refactor web
This commit is contained in:
210
web/src/App.vue
210
web/src/App.vue
@@ -1,9 +1,16 @@
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<script setup lang="ts">
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import { onMounted } from 'vue'
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import { onMounted, ref, computed } from 'vue'
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import { useGameStore } from './stores/game'
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import { NCard, NStatistic, NGrid, NGridItem } from 'naive-ui'
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import { NConfigProvider, darkTheme, NSelect } from 'naive-ui'
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import GameCanvas from './components/game/GameCanvas.vue'
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const store = useGameStore()
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const filterValue = ref('all')
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const filterOptions = computed(() => [
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{ label: '所有人', value: 'all' },
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...store.avatarList.map(a => ({ label: a.name, value: a.id }))
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])
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onMounted(async () => {
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await store.fetchInitialState()
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@@ -12,77 +19,162 @@ onMounted(async () => {
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</script>
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<template>
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<div class="container">
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<header>
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<h1>修仙世界模拟器 (Web版)</h1>
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<div class="status">
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<span :class="{ connected: store.isConnected }">
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{{ store.isConnected ? '已连接' : '断开连接' }}
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</span>
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</div>
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</header>
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<n-config-provider :theme="darkTheme">
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<div class="app-layout">
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<!-- 顶部状态栏 -->
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<header class="top-bar">
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<div class="left">
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<span class="title">修仙模拟器</span>
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<span class="status-dot" :class="{ connected: store.isConnected }"></span>
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</div>
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<div class="center">
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<span class="time">{{ store.year }}年 {{ store.month }}月</span>
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</div>
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<div class="right">
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<span>修士: {{ store.avatarList.length }}</span>
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</div>
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</header>
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<main>
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<n-grid :cols="4" :x-gap="12">
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<n-grid-item>
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<n-card>
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<n-statistic label="年份" :value="store.year" />
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</n-card>
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</n-grid-item>
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<n-grid-item>
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<n-card>
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<n-statistic label="月份" :value="store.month" />
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</n-card>
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</n-grid-item>
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<n-grid-item>
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<n-card>
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<n-statistic label="当前活跃角色" :value="store.avatarList.length" />
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</n-card>
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</n-grid-item>
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</n-grid>
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<div class="main-content">
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<!-- 地图区域 (占据主要空间) -->
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<div class="map-container">
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<GameCanvas />
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</div>
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<div class="debug-avatars">
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<h3>角色列表 (Debug)</h3>
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<ul>
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<li v-for="av in store.avatarList.slice(0, 10)" :key="av.id">
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{{ av.name || 'Unknown' }} [{{ av.x }}, {{ av.y }}] - {{ av.action }}
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</li>
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</ul>
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<!-- 右侧侧边栏 (固定宽度) -->
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<aside class="sidebar">
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<div class="sidebar-section">
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<div class="sidebar-header">
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<h3>事件记录</h3>
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<n-select
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v-model:value="filterValue"
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:options="filterOptions"
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size="tiny"
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class="event-filter"
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/>
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</div>
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<div v-if="store.events.length === 0" class="empty">暂无事件</div>
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<div v-else class="event-list">
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<div v-for="(event, index) in store.events" :key="index" class="event-item">
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{{ event }}
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</div>
