refactor map
This commit is contained in:
@@ -19,27 +19,19 @@ class Map():
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# key: region.id, value: list[(x, y)]
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self.region_cors: dict[int, list[tuple[int, int]]] = {}
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# 加载所有region数据到Map中
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self._load_regions()
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def _load_regions(self):
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"""从配置文件加载所有区域数据到Map实例中"""
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# 延迟导入避免循环导入
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from src.classes.region import regions_by_id, regions_by_name
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from src.classes.region import normal_regions_by_id, normal_regions_by_name
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from src.classes.region import cultivate_regions_by_id, cultivate_regions_by_name
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from src.classes.region import city_regions_by_id, city_regions_by_name
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# 区域字典,由外部加载器 (load_map.py) 填充
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self.regions = {}
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self.region_names = {}
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self.sect_regions = {}
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self.regions = regions_by_id
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self.region_names = regions_by_name
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self.normal_regions = normal_regions_by_id
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self.normal_region_names = normal_regions_by_name
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self.cultivate_regions = cultivate_regions_by_id
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self.cultivate_region_names = cultivate_regions_by_name
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self.city_regions = city_regions_by_id
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self.city_region_names = city_regions_by_name
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# 宗门总部区域集合(由地图生成阶段注入),保持与其他区域一致的“提前维护”策略
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self.update_sect_regions()
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# 这些分类字典可能暂时不再自动维护,或者需要 load_map.py 手动维护
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# 为了兼容性,先初始化为空
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self.normal_regions = {}
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self.normal_region_names = {}
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self.cultivate_regions = {}
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self.cultivate_region_names = {}
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self.city_regions = {}
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self.city_region_names = {}
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def update_sect_regions(self) -> None:
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"""根据当前 self.regions 动态刷新宗门总部区域字典。"""
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@@ -91,19 +83,24 @@ class Map():
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def get_info(self, detailed: bool = False) -> dict:
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"""
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返回地图信息(dict)。
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- detailed=False:各类区域返回名称列表
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- detailed=True:各类区域返回详细信息字符串列表
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"""
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# 动态分类(因为现在没有自动分类字典了)
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# 或者我们简单点,不分类返回,只返回总览?
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# 为了保持接口不变,我们可以现场过滤。
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from src.classes.region import NormalRegion, CultivateRegion, CityRegion, SectRegion
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def filter_regions(cls):
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return {rid: r for rid, r in self.regions.items() if isinstance(r, cls)}
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def build_regions_info(regions_dict) -> list[str]:
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if detailed:
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return [r.get_detailed_info() for r in regions_dict.values()]
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return [r.get_info() for r in regions_dict.values()]
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return {
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"修炼区域(可以修炼以增进修为)": build_regions_info(self.cultivate_regions),
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"普通区域(可以狩猎或采集)": build_regions_info(self.normal_regions),
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"城市区域(可以交易)": build_regions_info(self.city_regions),
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"宗门总部(宗门弟子可在此进行疗伤等操作)": build_regions_info(self.sect_regions),
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"修炼区域(可以修炼以增进修为)": build_regions_info(filter_regions(CultivateRegion)),
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"普通区域(可以狩猎或采集)": build_regions_info(filter_regions(NormalRegion)),
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"城市区域(可以交易)": build_regions_info(filter_regions(CityRegion)),
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"宗门总部(宗门弟子可在此进行疗伤等操作)": build_regions_info(filter_regions(SectRegion)),
