mirror of
https://github.com/nuintun/command-manager.git
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137 lines
2.9 KiB
JavaScript
137 lines
2.9 KiB
JavaScript
/**
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* Created by nuintun on 2015/11/26.
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*/
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'use strict';
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var ipc = require('ipc-main');
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var util = require('util');
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var EventEmitter = require('events');
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var spawn = require('child_process').spawn;
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/**
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* Emulator
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* @param name
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* @param command
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* @constructor
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*/
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function Emulator(name, command){
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this.name = name;
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this.command = command;
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EventEmitter.call(this);
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}
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// Inherit functions from `EventEmitter`'s prototype
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util.inherits(Emulator, EventEmitter);
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Emulator.prototype = {
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start: function (){
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var context = this;
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this.thread = this.exec(this.command)
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.on('data', function (data){
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context.emit('data', data);
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})
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.on('error', function (error){
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context.emit('error', error);
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})
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.on('close', function (signal){
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context.emit('close', signal);
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});
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},
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stop: function (){
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if (this.thread) {
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this.thread.kill('SIGTERM');
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}
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},
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exec: function (command /*, options, callback*/){
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var options = normalizeExecArgs.apply(null, arguments);
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// spawn
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return spawn(options.file, options.args, {
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cwd: options.cwd,
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env: options.env,
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gid: options.gid,
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uid: options.uid,
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windowsVerbatimArguments: !!options.windowsVerbatimArguments
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});
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}
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};
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/**
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* normalize exec args
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* @param command
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* @param options
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* @returns {{cmd: *, file: *, args: *, options: *}}
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*/
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function normalizeExecArgs(command, options){
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var file, args;
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// Make a shallow copy before patching so we don't clobber the user's
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// options object.
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options = options || options;
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if (process.platform === 'win32') {
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file = process.env.comspec || 'cmd.exe';
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args = ['/s', '/c', '"' + command + '"'];
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options.windowsVerbatimArguments = true;
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} else {
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file = '/bin/sh';
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args = ['-c', command];
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}
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if (options.shell) {
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file = options.shell;
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}
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return {
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cmd: command,
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file: file,
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args: args,
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options: options
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};
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}
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var cache = {};
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module.exports = {
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Emulator: Emulator,
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start: function (){
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ipc.on('emulator', function (event, project, action){
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switch (action) {
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case 'start':
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if (!cache[project.name]) {
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var emulator = new Emulator(project.command.name, project.command.value);
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var send = function (type, data){
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event.sender.send(type, project, data);
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};
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emulator
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.on('data', function (data){
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send('data', data);
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})
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.on('error', function (error){
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send('error', error);
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})
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.on('close', function (signal){
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send('close', signal);
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});
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cache[project.name] = emulator;
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}
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break;
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case 'stop':
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if (cache[project.name]) {
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cache[project.name].stop();
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delete cache[project.name];
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}
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break;
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}
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});
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}
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};
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