refactor llm

This commit is contained in:
bridge
2025-12-20 22:13:26 +08:00
parent e8489fcc25
commit 162ea8efe2
12 changed files with 122 additions and 422 deletions

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@@ -11,7 +11,6 @@ from src.classes.world import World
from src.classes.event import Event, NULL_EVENT
from src.utils.llm import call_ai_action
from src.classes.typings import ACTION_NAME_PARAMS_PAIRS
from src.utils.config import CONFIG
from src.classes.actions import ACTION_INFOS_STR
if TYPE_CHECKING:
@@ -20,8 +19,6 @@ if TYPE_CHECKING:
class AI(ABC):
"""
抽象AI统一采用批量接口。
原先的 GroupAI多个角色的AI语义被保留并上移到此基类。
子类需实现 _decide(world, avatars) 返回每个 Avatar 的 (action_name, action_params, thinking)。
"""
@abstractmethod
@@ -31,24 +28,14 @@ class AI(ABC):
async def decide(self, world: World, avatars_to_decide: list[Avatar]) -> dict[Avatar, tuple[ACTION_NAME_PARAMS_PAIRS, str, str, Event]]:
"""
决定做什么,同时生成对应的事件。
一个 AI 支持批量生成多个 avatar 的动作
这对 LLM AI 节省时间和 token 非常有意义。
由于底层 LLM 调用已接入全局任务池,此处直接并发执行所有任务即可
"""
results = {}
max_decide_num = CONFIG.ai.max_decide_num
# 使用 asyncio.gather 并行执行多个批次的决策
tasks = []
for i in range(0, len(avatars_to_decide), max_decide_num):
tasks.append(self._decide(world, avatars_to_decide[i:i+max_decide_num]))
if tasks:
batch_results_list = await asyncio.gather(*tasks)
for batch_result in batch_results_list:
results.update(batch_result)
# 调用具体的决策逻辑
results = await self._decide(world, avatars_to_decide)
for avatar, result in list(results.items()):
action_name_params_pairs, avatar_thinking, short_term_objective = result # type: ignore
# 补全 Event 字段
for avatar in list(results.keys()):
action_name_params_pairs, avatar_thinking, short_term_objective = results[avatar] # type: ignore
# 不在决策阶段生成开始事件,提交阶段统一触发
results[avatar] = (action_name_params_pairs, avatar_thinking, short_term_objective, NULL_EVENT)
@@ -57,18 +44,14 @@ class AI(ABC):
class LLMAI(AI):
"""
LLM AI
一些思考:
AI动作应该分两类
1. 长期动作,比如要持续很长一段时间的行为
2. 突发应对动作比如突然有人要攻击NPC这个时候的反应
"""
async def _decide(self, world: World, avatars_to_decide: list[Avatar]) -> dict[Avatar, tuple[ACTION_NAME_PARAMS_PAIRS, str, str]]:
"""
异步决策逻辑通过LLM决定执行什么动作和参数
改动:支持每个角色仅获取其已知区域的世界信息,并发调用 LLM。
"""
general_action_infos = ACTION_INFOS_STR
async def decide_one(avatar: Avatar):
# 获取基于该角色已知区域的世界信息(包含距离计算)
world_info = world.get_info(avatar=avatar, detailed=True)
@@ -86,6 +69,7 @@ class LLMAI(AI):
res = await call_ai_action(info)
return avatar, res
# 直接并发所有任务
tasks = [decide_one(avatar) for avatar in avatars_to_decide]
results_list = await asyncio.gather(*tasks)
@@ -96,20 +80,20 @@ class LLMAI(AI):
r = res[avatar.name]
# 仅接受 action_name_params_pairs不再支持单个 action_name/action_params
raw_pairs = r["action_name_params_pairs"]
raw_pairs = r.get("action_name_params_pairs", [])
pairs: ACTION_NAME_PARAMS_PAIRS = []
for p in raw_pairs:
if isinstance(p, list) and len(p) == 2:
pairs.append((p[0], p[1]))
elif isinstance(p, dict) and "action_name" in p and "action_params" in p:
pairs.append((p["action_name"], p["action_params"]))
else:
# 跳过无法解析的项
continue
# 至少有一个
if not pairs:
raise ValueError(f"LLM未返回有效的action_name_params_pairs: {r}")
continue # Skip if no valid actions found
avatar_thinking = r.get("avatar_thinking", r.get("thinking", ""))
short_term_objective = r.get("short_term_objective", "")
@@ -117,4 +101,4 @@ class LLMAI(AI):
return results
llm_ai = LLMAI()
llm_ai = LLMAI()