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}
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@@ -14,15 +14,10 @@ from src.classes.sect import sects_by_name
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def get_tiles_from_shape(shape: 'Shape', north_west_cor: str, south_east_cor: str) -> list[tuple[int, int]]:
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"""
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根据形状和两个角点坐标,计算出对应的所有坐标点
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Args:
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shape: 区域形状
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north_west_cor: 西北角坐标,格式: "x,y"
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south_east_cor: 东南角坐标,格式: "x,y"
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Returns:
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所有坐标点的列表
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"""
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if not north_west_cor or not south_east_cor:
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return []
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nw_coords = tuple(map(int, north_west_cor.split(',')))
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se_coords = tuple(map(int, south_east_cor.split(',')))
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@@ -32,66 +27,46 @@ def get_tiles_from_shape(shape: 'Shape', north_west_cor: str, south_east_cor: st
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coordinates = []
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if shape == Shape.SQUARE or shape == Shape.RECTANGLE:
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# 正方形和长方形:填充整个矩形区域
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for x in range(min_x, max_x + 1):
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for y in range(min_y, max_y + 1):
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coordinates.append((x, y))
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elif shape == Shape.MEANDERING:
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# 蜿蜒形状(如河流):创建一条从西北到东南的蜿蜒路径
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# 计算河流的宽度(根据距离动态调整)
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distance_x = max_x - min_x
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distance_y = max_y - min_y
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total_distance = max(distance_x, distance_y)
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# 河流宽度:距离越长,河流越宽
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if total_distance < 10:
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width = 1
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elif total_distance < 30:
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width = 2
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else:
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width = 3
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if total_distance < 10: width = 1
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elif total_distance < 30: width = 2
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else: width = 3
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# 生成中心路径点
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path_points = []
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if distance_x >= distance_y:
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# 主要沿X轴方向流动
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for x in range(min_x, max_x + 1):
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# 计算对应的y坐标,添加一些蜿蜒效果
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progress = (x - min_x) / max(distance_x, 1)
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base_y = min_y + int(progress * distance_y)
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# 添加蜿蜒效果:使用简单的正弦波
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import math
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wave_amplitude = min(3, distance_y // 4) if distance_y > 0 else 0
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wave_y = int(wave_amplitude * math.sin(progress * math.pi * 2))
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y = max(min_y, min(max_y, base_y + wave_y))
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path_points.append((x, y))
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else:
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# 主要沿Y轴方向流动
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for y in range(min_y, max_y + 1):
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progress = (y - min_y) / max(distance_y, 1)
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base_x = min_x + int(progress * distance_x)
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# 添加蜿蜒效果
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import math
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wave_amplitude = min(3, distance_x // 4) if distance_x > 0 else 0
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wave_x = int(wave_amplitude * math.sin(progress * math.pi * 2))
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x = max(min_x, min(max_x, base_x + wave_x))
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path_points.append((x, y))
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# 为每个路径点添加宽度
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for px, py in path_points:
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for dx in range(-width//2, width//2 + 1):
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for dy in range(-width//2, width//2 + 1):
