refactor history archi
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@@ -106,6 +106,7 @@ You can also join the QQ group for discussion: 1071821688. Verification answer i
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- ✅ Flexible custom LLM interface
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- ✅ Support macOS
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- [ ] Support multi-language localization
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- [ ] Game settings panel at startup
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### 🗺️ World System
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- ✅ Basic tile mechanics
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@@ -204,8 +205,7 @@ You can also join the QQ group for discussion: 1071821688. Verification answer i
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### 🏛️ World Lore
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- ✅ Inject basic world knowledge
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- [ ] Dynamic worldview generation
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- [ ] Dynamic generation of techniques, equipment, sects, and maps based on user input history
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- ✅ User input history, dynamic generation of techniques, equipment, sects, and region info
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### Specials
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- ✅ Fortuitous encounters
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@@ -221,7 +221,6 @@ You can also join the QQ group for discussion: 1071821688. Verification answer i
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- [ ] World Secrets & World Laws (Flexible customization)
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- [ ] Gu Refining
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- [ ] World-ending Crisis
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- [ ] Become a Legend of Later Ages
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### 🔭 Long-term
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- [ ] Novelization/imagery/video for history and events
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@@ -216,8 +216,7 @@
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### 🏛️ 世界背景系统
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- ✅ 注入基础世界知识
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- [ ] 动态世界观生成
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- [ ] 基于用户输入历史的动态功法、装备、宗门、地图生成
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- ✅ 用户输入历史,动态生成功法、装备、宗门、区域信息
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### 特殊
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- ✅ 奇遇
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@@ -35,6 +35,7 @@ class HistoryManager:
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"city_regions": self._read_csv("city_region.csv"),
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"normal_regions": self._read_csv("normal_region.csv"),
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"cultivate_regions": self._read_csv("cultivate_region.csv"),
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"sect_regions": self._read_csv("sect_region.csv"),
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"techniques": self._read_csv("technique.csv"),
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"weapons": self._read_csv("weapon.csv"),
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"auxiliarys": self._read_csv("auxiliary.csv"),
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@@ -78,6 +79,7 @@ class HistoryManager:
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self._update_regions(result.get("city_regions_change", {}))
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self._update_regions(result.get("normal_regions_change", {}))
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self._update_regions(result.get("cultivate_regions_change", {}))
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self._update_regions(result.get("sect_regions_change", {}))
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# 3.2 功法变更
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self._update_techniques(result.get("techniques_change", {}))
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@@ -16,6 +16,9 @@
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修炼区域信息:
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{cultivate_regions}
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宗门区域信息:
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{sect_regions}
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功法信息:
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{techniques}
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@@ -39,6 +42,7 @@
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}},
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"normal_regions_change": {{}} // dict, 结构同上
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"cultivate_regions_change": {{}} // dict, 结构同上
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"sect_regions_change": {{}} // dict, 结构同上
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"techniques_change": {{}} // dict, 结构同上
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"weapons_change": {{}} // dict, 结构同上
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"auxiliarys_change": {{}} // dict, 结构同上
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@@ -31,7 +31,7 @@ def target_avatar(base_world):
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def gift_action(dummy_avatar, base_world):
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"""初始化 Gift 动作"""
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# 模拟 _call_llm_feedback,避免 step 中调用 asyncio.get_running_loop()
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with patch.object(Gift, '_call_llm_feedback') as mock_llm:
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with patch.object(Gift, '_call_llm_feedback', new_callable=MagicMock) as mock_llm:
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# 返回一个 mock task,确保 task.done() 初始为 False,
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# 但在这里我们主要是为了让 step 不报错
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mock_llm.return_value = {}
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@@ -5,5 +5,7 @@ export { systemApi } from './modules/system';
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export { llmApi } from './modules/llm';
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export { eventApi } from './modules/event';
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export type { InitStatusDTO } from '../types/api';
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// 保持向后兼容的聚合对象 (Optional, for transition)
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// 但这次我们直接重构,不再保留大对象,鼓励按需引用
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@@ -55,7 +55,7 @@ const tips = [
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'丹药有生效的时间限制',
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'由于大模型需要思考,游戏启动可能耗时较久',
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'模拟世界对大模型token消耗较大,请注意',
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'设定开局历史,世界也会随之而改变',
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'开局时设定历史,整个修仙世界也会随之而改变',
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]
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const currentTip = ref(tips[Math.floor(Math.random() * tips.length)])
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