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</div>
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</div>
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</aside>
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</div>
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</main>
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</div>
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</div>
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</n-config-provider>
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</template>
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<style scoped>
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.container {
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padding: 20px;
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max-width: 1200px;
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margin: 0 auto;
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}
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header {
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.app-layout {
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display: flex;
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flex-direction: column;
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width: 100vw;
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height: 100vh;
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background: #000;
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color: #eee;
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overflow: hidden;
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}
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.top-bar {
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height: 36px;
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background: #1f1f1f;
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border-bottom: 1px solid #333;
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-bottom: 20px;
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justify-content: space-between;
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padding: 0 16px;
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font-size: 14px;
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z-index: 10;
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}
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.status span {
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padding: 4px 8px;
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.top-bar .title {
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font-weight: bold;
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margin-right: 8px;
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}
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.status-dot {
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display: inline-block;
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width: 6px;
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height: 6px;
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border-radius: 50%;
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background: #ff4d4f;
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color: white;
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border-radius: 4px;
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}
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.status span.connected {
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.status-dot.connected {
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background: #52c41a;
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}
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.debug-avatars {
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margin-top: 20px;
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background: #f5f5f5;
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padding: 10px;
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border-radius: 8px;
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.main-content {
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flex: 1;
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display: flex;
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position: relative;
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overflow: hidden;
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}
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.map-container {
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flex: 1;
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position: relative;
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background: #111;
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overflow: hidden;
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}
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.sidebar {
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width: 400px; /* Increased width */
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background: #181818;
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border-left: 1px solid #333;
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display: flex;
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flex-direction: column;
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z-index: 20;
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}
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.sidebar-section {
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flex: 1;
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display: flex;
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flex-direction: column;
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min-height: 0;
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}
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.sidebar-header {
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 8px 12px;
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background: #222;
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border-bottom: 1px solid #333;
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}
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.sidebar-header h3 {
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margin: 0;
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font-size: 13px;
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white-space: nowrap;
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}
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.event-filter {
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width: 200px;
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}
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.event-list {
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flex: 1;
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overflow-y: auto;
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padding: 8px 12px;
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}
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.event-item {
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font-size: 12px;
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color: #ccc;
