diff --git a/web/src/components/game/GameCanvas.vue b/web/src/components/game/GameCanvas.vue index ccff693..3169f2d 100644 --- a/web/src/components/game/GameCanvas.vue +++ b/web/src/components/game/GameCanvas.vue @@ -30,7 +30,7 @@ function handleRegionSelected(payload: { type: 'region'; id: string; name?: stri emit('regionSelected', payload) } -const devicePixelRatio = window.devicePixelRatio || 1 +const devicePixelRatio = 1 // 强制为 1,避免像素风游戏在高分屏下的坐标和缩放问题 onMounted(() => { loadBaseTextures()