change order of events
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@@ -13,11 +13,16 @@ class SwitchWeapon(InstantAction):
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熟练度重置为0。
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"""
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COMMENT = "切换到指定类型的凡品兵器。当前兵器会丧失,熟练度会重置为0。适用于想要更换兵器类型或从头修炼新兵器的情况。"
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COMMENT = "切换到指定类型的凡品兵器,或卸下兵器。当前兵器会丧失,熟练度会重置为0。适用于想要更换兵器类型或从头修炼新兵器的情况。"
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DOABLES_REQUIREMENTS = "无前置条件"
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PARAMS = {"weapon_type_name": "str"}
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def _execute(self, weapon_type_name: str) -> None:
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# 处理卸下兵器的情况
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if weapon_type_name in ["无", "None", "none", ""]:
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self.avatar.change_weapon(None)
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return
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# 规范化兵器类型名称
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normalized_type = normalize_weapon_type(weapon_type_name)
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@@ -44,6 +49,12 @@ class SwitchWeapon(InstantAction):
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# AI调用:总是可以切换兵器
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return True, ""
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# 处理卸下兵器的情况
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if weapon_type_name in ["无", "None", "none", ""]:
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if self.avatar.weapon is None:
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return False, "当前已处于无兵器状态"
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return True, ""
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# 规范化并验证兵器类型
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normalized_type = normalize_weapon_type(weapon_type_name)
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target_weapon_type = None
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@@ -53,10 +64,11 @@ class SwitchWeapon(InstantAction):
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break
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if target_weapon_type is None:
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return False, f"未知兵器类型: {weapon_type_name}(支持的类型:剑/刀/枪/棍/扇/鞭/琴/笛/暗器)"
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return False, f"未知兵器类型: {weapon_type_name}(支持的类型:剑/刀/枪/棍/扇/鞭/琴/笛/暗器/无)"
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# 检查是否已经是该类型的凡品兵器
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if self.avatar.weapon.weapon_type == target_weapon_type and \
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if self.avatar.weapon is not None and \
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self.avatar.weapon.weapon_type == target_weapon_type and \
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self.avatar.weapon.name == f"凡品{target_weapon_type.value}":
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return False, f"已经装备了凡品{target_weapon_type.value}"
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@@ -68,6 +80,13 @@ class SwitchWeapon(InstantAction):
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return True, ""
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def start(self, weapon_type_name: str) -> Event:
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if weapon_type_name in ["无", "None", "none", ""]:
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return Event(
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self.world.month_stamp,
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f"{self.avatar.name} 卸下了兵器",
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related_avatars=[self.avatar.id]
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)
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normalized_type = normalize_weapon_type(weapon_type_name)
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return Event(
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self.world.month_stamp,
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