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padding: 4px 0;
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border-bottom: 1px solid #333;
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}
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.event-item:last-child {
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border-bottom: none;
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}
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.empty {
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padding: 20px;
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text-align: center;
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color: #666;
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font-size: 12px;
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}
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</style>
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74
web/src/components/game/EntityLayer.vue
Normal file
74
web/src/components/game/EntityLayer.vue
Normal file
@@ -0,0 +1,74 @@
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<script setup lang="ts">
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import { useGameStore } from '../../stores/game'
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import { useTextures } from './composables/useTextures'
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import { computed } from 'vue'
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import { Graphics } from 'pixi.js'
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const store = useGameStore()
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const { textures } = useTextures()
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const TILE_SIZE = 64
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function getTexture(avatar: any) {
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const key = `${(avatar.gender || 'male').toLowerCase()}_${avatar.pic_id || 1}`
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return textures.value[key]
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}
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function getScale(avatar: any) {
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const tex = getTexture(avatar)
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if (!tex) return 1
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return (TILE_SIZE * 1.8) / Math.max(tex.width, tex.height)
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}
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// Fallback graphics draw function
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const drawFallback = (g: Graphics, avatar: any) => {
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g.clear()
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g.circle(0, 0, TILE_SIZE * 0.6)
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g.fill({ color: avatar.gender === 'female' ? 0xffaaaa : 0xaaaaff })
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g.stroke({ width: 2, color: 0x000000 })
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}
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const nameStyle = {
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fontFamily: '"Microsoft YaHei", sans-serif',
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fontSize: 24,
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fill: 0xffffff,
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stroke: { color: 0x000000, width: 4 },
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align: 'center'
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}
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</script>
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<template>
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<container sortable-children>
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<container
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v-for="avatar in store.avatarList"
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:key="avatar.id"
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:x="avatar.x * TILE_SIZE + TILE_SIZE / 2"
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:y="avatar.y * TILE_SIZE + TILE_SIZE / 2"
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:z-index="avatar.y"
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>
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<!-- Avatar Sprite -->
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<sprite
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v-if="getTexture(avatar)"
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:texture="getTexture(avatar)"
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:anchor-x="0.5"
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:anchor-y="0.8"
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:scale="getScale(avatar)"
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/>
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<!-- Fallback Graphics -->
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<graphics
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v-else
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@render="g => drawFallback(g, avatar)"
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/>
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<!-- Name Tag -->
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<text
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:text="avatar.name"
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:style="nameStyle"
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:anchor-x="0.5"
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:anchor-y="1"
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:y="-TILE_SIZE * 0.8"
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/>
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</container>
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</container>
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</template>
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63
web/src/components/game/GameCanvas.vue
Normal file
63
web/src/components/game/GameCanvas.vue
Normal file
@@ -0,0 +1,63 @@
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<script setup lang="ts">
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import { Application } from 'vue3-pixi'
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import { ref, onMounted } from 'vue'
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import { useElementSize } from '@vueuse/core'
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import Viewport from './Viewport.vue'
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import MapLayer from './MapLayer.vue'
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import EntityLayer from './EntityLayer.vue'
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import { useTextures } from './composables/useTextures'
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const container = ref<HTMLElement>()
