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25
README.md
25
README.md
@@ -8,6 +8,10 @@ An Android transformation library providing a variety of image transformations f
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Please feel free to use this.
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#### Are you using Picasso?
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[Picasso Transformations](https://github.com/wasabeef/picasso-transformations)
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# Demo
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### Original Image
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@@ -24,10 +28,12 @@ Please feel free to use this.
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```groovy
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repositories {
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jcenter()
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mavenCentral() // GPUImage for Android
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}
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dependencies {
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compile 'jp.wasabeef:glide-transformations:1.0.0'
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compile 'jp.wasabeef:glide-transformations:1.0.1'
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compile 'jp.co.cyberagent.android.gpuimage:gpuimage-library:1.2.3'
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}
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```
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@@ -52,6 +58,21 @@ Glide.with(this).load(R.drawable.demo).bitmapTransform(
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.into((ImageView) findViewById(R.id.image));
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```
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## Step 4
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If you are using `BlurTransformation`.
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```groovy
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android {
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...
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defaultConfig {
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...
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renderscriptTargetApi 21
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renderscriptSupportModeEnabled true
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}
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}
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```
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## Transformations
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### Crop
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@@ -77,7 +98,7 @@ Daichi Furiya (Wasabeef) - <dadadada.chop@gmail.com>
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<a href="https://twitter.com/wasabeef_jp">
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<img alt="Follow me on Twitter"
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src="https://raw.githubusercontent.com/wasabeef/wasabeef.github.io/master/art/twitter.png" width="75"/>
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src="https://raw.githubusercontent.com/wasabeef/art/master/twitter.png" width="75"/>
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</a>
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Thanks
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@@ -16,5 +16,6 @@ buildscript {
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allprojects {
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repositories {
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jcenter()
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mavenCentral()
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}
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}
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@@ -9,6 +9,8 @@ android {
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targetSdkVersion TARGET_SDK_VERSION as int
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versionCode VERSION_CODE as int
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versionName VERSION_NAME
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renderscriptTargetApi RENDERSCRIPT_TARGET_API as int
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renderscriptSupportModeEnabled true
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}
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signingConfigs {
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@@ -51,6 +53,8 @@ def getKeyAliasPasswordProperty() {
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dependencies {
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compile project(':transformations')
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// compile 'jp.wasabeef:glide-transformations:1.0.1'
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compile 'jp.co.cyberagent.android.gpuimage:gpuimage-library:1.2.3'
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compile 'com.android.support:appcompat-v7:+'
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compile 'com.android.support:recyclerview-v7:21.+'
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compile 'com.github.bumptech.glide:glide:3.+'
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@@ -1,4 +1,4 @@
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VERSION_NAME=1.0.0
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VERSION_NAME=1.0.1
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VERSION_CODE=3
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GROUP=jp.wasabeef
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ARTIFACT_ID=glide-transformations
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@@ -17,6 +17,7 @@ android {
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dependencies {
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compile fileTree(dir: 'libs', include: ['*.jar'])
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compile 'com.github.bumptech.glide:glide:3.4.0'
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compile 'jp.co.cyberagent.android.gpuimage:gpuimage-library:1.2.3'
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}
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android.libraryVariants.all { variant ->
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Binary file not shown.
