diff --git a/EN_README.md b/EN_README.md index 42933aa..2049f1c 100644 --- a/EN_README.md +++ b/EN_README.md @@ -45,9 +45,13 @@ If you like this project, consider starring it~ You can also watch intro videos - ✅ Config system - ✅ Standalone release (packaged exe) - ✅ Menu bar & Save & Load -- [ ] Web frontend (later) -- [ ] ECS parallel toolkit (later) -- [ ] Player-configurable prompts (later) + +### 🔭 Long-term Systems +- [ ] Web frontend support +- [ ] ECS parallel toolkit +- [ ] Player-customizable prompts +- [ ] Novelization/imagery/video for history and events +- [ ] Player-controlled character ### 🗺️ World System - ✅ Basic tile mechanics @@ -61,32 +65,27 @@ If you like this project, consider starring it~ You can also watch intro videos - ✅ Cultivation realms - ✅ Spiritual roots - ✅ Basic movement actions -- ✅ Personality +- ✅ Trait & Personality - ✅ Breakthrough system - ✅ Relationships -- ✅ Perception radius -- ✅ Buff system: buffs/debuffs -- ✅ Artifacts +- ✅ Interaction range +- ✅ Effect system: buffs/debuffs +- ✅ Techniques +- [ ] Combat equipment & auxiliary equipment - [ ] Character compatibility -- [ ] Special abilities - [ ] Epithets/nicknames -- [ ] Combat-related - - [ ] Attribute points allocation - - [ ] Skill system (techniques) - - [ ] Equipment system -- [ ] Skill learning +- [ ] Skill learning system: - [ ] Learnable skills - - [ ] Personal techniques (flexible integration) - - [ ] Life professions (alchemy, formations, farming, forging, etc., with tailored prompts and info space) -- [ ] Mortals support + - [ ] Life professions (alchemy, formations, planting, forging, etc.) +- [ ] Mortals - [ ] Prodigies (stronger abilities and AI) ### 🏛️ Organizations - [ ] Sect system - ✅ Settings, techniques, healing, base, styles - - ✅ Special sect actions: Hehuan Sect (dual cultivation), Hundred Beasts Sect (catch spirit animal) - - [ ] sect will AI, tasks, recruiting - - [ ] Sect tiers: different titles, abilities, actions + - ✅ Special sect actions: Hehuan Sect (dual cultivation), Hundred Beasts Sect (beast taming) + - [ ] Sect will AI, sect tasks + - ✅ Sect tiers - [ ] Clans - [ ] Court/Empire (TBD) - [ ] Inter-organization relations @@ -108,17 +107,16 @@ If you like this project, consider starring it~ You can also watch intro videos - [ ] Auctions - [ ] Secret realm exploration - [ ] Martial tournaments + - [ ] Heaven-earth Qi fluctuations - [ ] Sudden events - [ ] Treasure/cave emergence - - [ ] Novelized/CG/film-style presentations - [ ] Natural events: - [ ] Natural disasters - [ ] Beast tides ### ⚔️ Combat -- [ ] Combat design (roots influence skills and styles) -- [ ] Advantages and counters -- ✅ Win-rate estimation (simple) +- ✅ Advantages and counters +- ✅ Win-rate estimation system ### 🎒 Items - ✅ Basic items and spirit stones @@ -154,11 +152,11 @@ If you like this project, consider starring it~ You can also watch intro videos ### Specials - ✅ Fortuitous encounters +- ✅ Tribulations & Heart devils - [ ] Paths/Daos - [ ] Possession & Rebirth - [ ] Formations - [ ] Opportunities -- [ ] Tribulations & Heart devils - [ ] Flexible world rules - [ ] Divination & Omens - [ ] Male-female traits inversion diff --git a/README.md b/README.md index 6517afb..2aab937 100644 --- a/README.md +++ b/README.md @@ -47,9 +47,13 @@ - ✅ 配置文件系统 - ✅ 单独release打包好的exe文件 - ✅ 菜单栏 & 存档 & 读档 -- [ ] Web前端支持(后期考虑) -- [ ] ECS并行工具(后期考虑) -- [ ] 玩家自定义prompt(后期考虑) + +### 🔭 远期系统 +- [ ] Web前端支持 +- [ ] ECS并行工具 +- [ ] 玩家自定义prompt +- [ ] 历史/事件的小说化&图片化&视频化 +- [ ] 玩家自主控制角色 ### 🗺️ 世界系统 - ✅ 基础tile地块系统 @@ -63,24 +67,19 @@ - ✅ 修炼境界体系 - ✅ 灵根系统 - ✅ 基础移动动作 -- ✅ 角色性格 +- ✅ 角色特质与性格 - ✅ 境界突破机制 - ✅ 角色间的相互关系 - ✅ 角色交互范围 -- ✅ 角色Buffs系统:增益/减益效果 -- ✅ 法宝 -- ✅ 角色特质 +- ✅ 角色Effects系统:增益/减益效果 +- ✅ 角色功法 +- [ ] 角色战斗装备 & 辅助装备 - [ ] 角色之间的相性 - [ ] 角色绰号 -- [ ] 战斗相关 - - [ ] 属性点分配 - - [ ] 技能系统(功法) - - [ ] 装备系统 - [ ] 技能学习系统: - [ ] 可学习技能 - - [ ] 个人技(灵活融入代码) - - [ ] 生活职业(丹药、阵法、种植、铸造etc,配合特殊prompt和信息空间) -- [ ] 凡人角色支持 + - [ ] 生活职业(丹药、阵法、种植、铸造etc) +- [ ] 凡人角色 - [ ] 天骄系统(更强能力,更强AI) ### 🏛️ 组织系统 @@ -110,17 +109,16 @@ - [ ] 拍卖会 - [ ] 秘境探索 - [ ] 比武大会 + - [ ] 天地灵气变动 - [ ] 突发事件 - [ ] 宝物/洞府出世 - - [ ] 突发事件的小说化&CG化&影视化 - [ ] 自然事件: - [ ] 自然灾害 - [ ] 兽潮 ### ⚔️ 战斗系统 -- [ ] 战斗方式设计(灵根影响技能与战斗风格) -- [ ] 优劣互克关系 -- ✅ 胜率计算系统(简单) +- ✅ 优劣互克关系 +- ✅ 胜率计算系统 ### 🎒 物品系统 - ✅ 基础物品、灵石框架