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const { width, height } = useElementSize(container)
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const { loadTextures, isLoaded } = useTextures()
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const mapSize = ref({ width: 2000, height: 2000 })
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function onMapLoaded(size: { width: number, height: number }) {
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mapSize.value = size
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}
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const devicePixelRatio = window.devicePixelRatio || 1
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onMounted(() => {
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loadTextures()
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})
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</script>
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<template>
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<div ref="container" class="game-canvas-container">
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<!--
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antialias: false (像素风必须关闭)
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resolution: devicePixelRatio (保证清晰度)
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background-color: 0x000000
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-->
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<Application
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v-if="width > 0 && height > 0"
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:width="width"
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:height="height"
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:background-color="0x000000"
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:antialias="false"
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:resolution="devicePixelRatio"
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>
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<Viewport
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v-if="isLoaded"
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:screen-width="width"
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:screen-height="height"
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:world-width="mapSize.width"
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:world-height="mapSize.height"
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>
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<MapLayer @mapLoaded="onMapLoaded" />
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<EntityLayer />
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</Viewport>
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</Application>
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</div>
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</template>
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<style scoped>
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.game-canvas-container {
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: #000;
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}
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</style>
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103
web/src/components/game/MapLayer.vue
Normal file
103
web/src/components/game/MapLayer.vue
Normal file
@@ -0,0 +1,103 @@
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<script setup lang="ts">
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import { ref, onMounted, watch, inject } from 'vue'
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import { Container, Sprite } from 'pixi.js'
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import { useTextures } from './composables/useTextures'
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const mapContainer = ref<Container>()
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const { textures, isLoaded } = useTextures()
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const TILE_SIZE = 64
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const regions = ref<any[]>([])
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const emit = defineEmits(['mapLoaded'])
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async function initMap() {
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if (!mapContainer.value || !isLoaded.value) return
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try {
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const res = await fetch('/api/map')
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const data = await res.json()
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const mapData = data.data
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regions.value = data.regions || []
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if (!mapData) return
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// Imperative Tile Rendering
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mapContainer.value.removeChildren()
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const rows = mapData.length
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const cols = mapData[0].length
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console.log(`Rendering Map: ${cols}x${rows}`)
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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const type = mapData[y][x]
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const tex = textures.value[type] || textures.value['PLAIN']
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if (tex) {
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const s = new Sprite(tex)
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s.x = x * TILE_SIZE
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s.y = y * TILE_SIZE
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s.width = TILE_SIZE
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s.height = TILE_SIZE
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// Optimization: Static tiles don't need interactivity
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s.eventMode = 'none'
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mapContainer.value.addChild(s)
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}
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}
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}
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// Emit world size
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emit('mapLoaded', {
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width: cols * TILE_SIZE,
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height: rows * TILE_SIZE
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})
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} catch (e) {
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console.error("Map load error", e)
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}
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}
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watch(isLoaded, (val) => {