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nx, ny = px + dx, py + dy
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# 确保在边界内
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if min_x <= nx <= max_x and min_y <= ny <= max_y:
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coordinates.append((nx, ny))
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# 去重并排序
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return sorted(list(set(coordinates)))
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@@ -99,34 +74,36 @@ def get_tiles_from_shape(shape: 'Shape', north_west_cor: str, south_east_cor: st
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class Region(ABC):
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"""
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区域抽象基类
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理想中,一些地块应当在一起组成一个区域。
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比如,某山;某湖、江、海;某森林;某平原;某城市;
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一些分布,比如物产,按照Region来分布。
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再比如,灵气,应当也是按照region分布的。
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默认,一个region内部的属性,是共通的。
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同时,NPC应当对Region有观测和认知。
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"""
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id: int
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name: str
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desc: str
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shape: 'Shape'
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north_west_cor: str # 西北角坐标,格式: "x,y"
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south_east_cor: str # 东南角坐标,格式: "x,y"
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# 这些字段将在__post_init__中设置
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cors: list[tuple[int, int]] = field(init=False) # 存储所有坐标点
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# 可选/默认值,因为现在主要通过外部传入 cors 初始化
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shape: 'Shape' = field(default=None)
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north_west_cor: str = ""
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south_east_cor: str = ""
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# 核心坐标数据
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cors: list[tuple[int, int]] = field(default_factory=list)
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# 计算字段
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center_loc: tuple[int, int] = field(init=False)
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area: int = field(init=False)
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def __post_init__(self):
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"""初始化计算字段"""
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# 先计算所有坐标点
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self.cors = get_tiles_from_shape(self.shape, self.north_west_cor, self.south_east_cor)
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if self.shape is None:
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self.shape = Shape.SQUARE # 默认值
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# 如果 cors 为空且提供了旧版坐标字符串,尝试计算 (兼容性)
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if not self.cors and self.north_west_cor and self.south_east_cor:
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self.cors = get_tiles_from_shape(self.shape, self.north_west_cor, self.south_east_cor)
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# 基于坐标点计算面积
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self.area = len(self.cors)
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# 计算中心位置:选取落在区域格点集合中的、最接近几何中心的点
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# 计算中心位置
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if self.cors:
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avg_x = sum(coord[0] for coord in self.cors) // len(self.cors)
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avg_y = sum(coord[1] for coord in self.cors) // len(self.cors)
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@@ -138,13 +115,13 @@ class Region(ABC):
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return (p[0] - avg_x) ** 2 + (p[1] - avg_y) ** 2
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self.center_loc = min(self.cors, key=_dist2)
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else:
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# 如果没有坐标点,使用边界框中心作为fallback
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nw_coords = tuple(map(int, self.north_west_cor.split(',')))
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se_coords = tuple(map(int, self.south_east_cor.split(',')))
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self.center_loc = (
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(nw_coords[0] + se_coords[0]) // 2,
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(nw_coords[1] + se_coords[1]) // 2
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)
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# Fallback
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if self.north_west_cor and self.south_east_cor:
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nw = list(map(int, self.north_west_cor.split(',')))
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se = list(map(int, self.south_east_cor.split(',')))
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self.center_loc = ((nw[0]+se[0])//2, (nw[1]+se[1])//2)
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else:
