refactor effect system
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191
src/classes/effect/desc.py
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191
src/classes/effect/desc.py
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from typing import Any
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import re
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EFFECT_DESC_MAP = {
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"extra_hp_recovery_rate": "生命恢复速率",
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"extra_max_hp": "最大生命值",
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"extra_max_lifespan": "最大寿元",
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"extra_weapon_proficiency_gain": "兵器熟练度获取",
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"extra_dual_cultivation_exp": "双修经验",
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"extra_breakthrough_success_rate": "突破成功率",
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"extra_fortune_probability": "奇遇概率",
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"extra_misfortune_probability": "霉运概率",
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"extra_harvest_items": "采集获取物品",
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"extra_hunt_items": "狩猎获取物品",
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"extra_item_sell_price_multiplier": "物品出售价格",
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"shop_buy_price_reduction": "购买折扣",
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"extra_weapon_upgrade_chance": "兵器升级概率",
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"extra_plunder_multiplier": "搜刮收益",
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"extra_catch_success_rate": "捕捉灵兽成功率",
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"extra_cultivate_exp": "修炼经验",
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"extra_battle_strength_points": "战力点数",
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"extra_escape_success_rate": "逃跑成功率",
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"extra_assassinate_success_rate": "暗杀成功率",
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"extra_observation_radius": "感知范围",
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"extra_move_step": "移动步长",
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"legal_actions": "特殊能力",
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"damage_reduction": "伤害减免",
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"realm_suppression_bonus": "境界压制",
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"cultivate_duration_reduction": "修炼时长缩减",
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"extra_cast_success_rate": "铸造成功率",
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}
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ACTION_DESC_MAP = {
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"DualCultivation": "双修",
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"DevourMortals": "吞噬凡人",
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}
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def format_value(key: str, value: Any) -> str:
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"""
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格式化效果数值
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"""
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if key == "legal_actions" and isinstance(value, list):
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actions = [ACTION_DESC_MAP.get(str(a), str(a)) for a in value]
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return "、".join(actions)
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if isinstance(value, (int, float)):
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# 处理百分比类型的字段
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if "rate" in key or "probability" in key or "chance" in key or "multiplier" in key or "gain" in key or "reduction" in key or "bonus" in key:
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# 如果是小数,转为百分比。通常 0.1 表示 +10%
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# 但有些可能是直接的倍率?代码里 1.0 + value,所以 value 是增量
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if isinstance(value, float):
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percent = value * 100
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sign = "+" if percent > 0 else ""
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return f"{sign}{percent:.1f}%"
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# 处理数值类型的字段
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sign = "+" if value > 0 else ""
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return f"{sign}{value}"
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return str(value)
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def translate_condition(condition: str) -> str:
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"""
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将代码形式的条件表达式转换为易读的中文描述。
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"""
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if not condition:
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return "条件触发"
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# 特殊复杂模式:any(p.name == "xxx" for p in avatar.personas)
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if "avatar.personas" in condition and "any" in condition:
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m = re.search(r'p\.name\s*==\s*["\'](.*?)["\']', condition)
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if m:
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return f"拥有【{m.group(1)}】特质"
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s = condition
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# 1. 变量映射
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vars_map = {
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"avatar.weapon.type": "武器类型",
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"avatar.weapon.weapon_type.value": "武器类型",
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"avatar.weapon.proficiency": "兵器熟练度",
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"avatar.weapon": "兵器",
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"avatar.cultivation_progress.realm.value": "境界等级",
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"avatar.cultivation_progress.level": "修为等级",
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"avatar.alignment": "立场",
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"avatar.age": "年龄",
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"avatar.spirit_animal": "灵兽",
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"avatar.sect": "宗门",
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"avatar.auxiliary": "辅助装备",
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}
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# 2. 枚举值映射
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enums_map = {
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"WeaponType.SWORD": "剑",
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"WeaponType.SABER": "刀",
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"WeaponType.SPEAR": "枪",
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"WeaponType.STAFF": "棍",
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"WeaponType.FAN": "扇",
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"WeaponType.WHIP": "鞭",
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"WeaponType.ZITHER": "琴",
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"WeaponType.FLUTE": "笛",
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"WeaponType.HIDDEN_WEAPON": "暗器",
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"Alignment.RIGHTEOUS": "正道",
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"Alignment.GOOD": "正道",
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"Alignment.EVIL": "魔道",
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"Alignment.NEUTRAL": "中立",
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}
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# 执行变量和枚举替换
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for k, v in vars_map.items():
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s = s.replace(k, v)
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for k, v in enums_map.items():
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s = s.replace(k, v)
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# 3. 特殊语法处理 (is not None, is None)
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# 必须在变量替换之后,普通运算符替换之前
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if " is not None" in s:
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s = re.sub(r'([^\s]+)\s+is\s+not\s+None', r'拥有\1', s)
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if " is None" in s:
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s = re.sub(r'([^\s]+)\s+is\s+None', r'未拥有\1', s)
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# 4. 运算符映射
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ops_map = {
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"==": "为",
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"!=": "非",
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">=": "≥",
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"<=": "≤",
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">": ">",
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"<": "<",
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" and ": " 且 ",
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" or ": " 或 ",
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" in ": " 属于 ",
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" not ": "非",
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}
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for k, v in ops_map.items():
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s = s.replace(k, v)
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# 清理符号
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s = s.replace('"', '').replace("'", "")
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s = s.replace('[', '【').replace(']', '】')
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return f"当{s.strip()}"
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def format_effects_to_text(effects: dict[str, Any] | list[dict[str, Any]]) -> str:
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"""
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将 effects 字典转换为易读的文本描述。
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例如:{"extra_max_hp": 100} -> "最大生命值 +100"
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"""
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if not effects:
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return ""
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if isinstance(effects, list):
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parts = []
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for eff in effects:
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text = format_effects_to_text(eff)
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if text:
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parts.append(text)
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return "\n".join(parts)
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desc_list = []
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for k, v in effects.items():
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if k == "when":
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continue
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# 跳过 eval 表达式或者无法解析的 key,或者直接显示 key
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name = EFFECT_DESC_MAP.get(k, k)
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# 如果是 eval 表达式(字符串形式)或者看起来像代码
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if isinstance(v, str):
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if v.startswith("eval(") or "avatar." in v or "//" in v:
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# 尝试提取简单的描述,或者显示"特殊效果"
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val_str = "特殊效果(动态)"
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else:
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val_str = format_value(k, v)
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else:
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val_str = format_value(k, v)
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desc_list.append(f"{name} {val_str}")
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text = ";".join(desc_list)
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# 如果有条件,添加条件描述
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if effects.get("when"):
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cond = translate_condition(str(effects["when"]))
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return f"[{cond}] {text}"
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return text
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