add pytest
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@@ -48,17 +48,13 @@ def test_auto_promote():
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assert should_auto_promote(Realm.Qi_Refinement, Realm.Qi_Refinement) == False
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def test_avatar_sect_rank_assignment():
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def test_avatar_sect_rank_assignment(base_world):
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"""测试avatar创建时宗门职位分配"""
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from src.run.load_map import load_cultivation_world_map
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game_map = load_cultivation_world_map()
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world = World(
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map=game_map,
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month_stamp=MonthStamp(100 * 12),
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)
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# 使用 base_world fixture,不需要 load_cultivation_world_map
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# 创建多个avatar
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avatars_dict = make_avatars(world, count=20, current_month_stamp=MonthStamp(100 * 12))
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avatars_dict = make_avatars(base_world, count=20, current_month_stamp=MonthStamp(100 * 12))
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avatars = list(avatars_dict.values())
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# 检查所有有宗门的avatar都有职位
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@@ -75,17 +71,11 @@ def test_avatar_sect_rank_assignment():
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assert avatar.sect_rank is None, f"{avatar.name} 散修不应该有职位"
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def test_patriarch_uniqueness():
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def test_patriarch_uniqueness(base_world):
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"""测试每个宗门只有一个掌门"""
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from src.run.load_map import load_cultivation_world_map
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game_map = load_cultivation_world_map()
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world = World(
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map=game_map,
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month_stamp=MonthStamp(100 * 12),
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)
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# 创建足够多的avatar
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avatars_dict = make_avatars(world, count=50, current_month_stamp=MonthStamp(100 * 12))
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avatars_dict = make_avatars(base_world, count=50, current_month_stamp=MonthStamp(100 * 12))
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avatars = list(avatars_dict.values())
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# 统计每个宗门的掌门数量
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@@ -102,16 +92,10 @@ def test_patriarch_uniqueness():
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assert len(patriarchs) <= 1, f"宗门 {sect_id} 有多个掌门: {patriarchs}"
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def test_sect_str_display():
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def test_sect_str_display(base_world):
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"""测试宗门信息显示"""
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from src.run.load_map import load_cultivation_world_map
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game_map = load_cultivation_world_map()
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world = World(
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map=game_map,
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month_stamp=MonthStamp(100 * 12),
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)
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avatars_dict = make_avatars(world, count=20, current_month_stamp=MonthStamp(100 * 12))
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avatars_dict = make_avatars(base_world, count=20, current_month_stamp=MonthStamp(100 * 12))
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avatars = list(avatars_dict.values())
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for avatar in avatars:
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@@ -127,16 +111,10 @@ def test_sect_str_display():
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assert rank_name in sect_str
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def test_cultivation_breakthrough_promotion():
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def test_cultivation_breakthrough_promotion(base_world):
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"""测试突破境界后自动晋升"""
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from src.run.load_map import load_cultivation_world_map
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game_map = load_cultivation_world_map()
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world = World(
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map=game_map,
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month_stamp=MonthStamp(100 * 12),
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)
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avatars_dict = make_avatars(world, count=10, current_month_stamp=MonthStamp(100 * 12))
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avatars_dict = make_avatars(base_world, count=10, current_month_stamp=MonthStamp(100 * 12))
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avatars = list(avatars_dict.values())
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# 找一个练气期的宗门弟子
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@@ -160,6 +138,7 @@ def test_cultivation_breakthrough_promotion():
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assert target_avatar.sect_rank > old_rank
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if __name__ == "__main__":
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pytest.main([__file__, "-v"])
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