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if (val) initMap()
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})
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onMounted(() => {
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if (isLoaded.value) initMap()
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})
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function getRegionStyle(type: string) {
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const base = {
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fontFamily: '"Microsoft YaHei", sans-serif',
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fontSize: type === 'sect' ? 48 : 64,
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fill: type === 'sect' ? 0xffcc00 : (type === 'city' ? 0xccffcc : 0xffffff),
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stroke: { color: 0x000000, width: 8, join: 'round' },
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align: 'center',
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dropShadow: {
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color: '#000000',
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blur: 4,
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angle: Math.PI / 6,
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distance: 4,
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alpha: 0.8
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}
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}
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return base
|
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}
|
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</script>
|
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<template>
|
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<container ref="mapContainer">
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<!-- Regions (Labels) -->
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<text
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v-for="r in regions"
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:key="r.name"
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:text="r.name"
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:x="r.x * TILE_SIZE + TILE_SIZE / 2"
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:y="r.y * TILE_SIZE + TILE_SIZE / 2"
|
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:anchor="0.5"
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:style="getRegionStyle(r.type)"
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:z-index="100"
|
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/>
|
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</container>
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</template>
|
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|
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90
web/src/components/game/Viewport.vue
Normal file
90
web/src/components/game/Viewport.vue
Normal file
@@ -0,0 +1,90 @@
|
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<script setup lang="ts">
|
||||
import { Viewport as PixiViewport } from 'pixi-viewport'
|
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import { useApplication } from 'vue3-pixi'
|
||||
import { ref, onMounted, onUnmounted, watch, nextTick } from 'vue'
|
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import { Container } from 'pixi.js'
|
||||
|
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const props = defineProps<{
|
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screenWidth: number
|
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screenHeight: number
|
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worldWidth: number
|
||||
worldHeight: number
|
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}>()
|
||||
|
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const app = useApplication()
|
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const containerRef = ref<Container>()
|
||||
let viewport: PixiViewport | null = null
|
||||
|
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onMounted(async () => {
|
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await nextTick()
|
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if (!containerRef.value || !app.value) return
|
||||
|
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viewport = new PixiViewport({
|
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screenWidth: props.screenWidth,
|
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screenHeight: props.screenHeight,
|
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worldWidth: props.worldWidth,
|
||||
worldHeight: props.worldHeight,
|
||||
events: app.value.renderer.events
|
||||
})
|
||||
|
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viewport
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.drag()
|
||||
.pinch()
|
||||
.wheel()
|
||||
.decelerate({ friction: 0.9 })
|
||||
|
||||
// Initial Fit
|
||||
fitMap()
|
||||
|
||||
const container = containerRef.value
|
||||
if (container.parent) container.parent.removeChild(container)
|
||||
app.value.stage.addChild(viewport)
|
||||
viewport.addChild(container)
|
||||
|
||||
;(window as any).__viewport = viewport
|
||||
})
|
||||
|
||||
function fitMap() {
|
||||
if (!viewport) return
|
||||
const { worldWidth, worldHeight } = props
|
||||
// Don't fit if world is default small
|
||||
if (worldWidth < 100) return
|
||||
|
||||
viewport.resize(props.screenWidth, props.screenHeight, worldWidth, worldHeight)
|
||||
viewport.fit(true, worldWidth, worldHeight)
|
||||
|
||||
const fitScale = Math.min(props.screenWidth / worldWidth, props.screenHeight / worldHeight)
|
||||
// Allow zooming out a bit more than fit
|
||||
viewport.clampZoom({ minScale: fitScale * 0.8, maxScale: 4.0 })
|
||||
|
||||
// If current zoom is weird, reset
|
||||
if (viewport.scaled < fitScale) viewport.setZoom(fitScale)
|
||||
}
|
||||
|
||||
watch(() => [props.screenWidth, props.screenHeight], ([w, h]) => {
|
||||
if (viewport) {
|
||||
viewport.resize(w, h, props.worldWidth, props.worldHeight)
|
||||
// Optional: Refit on significant resize or just clamp?
|
||||
// clampZoom updates automatically if minScale is not dynamic?
|
||||
// No, we set minScale manually. We should re-clamp.
|
||||
const fitScale = Math.min(w / props.worldWidth, h / props.worldHeight)
|
||||
viewport.clampZoom({ minScale: fitScale * 0.8, maxScale: 4.0 })
|
||||
}
|
||||
})
|
||||
|
||||
watch(() => [props.worldWidth, props.worldHeight], () => {
|
||||
fitMap()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (viewport) {
|
||||
viewport.destroy({ children: false })
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<container ref="containerRef">
|
||||
<slot />
|
||||
</container>
|
||||
</template>
|
||||
64
web/src/components/game/composables/useTextures.ts
Normal file
64
web/src/components/game/composables/useTextures.ts
Normal file
@@ -0,0 +1,64 @@
|
||||
import { ref } from 'vue'
|
||||
import { Assets, Texture } from 'pixi.js'
|
||||
|
||||
// 全局纹理缓存,避免重复加载
|
||||
const textures = ref<Record<string, Texture>>({})
|