@@ -23,11 +23,10 @@ import com.bumptech.glide.load.resource.bitmap.BitmapResource;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.os.Build;
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import android.renderscript.Allocation;
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import android.renderscript.Element;
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import android.renderscript.RenderScript;
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import android.renderscript.ScriptIntrinsicBlur;
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import android.graphics.Canvas;
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import android.support.v8.renderscript.Allocation;
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import android.support.v8.renderscript.RenderScript;
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import android.support.v8.renderscript.ScriptIntrinsicBlur;
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public class BlurTransformation implements Transformation<Bitmap> {
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@@ -45,256 +44,29 @@ public class BlurTransformation implements Transformation<Bitmap> {
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public BlurTransformation(Context context, BitmapPool pool, int radius) {
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mContext = context;
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mBitmapPool = pool;
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this.mRadius = radius;
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mRadius = radius;
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}
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@Override
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public Resource<Bitmap> transform(Resource<Bitmap> resource, int outWidth, int outHeight) {
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Bitmap source = resource.get();
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Bitmap outBitmap = Bitmap.createBitmap(source.getWidth(), source.getHeight(),
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Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(outBitmap);
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canvas.drawBitmap(source, 0, 0, null);
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if (Build.VERSION.SDK_INT > 16) {
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Bitmap bitmap = source.copy(source.getConfig(), true);
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RenderScript rs = RenderScript.create(mContext);
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Allocation overlayAlloc = Allocation.createFromBitmap(rs, outBitmap);
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ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement());
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blur.setInput(overlayAlloc);
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blur.setRadius(mRadius);
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blur.forEach(overlayAlloc);
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overlayAlloc.copyTo(outBitmap);
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final RenderScript rs = RenderScript.create(mContext);
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final Allocation input = Allocation.createFromBitmap(rs, source,
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Allocation.MipmapControl.MIPMAP_NONE,
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Allocation.USAGE_SCRIPT);
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final Allocation output = Allocation.createTyped(rs, input.getType());
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final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
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script.setRadius(mRadius /* e.g. 3.f */);
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script.setInput(input);
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script.forEach(output);
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output.copyTo(bitmap);
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return BitmapResource.obtain(bitmap, mBitmapPool);
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}
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// Stack Blur v1.0 from
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// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
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//
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// Java Author: Mario Klingemann <mario at quasimondo.com>
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// http://incubator.quasimondo.com
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// created Feburary 29, 2004
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// Android port : Yahel Bouaziz <yahel at kayenko.com>
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// http://www.kayenko.com
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// ported april 5th, 2012
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// This is a compromise between Gaussian Blur and Box blur
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// It creates much better looking blurs than Box Blur, but is
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// 7x faster than my Gaussian Blur implementation.
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//
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// I called it Stack Blur because this describes best how this
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// filter works internally: it creates a kind of moving stack
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// of colors whilst scanning through the image. Thereby it
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// just has to add one new block of color to the right side
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// of the stack and remove the leftmost color. The remaining
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// colors on the topmost layer of the stack are either added on
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// or reduced by one, depending on if they are on the right or
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// on the left side of the stack.
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//
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// If you are using this algorithm in your code please add
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// the following line:
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//
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// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
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Bitmap bitmap = source.copy(source.getConfig(), true);
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if (mRadius < 1) {
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return (null);
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}
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int w = bitmap.getWidth();
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int h = bitmap.getHeight();
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int[] pix = new int[w * h];
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bitmap.getPixels(pix, 0, w, 0, 0, w, h);
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int wm = w - 1;
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int hm = h - 1;
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int wh = w * h;
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int div = mRadius + mRadius + 1;
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int r[] = new int[wh];
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int g[] = new int[wh];
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int b[] = new int[wh];
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int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
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int vmin[] = new int[Math.max(w, h)];
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int divsum = (div + 1) >> 1;
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divsum *= divsum;
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int dv[] = new int[256 * divsum];
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for (i = 0; i < 256 * divsum; i++) {
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dv[i] = (i / divsum);
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}
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yw = yi = 0;
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int[][] stack = new int[div][3];
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int stackpointer;
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int stackstart;
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int[] sir;
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int rbs;
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int r1 = mRadius + 1;
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int routsum, goutsum, boutsum;
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int rinsum, ginsum, binsum;
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for (y = 0; y < h; y++) {
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rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
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for (i = -mRadius; i <= mRadius; i++) {
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p = pix[yi + Math.min(wm, Math.max(i, 0))];
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sir = stack[i + mRadius];
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sir[0] = (p & 0xff0000) >> 16;
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sir[1] = (p & 0x00ff00) >> 8;
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sir[2] = (p & 0x0000ff);
