添加用户等级

This commit is contained in:
fofolee
2022-04-19 12:15:30 +08:00
parent 696e6398cb
commit 7729108ebe
2 changed files with 78 additions and 26 deletions

View File

@@ -3,13 +3,7 @@
<div class="column items-center">
<q-avatar size="48px">
<img :src="userInfo.avatar" />
<q-badge
v-if="userInfo.type === 'member'"
floating
color="deep-orange"
label="v"
rounded
/>
<q-badge v-if="isVIP" floating color="deep-orange" label="v" rounded />
</q-avatar>
<div
class="text-subtitle1 q-mt-md q-mb-xs"
@@ -34,14 +28,9 @@
</q-chip>
<q-chip dense square>
<q-avatar color="primary" text-color="white">
{{ userLevel.number }}</q-avatar
{{ userInfo.level }}</q-avatar
>Level
<q-tooltip
>使用本插件次数越多等级越高uTools VIP 有额外加成哟
<br />不要问我为什么 VIP 有加成因为我白嫖了一个永久 VIP <br />
所以怎么也加点会员特权<br />
至于这个等级有啥用我也不知道()
</q-tooltip>
<q-tooltip>等级越高意味着你对本插件的依赖程度越高</q-tooltip>
</q-chip>
<q-linear-progress
color="cyan-6"
@@ -49,9 +38,10 @@
rounded
style="width: 130px"
size="10px"
:value="userLevel.process"
:value="userInfo.process"
><q-tooltip
>距离下一级还剩{{ (1 - userLevel.process) * 100 }}%</q-tooltip
>当前经验 {{ userInfo.exp }} <br />距离下一级还剩
{{ (1 - userInfo.process) * 100 }}%</q-tooltip
></q-linear-progress
>
</div>
@@ -62,16 +52,75 @@
export default {
data() {
return {
userInfo: utools.getUser(),
userLevel: {
number: 1,
process: 0.4,
userInfo: {
exp: 0,
level: 1,
process: 0,
type: "",
avatar: "",
nickname: "",
},
levelDetail: [
{
lv: 1,
minExp: 0,
upExp: 100,
},
{
lv: 2,
minExp: 100,
upExp: 200,
},
{
lv: 3,
minExp: 300,
upExp: 300,
},
{
lv: 4,
minExp: 600,
upExp: 600,
},
{
lv: 5,
minExp: 1200,
upExp: 999999,
},
],
};
},
computed: {
isVIP() {
return this.userInfo.type === "member";
},
},
props: {
allFeaturesLength: Number,
allQuickCommandsLength: Number,
},
mounted() {
this.getUserInfo();
},
methods: {
getUserInfo() {
Object.assign(this.userInfo, utools.getUser());
let statisticsData = this.$root.utools.getDB(
this.$root.utools.DBPRE.CFG + "statisticsData"
);
this.userInfo.exp = Object.values(statisticsData)
.map((x) => x.length)
.reduce((x, y) => x + y);
this.userInfo.level = this.levelDetail
.filter((x) => this.userInfo.exp > x.minExp)
.pop().lv;
let currentLevelDetail = this.levelDetail[this.userInfo.level - 1];
this.userInfo.process = parseFloat(
(
(this.userInfo.exp - currentLevelDetail.minExp) /
currentLevelDetail.upExp
).toFixed(1)
);
},
},
};
</script>