||||
const isLoaded = ref(false)
|
||||
|
||||
export function useTextures() {
|
||||
const loadTextures = async () => {
|
||||
if (isLoaded.value) return
|
||||
|
||||
const manifest: Record<string, string> = {
|
||||
'PLAIN': '/assets/tiles/plain.png',
|
||||
'WATER': '/assets/tiles/water.png',
|
||||
'SEA': '/assets/tiles/sea.png',
|
||||
'MOUNTAIN': '/assets/tiles/mountain.png',
|
||||
'FOREST': '/assets/tiles/forest.png',
|
||||
'CITY': '/assets/tiles/city.png',
|
||||
'DESERT': '/assets/tiles/desert.png',
|
||||
'RAINFOREST': '/assets/tiles/rainforest.png',
|
||||
'GLACIER': '/assets/tiles/glacier.png',
|
||||
'SNOW_MOUNTAIN': '/assets/tiles/snow_mountain.png',
|
||||
'VOLCANO': '/assets/tiles/volcano.png',
|
||||
'GRASSLAND': '/assets/tiles/grassland.png',
|
||||
'SWAMP': '/assets/tiles/swamp.png',
|
||||
'CAVE': '/assets/tiles/cave.png',
|
||||
'RUINS': '/assets/tiles/ruins.png',
|
||||
'FARM': '/assets/tiles/farm.png'
|
||||
}
|
||||
|
||||
// 加载地图纹理
|
||||
for (const [key, url] of Object.entries(manifest)) {
|
||||
try {
|
||||
textures.value[key] = await Assets.load(url)
|
||||
} catch (e) {
|
||||
console.error(`Failed to load texture: ${url}`, e)
|
||||
}
|
||||
}
|
||||
|
||||
// 加载角色立绘 (1-16)
|
||||
for (let i = 1; i <= 16; i++) {
|
||||
const maleUrl = `/assets/males/${i}.png`
|
||||
const femaleUrl = `/assets/females/${i}.png`
|
||||
|
||||
try {
|
||||
textures.value[`male_${i}`] = await Assets.load(maleUrl)
|
||||
} catch (e) { /* ignore */ }
|
||||
|
||||
try {
|
||||
textures.value[`female_${i}`] = await Assets.load(femaleUrl)
|
||||
} catch (e) { /* ignore */ }
|
||||
}
|
||||
|
||||
isLoaded.value = true
|
||||
console.log('Textures loaded')
|
||||
}
|
||||
|
||||
return {
|
||||
textures,
|
||||
isLoaded,
|
||||
loadTextures
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
export function setupCounter(element: HTMLButtonElement) {
|
||||
let counter = 0
|
||||
const setCounter = (count: number) => {
|
||||
counter = count
|
||||
element.innerHTML = `count is ${counter}`
|
||||
}
|
||||
element.addEventListener('click', () => setCounter(counter + 1))
|
||||
setCounter(0)
|
||||
}
|
||||
@@ -14,6 +14,7 @@ export const useGameStore = defineStore('game', () => {
|
||||
const year = ref(0)
|
||||
const month = ref(0)
|
||||
const avatars = ref<Record<string, Avatar>>({})
|
||||
const events = ref<string[]>([]) // 添加事件列表状态
|
||||
|
||||
// 计算属性:转换为数组以便遍历
|
||||
const avatarList = computed(() => Object.values(avatars.value))
|
||||
@@ -36,6 +37,12 @@ export const useGameStore = defineStore('game', () => {
|
||||
year.value = data.year
|
||||
month.value = data.month
|
||||
|
||||
// 更新事件日志
|
||||
if (data.events && Array.isArray(data.events)) {
|
||||
// 将新事件追加到开头
|
||||
events.value = [...data.events, ...events.value].slice(0, 100) // 只保留最近100条
|
||||
}
|
||||
|
||||
// 更新 Avatars(增量更新逻辑:这里后端暂发的是全量/部分列表,直接覆盖位置)
|
||||
if (data.avatars && Array.isArray(data.avatars)) {
|
||||
data.avatars.forEach((av: Avatar) => {
|
||||
@@ -87,6 +94,7 @@ export const useGameStore = defineStore('game', () => {
|
||||
month,
|
||||
avatars,
|
||||
avatarList,
|
||||
events, // 导出 events
|
||||
connect,
|
||||
fetchInitialState
|
||||
}
|
||||
|
||||
@@ -1,96 +1,44 @@
|
||||
:root {
|
||||
font-family: system-ui, Avenir, Helvetica, Arial, sans-serif;
|
||||
line-height: 1.5;
|
||||
font-family: "HarmonyOS Sans", "PingFang SC", "Microsoft YaHei", system-ui,
|
||||
-apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
|
||||
line-height: 1.4;
|
||||
font-weight: 400;
|
||||
|
||||
color-scheme: light dark;
|
||||
color: rgba(255, 255, 255, 0.87);
|
||||
background-color: #242424;
|
||||
|
||||
color: #f6f6f6;
|
||||
background-color: #050608;
|
||||
font-synthesis: none;
|
||||
text-rendering: optimizeLegibility;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
}
|
||||
|
||||
a {
|
||||
font-weight: 500;
|
||||
color: #646cff;
|
||||
text-decoration: inherit;
|
||||
*,
|
||||
*::before,
|
||||
*::after {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
a:hover {
|
||||
color: #535bf2;
|
||||
|
||||
html,
|
||||
body {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background-color: #050608;
|
||||
color: #f6f6f6;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
display: flex;
|
||||
place-items: center;
|
||||
min-width: 320px;
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 3.2em;
|
||||
line-height: 1.1;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#app {
|
||||
max-width: 1280px;
|
||||
margin: 0 auto;
|
||||
padding: 2rem;
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.logo {
|
||||
height: 6em;
|
||||
padding: 1.5em;
|
||||
will-change: filter;
|
||||
transition: filter 300ms;
|
||||
}
|
||||
.logo:hover {
|
||||
filter: drop-shadow(0 0 2em #646cffaa);
|
||||
}
|
||||
.logo.vanilla:hover {
|
||||
filter: drop-shadow(0 0 2em #3178c6aa);
|
||||
}
|
||||
|
||||
.card {
|
||||
padding: 2em;
|
||||
}
|
||||
|
||||
.read-the-docs {
|
||||
color: #888;
|
||||
}
|
||||
|
||||
button {
|
||||
border-radius: 8px;
|
||||
border: 1px solid transparent;
|
||||
padding: 0.6em 1.2em;
|
||||
font-size: 1em;
|
||||
font-weight: 500;
|
||||
font-family: inherit;
|
||||
background-color: #1a1a1a;
|
||||
cursor: pointer;
|
||||
transition: border-color 0.25s;
|
||||
}
|
||||
button:hover {
|
||||
border-color: #646cff;
|
||||
}
|
||||
button:focus,
|
||||
button:focus-visible {
|
||||
outline: 4px auto -webkit-focus-ring-color;
|
||||
}
|
||||
|
||||
@media (prefers-color-scheme: light) {
|
||||
:root {
|
||||
color: #213547;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
a:hover {
|
||||
color: #747bff;
|
||||
}
|
||||
button {
|
||||
background-color: #f9f9f9;
|
||||
}
|
||||
a {
|
||||
color: inherit;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="32" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path fill="#007ACC" d="M0 128v128h256V0H0z"></path><path fill="#FFF" d="m56.612 128.85l-.081 10.483h33.32v94.68h23.568v-94.68h33.321v-10.28c0-5.69-.122-10.444-.284-10.566c-.122-.162-20.4-.244-44.983-.203l-44.74.122l-.121 10.443Zm149.955-10.742c6.501 1.625 11.459 4.51 16.01 9.224c2.357 2.52 5.851 7.111 6.136 8.208c.08.325-11.053 7.802-17.798 11.988c-.244.162-1.22-.894-2.317-2.52c-3.291-4.795-6.745-6.867-12.028-7.233c-7.76-.528-12.759 3.535-12.718 10.321c0 1.992.284 3.17 1.097 4.795c1.707 3.536 4.876 5.649 14.832 9.956c18.326 7.883 26.168 13.084 31.045 20.48c5.445 8.249 6.664 21.415 2.966 31.208c-4.063 10.646-14.14 17.879-28.323 20.276c-4.388.772-14.79.65-19.504-.203c-10.28-1.828-20.033-6.908-26.047-13.572c-2.357-2.6-6.949-9.387-6.664-9.874c.122-.163 1.178-.813 2.356-1.504c1.138-.65 5.446-3.129 9.509-5.485l7.355-4.267l1.544 2.276c2.154 3.29 6.867 7.801 9.712 9.305c8.167 4.307 19.383 3.698 24.909-1.26c2.357-2.153 3.332-4.388 3.332-7.68c0-2.966-.366-4.266-1.91-6.501c-1.99-2.845-6.054-5.242-17.595-10.24c-13.206-5.69-18.895-9.224-24.096-14.832c-3.007-3.25-5.852-8.452-7.03-12.8c-.975-3.617-1.22-12.678-.447-16.335c2.723-12.76 12.353-21.659 26.25-24.3c4.51-.853 14.994-.528 19.424.569Z"></path></svg>
|
||||
|
Before Width: | Height: | Size: 1.4 KiB |
Reference in New Issue
Block a user