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https://github.com/fofolee/uTools-quickcommand.git
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编排新增音频分类,支持朗读文本、播放音频、录制音频、播放系统音效
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164
plugin/lib/quickcomposer/audio/media.js
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164
plugin/lib/quickcomposer/audio/media.js
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const { spawn } = require("child_process");
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const fs = require("fs");
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// 存储当前播放的音频实例
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let currentAudio = null;
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// 系统音效映射
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const SYSTEM_SOUNDS = {
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beep: {
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win: "Beep",
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mac: "Ping.aiff",
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},
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error: {
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win: "Asterisk",
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mac: "Basso.aiff",
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},
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warning: {
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win: "Exclamation",
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mac: "Sosumi.aiff",
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},
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notification: {
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win: "Notification",
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mac: "Glass.aiff",
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},
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complete: {
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win: "SystemAsterisk",
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mac: "Hero.aiff",
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},
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click: {
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win: "MenuCommand",
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mac: "Tink.aiff",
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},
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};
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/**
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* 播放音频文件
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* @param {string} file 音频文件路径
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* @param {number} volume 音量 (0-1)
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* @param {boolean} loop 是否循环播放
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* @param {boolean} autoplay 是否自动播放
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*/
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async function play(file, volume = 1, loop = false, autoplay = true) {
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// 停止当前音频
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stop();
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// 检查文件是否存在
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if (!fs.existsSync(file)) {
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throw new Error(`音频文件不存在: ${file}`);
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}
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// 创建新的音频实例
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const audio = new Audio();
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audio.src = `file://${file}`;
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audio.volume = parseFloat(volume) || 1;
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audio.loop = !!loop;
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// 保存当前实例
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currentAudio = audio;
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// 如果设置了自动播放
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if (autoplay !== false) {
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audio.play();
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}
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// 返回 Promise,在播放结束时 resolve
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return new Promise((resolve, reject) => {
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audio.onended = () => {
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if (!audio.loop) {
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currentAudio = null;
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resolve();
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}
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};
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audio.onerror = (error) => {
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currentAudio = null;
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reject(error);
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};
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});
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}
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/**
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* 播放系统音效
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* @param {string} type 音效类型
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* @param {number} volume 音量 (0-1)
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*/
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async function beep(type = "beep", volume = 1) {
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// 在 Windows 上使用 PowerShell 播放系统音效
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if (process.platform === "win32") {
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const soundName = SYSTEM_SOUNDS[type]?.win || SYSTEM_SOUNDS.beep.win;
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// 使用系统音效
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const script = `[System.Media.SystemSounds]::${soundName}.Play()`;
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return new Promise((resolve, reject) => {
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const ps = spawn("powershell", ["-Command", script]);
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ps.on("close", (code) => {
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if (code === 0) resolve();
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else reject(new Error(`PowerShell 命令执行失败,退出码: ${code}`));
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});
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});
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}
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// 在 macOS 上使用 afplay 播放系统音效
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else if (process.platform === "darwin") {
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const soundName = SYSTEM_SOUNDS[type]?.mac || SYSTEM_SOUNDS.beep.mac;
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volume = parseFloat(volume) || 1;
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return new Promise((resolve, reject) => {
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const afplay = spawn("afplay", [
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`/System/Library/Sounds/${soundName}`,
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"-v",
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volume,
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]);
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afplay.on("close", (code) => {
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if (code === 0) resolve();
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else reject(new Error(`afplay 命令执行失败,退出码: ${code}`));
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});
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});
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}
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// 在其他平台上使用 utools.shellBeep
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else {
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utools.shellBeep();
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return Promise.resolve();
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}
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}
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/**
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* 停止音频播放
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*/
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function stop() {
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if (currentAudio) {
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currentAudio.pause();
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currentAudio.currentTime = 0;
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currentAudio = null;
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}
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}
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/**
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* 分析音频文件
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* @param {string} file 音频文件路径
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* @returns {Promise<Object>} 音频信息
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*/
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async function analyze(file) {
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if (!fs.existsSync(file)) {
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throw new Error(`音频文件不存在: ${file}`);
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}
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const audio = new Audio();
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audio.src = `file://${file}`;
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return new Promise((resolve, reject) => {
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audio.onloadedmetadata = () => {
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resolve({
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duration: audio.duration,
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channels: audio.mozChannels || 2,
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sampleRate: audio.mozSampleRate || 44100,
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});
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};
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audio.onerror = reject;
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});
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}
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module.exports = {
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play,
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beep,
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stop,
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analyze,
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};
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