]];
|
||||
|
||||
sir[0] = (p & 0xff0000) >> 16;
|
||||
sir[1] = (p & 0x00ff00) >> 8;
|
||||
sir[2] = (p & 0x0000ff);
|
||||
|
||||
rinsum += sir[0];
|
||||
ginsum += sir[1];
|
||||
binsum += sir[2];
|
||||
|
||||
rsum += rinsum;
|
||||
gsum += ginsum;
|
||||
bsum += binsum;
|
||||
|
||||
stackpointer = (stackpointer + 1) % div;
|
||||
sir = stack[(stackpointer) % div];
|
||||
|
||||
routsum += sir[0];
|
||||
goutsum += sir[1];
|
||||
boutsum += sir[2];
|
||||
|
||||
rinsum -= sir[0];
|
||||
ginsum -= sir[1];
|
||||
binsum -= sir[2];
|
||||
|
||||
yi++;
|
||||
}
|
||||
yw += w;
|
||||
}
|
||||
for (x = 0; x < w; x++) {
|
||||
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
|
||||
yp = -mRadius * w;
|
||||
for (i = -mRadius; i <= mRadius; i++) {
|
||||
yi = Math.max(0, yp) + x;
|
||||
|
||||
sir = stack[i + mRadius];
|
||||
|
||||
sir[0] = r[yi];
|
||||
sir[1] = g[yi];
|
||||
sir[2] = b[yi];
|
||||
|
||||
rbs = r1 - Math.abs(i);
|
||||
|
||||
rsum += r[yi] * rbs;
|
||||
gsum += g[yi] * rbs;
|
||||
bsum += b[yi] * rbs;
|
||||
|
||||
if (i > 0) {
|
||||
rinsum += sir[0];
|
||||
ginsum += sir[1];
|
||||
binsum += sir[2];
|
||||
} else {
|
||||
routsum += sir[0];
|
||||
goutsum += sir[1];
|
||||
boutsum += sir[2];
|
||||
}
|
||||
|
||||
if (i < hm) {
|
||||
yp += w;
|
||||
}
|
||||
}
|
||||
yi = x;
|
||||
stackpointer = mRadius;
|
||||
for (y = 0; y < h; y++) {
|
||||
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
|
||||
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
|
||||
|
||||
rsum -= routsum;
|
||||
gsum -= goutsum;
|
||||
bsum -= boutsum;
|
||||
|
||||
stackstart = stackpointer - mRadius + div;
|
||||
sir = stack[stackstart % div];
|
||||
|
||||
routsum -= sir[0];
|
||||
goutsum -= sir[1];
|
||||
boutsum -= sir[2];
|
||||
|
||||
if (x == 0) {
|
||||
vmin[y] = Math.min(y + r1, hm) * w;
|
||||
}
|
||||
p = x + vmin[y];
|
||||
|
||||
sir[0] = r[p];
|
||||
sir[1] = g[p];
|
||||
sir[2] = b[p];
|
||||
|
||||
rinsum += sir[0];
|
||||
ginsum += sir[1];
|
||||
binsum += sir[2];
|
||||
|
||||
rsum += rinsum;
|
||||
gsum += ginsum;
|
||||
bsum += binsum;
|
||||
|
||||
stackpointer = (stackpointer + 1) % div;
|
||||
sir = stack[stackpointer];
|
||||
|
||||
routsum += sir[0];
|
||||
goutsum += sir[1];
|
||||
boutsum += sir[2];
|
||||
|
||||
rinsum -= sir[0];
|
||||
ginsum -= sir[1];
|
||||
binsum -= sir[2];
|
||||
|
||||
yi += w;
|
||||
}
|
||||
}
|
||||
|
||||
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
|
||||
source.recycle();
|
||||
|
||||
return BitmapResource.obtain(bitmap, mBitmapPool);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getId() {
|
||||
return "BlurTransform(radius=" + mRadius + ")";
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user