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self.center_loc = (0, 0)
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def __hash__(self) -> int:
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return hash(self.id)
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@@ -156,25 +133,18 @@ class Region(ABC):
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@abstractmethod
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def get_region_type(self) -> str:
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"""返回区域类型的字符串表示"""
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pass
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def get_hover_info(self) -> list[str]:
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"""
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返回用于前端悬浮提示的多行信息(基础信息)。
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子类可扩展更多领域信息。
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"""
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return [
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f"区域: {self.name}",
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f"描述: {self.desc}",
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]
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def get_info(self) -> str:
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# 简版:仅返回名称
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return self.name
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def get_detailed_info(self) -> str:
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# 基类暂无更多结构化信息,详细版返回名称+描述
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return f"{self.name} - {self.desc}"
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def get_structured_info(self) -> dict:
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@@ -188,57 +158,33 @@ class Region(ABC):
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class Shape(Enum):
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"""
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区域形状类型
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"""
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SQUARE = "square" # 正方形
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RECTANGLE = "rectangle" # 长方形
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MEANDERING = "meandering" # 蜿蜒的(如河流)
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SQUARE = "square"
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RECTANGLE = "rectangle"
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MEANDERING = "meandering"
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@classmethod
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def from_str(cls, shape_str: str) -> 'Shape':
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"""
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从字符串创建Shape实例
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Args:
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shape_str: 形状的字符串表示,如 "square", "rectangle", "meandering"
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Returns:
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对应的Shape枚举值
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Raises:
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ValueError: 如果字符串不匹配任何已知的形状类型
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"""
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if not shape_str: return cls.SQUARE
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for shape in cls:
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if shape.value == shape_str:
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return shape
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raise ValueError(f"Unknown shape type: {shape_str}")
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return cls.SQUARE
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@dataclass
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class NormalRegion(Region):
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"""
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普通区域 - 平原、大河之类的,没有灵气或灵气很低
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包含该区域分布的动植物物种信息
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"""
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animal_ids: list[int] = field(default_factory=list) # 该区域分布的动物物种IDs
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plant_ids: list[int] = field(default_factory=list) # 该区域分布的植物物种IDs
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"""普通区域"""
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animal_ids: list[int] = field(default_factory=list)
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plant_ids: list[int] = field(default_factory=list)
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# 这些字段将在__post_init__中设置
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animals: list[Animal] = field(init=False, default_factory=list) # 该区域的动物实例
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plants: list[Plant] = field(init=False, default_factory=list) # 该区域的植物实例
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animals: list[Animal] = field(init=False, default_factory=list)
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plants: list[Plant] = field(init=False, default_factory=list)
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def __post_init__(self):
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"""初始化动植物实例"""
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# 先调用父类的__post_init__
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super().__post_init__()
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# 加载动物实例
