fix logger

This commit is contained in:
bridge
2025-09-21 17:34:42 +08:00
parent 40ef5b9cb6
commit 0e49362e0f
2 changed files with 62 additions and 13 deletions

View File

@@ -233,6 +233,52 @@ class MoveToRegion(DefineAction, ActualActionMixin):
"""
return True
class MoveToAvatar(DefineAction, ActualActionMixin):
"""
朝另一个角色当前位置移动。
"""
COMMENT = "移动到某个角色所在位置"
DOABLES_REQUIREMENTS = "任何时候都可以执行"
PARAMS = {"avatar_name": "str"}
def _get_target(self, avatar_name: str):
"""
根据名字查找目标角色;找不到返回 None。
"""
for v in self.world.avatar_manager.avatars.values():
if v.name == avatar_name:
return v
raise ValueError(f"未找到名为 {avatar_name} 的角色")
def _execute(self, avatar_name: str) -> None:
target = self._get_target(avatar_name)
if target is None:
return
cur_loc = (self.avatar.pos_x, self.avatar.pos_y)
target_loc = (target.pos_x, target.pos_y)
delta_x = target_loc[0] - cur_loc[0]
delta_y = target_loc[1] - cur_loc[1]
step = getattr(self.avatar, "move_step_length", 1)
delta_x = max(-step, min(step, delta_x))
delta_y = max(-step, min(step, delta_y))
Move(self.avatar, self.world).execute(delta_x, delta_y)
def is_finished(self, avatar_name: str) -> bool:
target = self._get_target(avatar_name)
if target is None:
return True
return self.avatar.pos_x == target.pos_x and self.avatar.pos_y == target.pos_y
def get_event(self, avatar_name: str) -> Event:
target = self._get_target(avatar_name)
target_name = target.name if target is not None else avatar_name
return Event(self.world.month_stamp, f"{self.avatar.name} 开始移动向 {target_name}")
@property
def is_doable(self) -> bool:
return True
@long_action(step_month=10)
class Cultivate(DefineAction, ActualActionMixin):
"""
@@ -526,10 +572,10 @@ class Sold(DefineAction, ActualActionMixin):
return isinstance(region, CityRegion) and bool(self.avatar.items)
ALL_ACTION_CLASSES = [Move, Cultivate, Breakthrough, MoveToRegion, Play, Hunt, Harvest, Sold]
ALL_ACTUAL_ACTION_CLASSES = [Cultivate, Breakthrough, MoveToRegion, Play, Hunt, Harvest, Sold]
ALL_ACTION_NAMES = ["Move", "Cultivate", "Breakthrough", "MoveToRegion", "Play", "Hunt", "Harvest", "Sold"]
ALL_ACTUAL_ACTION_NAMES = ["Cultivate", "Breakthrough", "MoveToRegion", "Play", "Hunt", "Harvest", "Sold"]
ALL_ACTION_CLASSES = [Move, Cultivate, Breakthrough, MoveToRegion, MoveToAvatar, Play, Hunt, Harvest, Sold]
ALL_ACTUAL_ACTION_CLASSES = [Cultivate, Breakthrough, MoveToRegion, MoveToAvatar, Play, Hunt, Harvest, Sold]
ALL_ACTION_NAMES = ["Move", "Cultivate", "Breakthrough", "MoveToRegion", "MoveToAvatar", "Play", "Hunt", "Harvest", "Sold"]
ALL_ACTUAL_ACTION_NAMES = ["Cultivate", "Breakthrough", "MoveToRegion", "MoveToAvatar", "Play", "Hunt", "Harvest", "Sold"]
ACTION_INFOS = {
action.__name__: {