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@@ -7,7 +7,6 @@ from src.classes.avatar.core import (
Avatar,
Gender,
gender_strs,
MAX_HISTORY_EVENTS,
)
from src.classes.avatar.info_presenter import (
@@ -23,7 +22,6 @@ __all__ = [
"Avatar",
"Gender",
"gender_strs",
"MAX_HISTORY_EVENTS",
# 信息展示函数
"get_avatar_info",
"get_avatar_structured_info",

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@@ -106,11 +106,6 @@ class ActionMixin:
return start_event
return None
def peek_next_plan(self: "Avatar") -> Optional[ActionPlan]:
if not self.planned_actions:
return None
return self.planned_actions[0]
async def tick_action(self: "Avatar") -> List[Event]:
"""
推进当前动作一步;返回过程中由动作内部产生的事件(通过 add_event 收集)。

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@@ -60,9 +60,6 @@ gender_strs = {
Gender.FEMALE: "",
}
# 历史事件的最大数量
MAX_HISTORY_EVENTS = 10
@dataclass
class Avatar(
@@ -90,7 +87,6 @@ class Avatar(
root: Root = field(default_factory=lambda: random.choice(list(Root)))
personas: List[Persona] = field(default_factory=list)
technique: Technique | None = None
history_events: List[Event] = field(default_factory=list)
_pending_events: List[Event] = field(default_factory=list)
current_action: Optional[ActionInstance] = None
planned_actions: List[ActionPlan] = field(default_factory=list)
@@ -206,25 +202,6 @@ class Avatar(
# ========== 区域与位置 ==========
def is_in_region(self, region: Region | None) -> bool:
current_region = self.tile.region
if current_region is None:
tile = self.world.map.get_tile(self.pos_x, self.pos_y)
current_region = tile.region
return current_region == region
def get_co_region_avatars(self, avatars: List["Avatar"]) -> List["Avatar"]:
"""返回与自己处于同一区域的角色列表(不含自己)。"""
if self.tile is None:
return []
same_region: list[Avatar] = []
for other in avatars:
if other is self or other.tile is None:
continue
if other.tile.region == self.tile.region:
same_region.append(other)
return same_region
def _init_known_regions(self):
"""初始化已知区域:当前位置 + 宗门驻地"""
if self.tile and self.tile.region:

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@@ -59,19 +59,6 @@ class InventoryMixin:
return True
def has_item(self: "Avatar", item: "Item", quantity: int = 1) -> bool:
"""
检查是否拥有足够数量的物品
Args:
item: 要检查的物品
quantity: 需要的数量默认为1
Returns:
bool: 是否拥有足够数量的物品
"""
return item in self.items and self.items[item] >= quantity
def get_item_quantity(self: "Avatar", item: "Item") -> int:
"""
获取指定物品的数量

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@@ -1,5 +1,6 @@
from __future__ import annotations
from typing import TYPE_CHECKING, List, Tuple, Optional
import asyncio
from src.classes.relation import (
Relation,
@@ -18,8 +19,6 @@ from src.utils.config import CONFIG
if TYPE_CHECKING:
from src.classes.avatar import Avatar
from src.utils.ai_batch import AITaskBatch
class RelationResolver:
TEMPLATE_PATH = CONFIG.paths.templates / "relation_update.txt"
@@ -137,25 +136,10 @@ class RelationResolver:
"""
if not pairs:
return []
events = []
# 使用 asyncio.gather 而不是 AITaskBatch.gather因为 AITaskBatch 没有 gather 方法
import asyncio
tasks = []
for a, b in pairs:
# 创建协程任务但不立即 await
tasks.append(RelationResolver.resolve_pair(a, b))
if not tasks:
return []
# 并发执行所有任务
tasks = [RelationResolver.resolve_pair(a, b) for a, b in pairs]
results = await asyncio.gather(*tasks)
# 收集结果
for res in results:
if res and isinstance(res, Event):
events.append(res)
return events
# 过滤掉 None 结果 (resolve_pair 失败或无变化时返回 None)
return [res for res in results if res]