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for animal_id in self.animal_ids:
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if animal_id in animals_by_id:
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self.animals.append(animals_by_id[animal_id])
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# 加载植物实例
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for plant_id in self.plant_ids:
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if plant_id in plants_by_id:
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self.plants.append(plants_by_id[plant_id])
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@@ -247,24 +193,14 @@ class NormalRegion(Region):
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return "normal"
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def get_species_info(self) -> str:
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"""获取该区域动植物物种的描述信息"""
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info_parts = []
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if self.animals:
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animal_infos = [animal.get_info() for animal in self.animals]
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info_parts.extend(animal_infos)
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info_parts.extend([a.get_info() for a in self.animals])
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if self.plants:
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plant_infos = [plant.get_info() for plant in self.plants]
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info_parts.extend(plant_infos)
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info_parts.extend([p.get_info() for p in self.plants])
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return "; ".join(info_parts) if info_parts else "暂无特色物种"
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def _get_species_brief(self) -> str:
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"""
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简要物种信息:仅名字与境界,用于在名称后括号展示。
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例:"灵兔(练气)、青云鹿(练气)、暗影豹(筑基)"
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若无物种,返回空串。
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"""
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briefs: list[str] = []
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if self.animals:
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briefs.extend([f"{a.name}({a.realm.value})" for a in self.animals])
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@@ -281,7 +217,6 @@ class NormalRegion(Region):
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return f"{self.name}({brief})" if brief else self.name
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def get_detailed_info(self) -> str:
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# 名称后追加物种简要;正文仍保留原来的详细物种描述
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brief = self._get_species_brief()
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name_with_brief = f"{self.name}({brief})" if brief else self.name
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species_info = self.get_species_info()
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@@ -302,12 +237,10 @@ class NormalRegion(Region):
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@property
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def is_huntable(self) -> bool:
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# 如果该区域有动物,则可以狩猎
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return len(self.animals) > 0
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@property
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def is_harvestable(self) -> bool:
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# 如果该区域有植物,则可以采集
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return len(self.plants) > 0
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def get_structured_info(self) -> dict:
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@@ -320,18 +253,13 @@ class NormalRegion(Region):
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@dataclass
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class CultivateRegion(Region):
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"""
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修炼区域 - 有灵气的区域,可以修炼
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"""
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essence_type: EssenceType # 最高灵气类型
|
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essence_density: int # 最高灵气密度
|
||||
essence: Essence = field(init=False) # 灵气对象,根据 essence_type 和 essence_density 生成
|
||||
"""修炼区域"""
|
||||
essence_type: EssenceType = EssenceType.GOLD # 默认值避免 dataclass 继承错误
|
||||
essence_density: int = 0
|
||||
essence: Essence = field(init=False)
|
||||
|
||||
def __post_init__(self):
|
||||
# 先调用父类的 __post_init__
|
||||
super().__post_init__()
|
||||
|
||||
# 创建灵气对象,主要灵气类型设置为指定密度,其他类型设置为0
|
||||
essence_density_dict = {essence_type: 0 for essence_type in EssenceType}
|
||||
essence_density_dict[self.essence_type] = self.essence_density
|
||||
self.essence = Essence(essence_density_dict)
|
||||
@@ -358,7 +286,7 @@ class CultivateRegion(Region):
|
||||
info = super().get_structured_info()
|
||||
info["type_name"] = "修炼区域"
|
||||
info["essence"] = {
|
||||
"type": str(self.essence_type), # EssenceType.__str__ 已经返回中文名
|
||||
"type": str(self.essence_type),
|
||||
"density": self.essence_density
|
||||
}
|
||||
return info
|
||||
@@ -366,20 +294,13 @@ class CultivateRegion(Region):
|
||||
|
||||
@dataclass
|
||||
class CityRegion(Region):
