167 lines
3.8 KiB
JavaScript

const { spawn } = require("child_process");
const fs = require("fs");
// 存储当前播放的音频实例
let currentAudio = null;
// 系统音效映射
const SYSTEM_SOUNDS = {
beep: {
win: "Windows Ding",
mac: "Ping.aiff",
},
error: {
win: "Windows Critical Stop",
mac: "Basso.aiff",
},
warning: {
win: "Windows Exclamation",
mac: "Sosumi.aiff",
},
notification: {
win: "Windows Notify",
mac: "Glass.aiff",
},
complete: {
win: "Windows Print complete",
mac: "Hero.aiff",
},
click: {
win: "Windows Navigation Start",
mac: "Tink.aiff",
},
};
/**
* 播放音频文件
* @param {string} file 音频文件路径
* @param {number} volume 音量 (0-1)
* @param {boolean} loop 是否循环播放
* @param {boolean} autoplay 是否自动播放
*/
async function play(file, volume = 1, loop = false, autoplay = true) {
// 先停止当前音频
stop();
// 检查文件是否存在
if (!fs.existsSync(file)) {
throw new Error(`音频文件不存在: ${file}`);
}
// 创建新的音频实例
const audio = new Audio();
// 设置音频属性
audio.src = `file://${file}`;
audio.volume = parseFloat(volume) || 1;
audio.loop = !!loop;
// 保存当前实例
currentAudio = audio;
// 如果设置了自动播放
if (autoplay !== false) {
try {
await audio.play();
} catch (error) {
console.warn("播放失败:", error);
currentAudio = null;
throw error;
}
}
// 立即返回,不等待播放完成
return Promise.resolve();
}
/**
* 停止音频播放
*/
function stop() {
if (currentAudio) {
try {
currentAudio.pause();
currentAudio.currentTime = 0;
} catch (error) {
console.warn("停止播放时发生错误:", error);
} finally {
currentAudio = null;
}
}
}
/**
* 播放系统音效
* @param {string} type 音效类型
* @param {number} volume 音量 (0-1)
*/
async function beep(type = "beep", volume = 1) {
// 在 Windows 上使用 PowerShell 播放系统音效
if (process.platform === "win32") {
const soundName = SYSTEM_SOUNDS[type]?.win || SYSTEM_SOUNDS.beep.win;
// 使用 PowerShell 播放 Windows 系统音效
const script = `(New-Object System.Media.SoundPlayer "C:\\Windows\\Media\\${soundName}.wav").PlaySync()`;
return new Promise((resolve, reject) => {
const ps = spawn("powershell", ["-Command", script]);
ps.on("close", (code) => {
if (code === 0) resolve();
else reject(new Error(`PowerShell 命令执行失败,退出码: ${code}`));
});
});
}
// 在 macOS 上使用 afplay 播放系统音效
else if (process.platform === "darwin") {
const soundName = SYSTEM_SOUNDS[type]?.mac || SYSTEM_SOUNDS.beep.mac;
volume = parseFloat(volume) || 1;
return new Promise((resolve, reject) => {
const afplay = spawn("afplay", [
`/System/Library/Sounds/${soundName}`,
"-v",
volume,
]);
afplay.on("close", (code) => {
if (code === 0) resolve();
else reject(new Error(`afplay 命令执行失败,退出码: ${code}`));
});
});
}
// 在其他平台上使用 utools.shellBeep
else {
utools.shellBeep();
return Promise.resolve();
}
}
/**
* 分析音频文件
* @param {string} file 音频文件路径
* @returns {Promise<Object>} 音频信息
*/
async function analyze(file) {
if (!fs.existsSync(file)) {
throw new Error(`音频文件不存在: ${file}`);
}
const audio = new Audio();
audio.src = `file://${file}`;
return new Promise((resolve, reject) => {
audio.onloadedmetadata = () => {
resolve({
duration: audio.duration,
channels: audio.mozChannels || 2,
sampleRate: audio.mozSampleRate || 44100,
});
};
audio.onerror = reject;
});
}
module.exports = {
play,
beep,
stop,
analyze,
};