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rbs = r1 - Math.abs(i);
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rsum += sir[0] * rbs;
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gsum += sir[1] * rbs;
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bsum += sir[2] * rbs;
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if (i > 0) {
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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} else {
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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}
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}
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stackpointer = mRadius;
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for (x = 0; x < w; x++) {
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r[yi] = dv[rsum];
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g[yi] = dv[gsum];
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b[yi] = dv[bsum];
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rsum -= routsum;
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gsum -= goutsum;
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bsum -= boutsum;
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stackstart = stackpointer - mRadius + div;
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sir = stack[stackstart % div];
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routsum -= sir[0];
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goutsum -= sir[1];
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boutsum -= sir[2];
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if (y == 0) {
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vmin[x] = Math.min(x + mRadius + 1, wm);
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}
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p = pix[yw + vmin[x]];
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sir[0] = (p & 0xff0000) >> 16;
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sir[1] = (p & 0x00ff00) >> 8;
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sir[2] = (p & 0x0000ff);
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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rsum += rinsum;
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gsum += ginsum;
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bsum += binsum;
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stackpointer = (stackpointer + 1) % div;
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sir = stack[(stackpointer) % div];
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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rinsum -= sir[0];
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ginsum -= sir[1];
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binsum -= sir[2];
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yi++;
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}
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yw += w;
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}
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for (x = 0; x < w; x++) {
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rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
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yp = -mRadius * w;
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for (i = -mRadius; i <= mRadius; i++) {
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yi = Math.max(0, yp) + x;
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sir = stack[i + mRadius];
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sir[0] = r[yi];
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sir[1] = g[yi];
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sir[2] = b[yi];
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rbs = r1 - Math.abs(i);
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rsum += r[yi] * rbs;
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gsum += g[yi] * rbs;
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bsum += b[yi] * rbs;
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if (i > 0) {
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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} else {
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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}
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if (i < hm) {
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yp += w;
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}
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}
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yi = x;
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stackpointer = mRadius;
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for (y = 0; y < h; y++) {
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// Preserve alpha channel: ( 0xff000000 & pix[yi] )
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pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
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rsum -= routsum;
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gsum -= goutsum;
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bsum -= boutsum;
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stackstart = stackpointer - mRadius + div;
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sir = stack[stackstart % div];
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routsum -= sir[0];
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goutsum -= sir[1];
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boutsum -= sir[2];
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if (x == 0) {
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vmin[y] = Math.min(y + r1, hm) * w;
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}
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p = x + vmin[y];
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sir[0] = r[p];
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sir[1] = g[p];
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sir[2] = b[p];
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rinsum += sir[0];
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ginsum += sir[1];
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binsum += sir[2];
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rsum += rinsum;
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gsum += ginsum;
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bsum += binsum;
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stackpointer = (stackpointer + 1) % div;
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sir = stack[stackpointer];
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routsum += sir[0];
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goutsum += sir[1];
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boutsum += sir[2];
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rinsum -= sir[0];
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ginsum -= sir[1];
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binsum -= sir[2];
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yi += w;
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}
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}
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bitmap.setPixels(pix, 0, w, 0, 0, w, h);
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source.recycle();
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rs.destroy();
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return BitmapResource.obtain(bitmap, mBitmapPool);
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return BitmapResource.obtain(outBitmap, mBitmapPool);
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}
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@Override
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|
@@ -33,21 +33,15 @@ public class CropSquareTransformation implements Transformation<Bitmap> {
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this.mBitmapPool = pool;
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}
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public CropSquareTransformation(BitmapPool pool, int width, int height) {
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mBitmapPool = pool;
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mWidth = width;
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mHeight = height;
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}
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@Override
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public Resource<Bitmap> transform(Resource<Bitmap> resource, int outWidth, int outHeight) {
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Bitmap source = resource.get();
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int size = Math.min(source.getWidth(), source.getHeight());
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int width = (source.getWidth() - size) / 2;
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int height = (source.getHeight() - size) / 2;
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mWidth = (source.getWidth() - size) / 2;
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mHeight = (source.getHeight() - size) / 2;
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Bitmap bitmap = Bitmap.createBitmap(source, width, height, size, size);
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Bitmap bitmap = Bitmap.createBitmap(source, mWidth, mHeight, size, size);
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if (bitmap != source) {
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source.recycle();
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}
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|
Reference in New Issue
Block a user