|
||||
"""
|
||||
城市区域 - 不能修炼,但会有特殊操作
|
||||
"""
|
||||
|
||||
"""城市区域"""
|
||||
def get_region_type(self) -> str:
|
||||
return "city"
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"城市区域:{self.name} - {self.desc}"
|
||||
|
||||
def get_hover_info(self) -> list[str]:
|
||||
# 城市区域暂时仅展示基础信息
|
||||
return super().get_hover_info()
|
||||
|
||||
def get_info(self) -> str:
|
||||
return self.name
|
||||
|
||||
@@ -393,10 +314,6 @@ class CityRegion(Region):
|
||||
|
||||
|
||||
def _normalize_region_name(name: str) -> str:
|
||||
"""
|
||||
将诸如 "太白金府(金行灵气:10)" 归一化为 "太白金府":
|
||||
去除常见括号及其中附加信息,并裁剪空白。
|
||||
"""
|
||||
s = str(name).strip()
|
||||
brackets = [("(", ")"), ("(", ")"), ("[", "]"), ("【", "】"), ("「", "」"), ("『", "』"), ("<", ">"), ("《", "》")]
|
||||
for left, right in brackets:
|
||||
@@ -412,15 +329,9 @@ def _normalize_region_name(name: str) -> str:
|
||||
|
||||
def resolve_region(world, region: Union[Region, str]) -> Region:
|
||||
"""
|
||||
解析字符串或 Region 为当前 world.map 中的 Region 实例:
|
||||
- 字符串:先精确匹配;失败则做归一化再匹配;再做“唯一包含”匹配;最后尝试按宗门名解析宗门总部区域
|
||||
- Region:若 world.map.regions 中存在同 id 的实例,则返回映射后的当前实例,否则原样返回
|
||||
|
||||
Raises:
|
||||
ValueError: 未知区域名或名称不唯一
|
||||
TypeError: 不支持的类型
|
||||
解析字符串或 Region 为当前 world.map 中的 Region 实例
|
||||
"""
|
||||
from typing import Dict # 局部导入以避免潜在循环
|
||||
from typing import Dict
|
||||
|
||||
if isinstance(region, str):
|
||||
region_name = region
|
||||
@@ -438,7 +349,7 @@ def resolve_region(world, region: Union[Region, str]) -> Region:
|
||||
if r2 is not None:
|
||||
return r2
|
||||
|
||||
# 3) 唯一包含匹配(当且仅当候选唯一时)
|
||||
# 3) 唯一包含匹配
|
||||
candidates = [name for name in by_name.keys() if name and (name in region_name or (normalized and name in normalized))]
|
||||
if len(candidates) == 1:
|
||||
return by_name[candidates[0]]
|
||||
@@ -451,7 +362,6 @@ def resolve_region(world, region: Union[Region, str]) -> Region:
|
||||
if len(matched) == 1:
|
||||
return matched[0]
|
||||
|
||||
# 失败:抛出明确错误提示
|
||||
if candidates:
|
||||
sample = ", ".join(candidates[:5])
|
||||
raise ValueError(f"区域名不唯一: {region_name},候选: {sample}")
|
||||
@@ -464,86 +374,3 @@ def resolve_region(world, region: Union[Region, str]) -> Region:
|
||||
return region
|
||||
|
||||
raise TypeError(f"不支持的region类型: {type(region).__name__}")
|
||||
|
||||
|
||||
T = TypeVar('T', NormalRegion, CultivateRegion, CityRegion)
|
||||
|
||||
def _load_regions(region_type: Type[T], config_name: str) -> tuple[dict[int, T], dict[str, T]]:
|
||||
"""
|
||||
通用的区域加载函数
|
||||
|
||||
Args:
|
||||
region_type: 区域类型 (NormalRegion, CultivateRegion, CityRegion)
|
||||
config_name: 配置文件名 ("normal_region", "cultivate_region", "city_region")
|
||||
|
||||
Returns:
|
||||
(按ID索引的字典, 按名称索引的字典)
|
||||
"""
|
||||
regions_by_id: dict[int, T] = {}
|
||||
regions_by_name: dict[str, T] = {}
|
||||
|
||||
region_df = game_configs[config_name]
|
||||
for row in region_df:
|
||||
# 构建基础参数
|
||||
base_params = {
|
||||
"id": get_int(row, "id"),
|
||||
"name": get_str(row, "name"),
|
||||
"desc": get_str(row, "desc"),
|
||||
"shape": Shape.from_str(get_str(row, "shape")),
|
||||
"north_west_cor": get_str(row, "north-west-cor"),
|
||||
"south_east_cor": get_str(row, "south-east-cor")
|
||||
}
|
||||
|
||||
# 如果是修炼区域,添加额外参数
|
||||
if region_type == CultivateRegion:
|
||||
base_params["essence_type"] = EssenceType.from_str(get_str(row, "root_type"))
|
||||
base_params["essence_density"] = get_int(row, "root_density")
|
||||
|
||||
# 如果是普通区域,添加动植物ID参数
|
||||
elif region_type == NormalRegion:
|
||||
base_params["animal_ids"] = get_list_int(row, "animal_ids")
|
||||
base_params["plant_ids"] = get_list_int(row, "plant_ids")
|
||||
|
||||
region = region_type(**base_params)
|
||||
regions_by_id[region.id] = region
|
||||
regions_by_name[region.name] = region
|
||||
|
||||
return regions_by_id, regions_by_name
|
||||
|
||||
|
||||
def load_all_regions() -> tuple[
|
||||
dict[int, Union[NormalRegion, CultivateRegion, CityRegion]],
|
||||
dict[str, Union[NormalRegion, CultivateRegion, CityRegion]]
|
||||
]:
|
||||
"""
|
||||
统一加载所有类型的区域数据
|
||||
返回: (按ID索引的字典, 按名称索引的字典)
|
||||
"""
|
||||
all_regions_by_id: dict[int, Union[NormalRegion, CultivateRegion, CityRegion]] = {}
|
||||
all_regions_by_name: dict[str, Union[NormalRegion, CultivateRegion, CityRegion]] = {}
|
||||
|
||||
# 加载普通区域
|
||||
normal_by_id, normal_by_name = _load_regions(NormalRegion, "normal_region")
|
||||
all_regions_by_id.update(normal_by_id)
|
||||
all_regions_by_name.update(normal_by_name)
|
||||
|
||||
# 加载修炼区域
|
||||
cultivate_by_id, cultivate_by_name = _load_regions(CultivateRegion, "cultivate_region")
|
||||
all_regions_by_id.update(cultivate_by_id)
|
||||
all_regions_by_name.update(cultivate_by_name)
|
||||
|
||||
# 加载城市区域
|
||||
city_by_id, city_by_name = _load_regions(CityRegion, "city_region")
|
||||
all_regions_by_id.update(city_by_id)
|
||||
all_regions_by_name.update(city_by_name)
|
||||
|
||||
return all_regions_by_id, all_regions_by_name
|
||||
|
||||
|
||||
# 从配表加载所有区域数据
|
||||
regions_by_id, regions_by_name = load_all_regions()
|
||||
|
||||
# 分别加载各类型区域数据
|
||||
normal_regions_by_id, normal_regions_by_name = _load_regions(NormalRegion, "normal_region")
|
||||
cultivate_regions_by_id, cultivate_regions_by_name = _load_regions(CultivateRegion, "cultivate_region")
|
||||
city_regions_by_id, city_regions_by_name = _load_regions(CityRegion, "city_region")
|
||||
|
||||
@@ -10,7 +10,7 @@ class SectRegion(Region):
|
||||
宗门总部区域:仅用于显示宗门总部的名称与描述。
|
||||
无额外操作或属性。
|
||||
"""
|
||||
sect_name: str
|
||||
sect_name: str = ""
|
||||
sect_id: int = -1
|
||||
image_path: str | None = None
|
||||
|
||||
|
||||
Reference in New Issue
Block a user