diff --git a/src/classes/action/talk.py b/src/classes/action/talk.py index 2cbd84d..06c8bec 100644 --- a/src/classes/action/talk.py +++ b/src/classes/action/talk.py @@ -26,7 +26,7 @@ class Talk(InstantAction): # Talk 本身不做长期效果,主要在 step 中驱动 Conversation return - def can_start(self) -> bool: + def can_start(self, **kwargs) -> bool: # 感知范围内是否存在其他NPC(用于展示在动作空间) return len(self._get_observed_others()) > 0 diff --git a/src/classes/avatar.py b/src/classes/avatar.py index 39302a5..2586801 100644 --- a/src/classes/avatar.py +++ b/src/classes/avatar.py @@ -28,6 +28,7 @@ from src.utils.config import CONFIG from src.classes.relation import Relation, get_reciprocal from src.run.log import get_logger from src.classes.alignment import Alignment +from src.classes.sect import Sect persona_num = CONFIG.avatar.persona_num @@ -77,7 +78,9 @@ class Avatar: hp: HP = field(default_factory=lambda: HP(0, 0)) # 将在__post_init__中初始化 mp: MP = field(default_factory=lambda: MP(0, 0)) # 将在__post_init__中初始化 relations: dict["Avatar", Relation] = field(default_factory=dict) - alignment: Alignment = field(default_factory=lambda: random.choice(list(Alignment))) + alignment: Alignment | None = None + # 所属宗门(可为空,表示散修/无门无派) + sect: Sect | None = None # 当月/当步新设动作标记:在 commit_next_plan 设为 True,首次 tick_action 后清为 False _new_action_set_this_step: bool = False @@ -103,6 +106,14 @@ class Avatar: if self.technique is None: self.technique = get_random_technique_for_avatar(self) + # 若未设定阵营,则依据宗门/无门无派规则设置,避免后续为 None + if self.alignment is None: + if self.sect is not None: + self.alignment = self.sect.alignment + else: + from src.classes.alignment import Alignment as _Alignment + self.alignment = random.choice(list(_Alignment)) + def __hash__(self) -> int: return hash(self.id) @@ -113,7 +124,8 @@ class Avatar: """ personas_str = ", ".join([persona.name for persona in self.personas]) technique_str = self.technique.name if self.technique is not None else "无" - return f"Avatar(id={self.id}, 性别={self.gender}, 年龄={self.age}, name={self.name}, 阵营={self.alignment.get_info()}, 区域={self.tile.region.name}, 灵根={str(self.root)}, 功法={technique_str}, 境界={self.cultivation_progress}, HP={self.hp}, MP={self.mp}, 个性={personas_str})" + sect_str = self.get_sect_str() + return f"Avatar(id={self.id}, 性别={self.gender}, 年龄={self.age}, name={self.name}, 宗门={sect_str}, 阵营={self.alignment.get_info()}, 区域={self.tile.region.name}, 灵根={str(self.root)}, 功法={technique_str}, 境界={self.cultivation_progress}, HP={self.hp}, MP={self.mp}, 个性={personas_str})" def __str__(self) -> str: return self.get_info() @@ -397,6 +409,13 @@ class Avatar: # 关系摘要 relations_summary = self._get_relations_summary_str() + # 宗门信息 + sect_name = self.get_sect_str() + if self.sect is not None: + sect_info = f"宗门信息:{sect_name},风格:{self.sect.member_act_style}" + else: + sect_info = f"宗门信息:{sect_name}" + # 历史事件摘要 if self.history_events: history_lines = ";".join([str(e) for e in self.history_events[-8:]]) @@ -404,7 +423,66 @@ class Avatar: else: history_info = "历史事件:无" - return f"{info}\n{personas_info}\n{magic_stone_info}\n{items_info}\n{history_info}\n关系:{relations_summary}\n{co_region_info}\n该角色的目前合法动作为:{action_space}" + return f"{info}\n{sect_info}\n{personas_info}\n{magic_stone_info}\n{items_info}\n{history_info}\n关系:{relations_summary}\n{co_region_info}\n该角色的目前合法动作为:{action_space}" + + def get_hover_info(self) -> list[str]: + """ + 返回用于前端悬浮提示的多行信息。 + """ + lines: list[str] = [ + f"{self.name}", + f"性别: {self.gender}", + f"年龄: {self.age}", + f"阵营: {self.alignment}", + f"境界: {str(self.cultivation_progress)}", + f"HP: {self.hp}", + f"MP: {self.mp}", + ] + lines.append(f"宗门: {self.get_sect_str()}") + from src.classes.root import format_root_cn + lines.append(f"灵根: {format_root_cn(self.root)}") + if self.technique is not None: + lines.append(f"功法: {self.technique.name}({self.technique.attribute}·{self.technique.grade.value})") + else: + lines.append("功法: 无") + if self.personas: + lines.append(f"个性: {', '.join([persona.name for persona in self.personas])}") + lines.append(f"位置: ({self.pos_x}, {self.pos_y})") + lines.append(f"灵石: {str(self.magic_stone)}") + if self.items: + lines.append("物品:") + for item, quantity in self.items.items(): + lines.append(f" {item.name} x{quantity}") + else: + lines.append("") + lines.append("物品: 无") + if self.thinking: + lines.append("") + lines.append("思考:") + from src.utils.text_wrap import wrap_text + lines.extend(wrap_text(self.thinking, 28)) + if getattr(self, "objective", None): + lines.append("") + lines.append("目标:") + from src.utils.text_wrap import wrap_text + lines.extend(wrap_text(self.objective, 28)) + + # 关系信息 + lines.append("") + relations_list = [f"{other.name}({str(relation)})" for other, relation in getattr(self, "relations", {}).items()] + if relations_list: + lines.append("关系:") + for s in relations_list[:6]: + lines.append(f" {s}") + else: + lines.append("关系: 无") + return lines + + def get_sect_str(self) -> str: + """ + 获取宗门显示名:有宗门则返回宗门名,否则返回"散修"。 + """ + return self.sect.name if self.sect is not None else "散修" def set_relation(self, other: "Avatar", relation: Relation) -> None: """ diff --git a/src/classes/region.py b/src/classes/region.py index 21cda33..42cfe04 100644 --- a/src/classes/region.py +++ b/src/classes/region.py @@ -158,6 +158,16 @@ class Region(ABC): """返回区域类型的字符串表示""" pass + def get_hover_info(self) -> list[str]: + """ + 返回用于前端悬浮提示的多行信息(基础信息)。 + 子类可扩展更多领域信息。 + """ + return [ + f"区域: {self.name}", + f"描述: {self.desc}", + ] + class Shape(Enum): """ @@ -235,6 +245,17 @@ class NormalRegion(Region): species_info = self.get_species_info() return f"普通区域:{self.name} - {self.desc} | 物种分布:{species_info}" + def get_hover_info(self) -> list[str]: + lines = super().get_hover_info() + species_info = self.get_species_info() + if species_info and species_info != "暂无特色物种": + lines.append("物种分布:") + for species in species_info.split("; "): + lines.append(f" {species}") + else: + lines.append("物种分布: 暂无特色物种") + return lines + @property def is_huntable(self) -> bool: # 如果该区域有动物,则可以狩猎 @@ -270,6 +291,12 @@ class CultivateRegion(Region): def __str__(self) -> str: return f"修炼区域:{self.name}({self.essence_type}行灵气:{self.essence_density})- {self.desc}" + def get_hover_info(self) -> list[str]: + lines = super().get_hover_info() + stars = "★" * self.essence_density + "☆" * (10 - self.essence_density) + lines.append(f"主要灵气: {self.essence_type} {stars}") + return lines + @dataclass class CityRegion(Region): @@ -283,6 +310,10 @@ class CityRegion(Region): def __str__(self) -> str: return f"城市区域:{self.name} - {self.desc}" + def get_hover_info(self) -> list[str]: + # 城市区域暂时仅展示基础信息 + return super().get_hover_info() + T = TypeVar('T', NormalRegion, CultivateRegion, CityRegion) diff --git a/src/classes/sect.py b/src/classes/sect.py index 444ecec..77ba048 100644 --- a/src/classes/sect.py +++ b/src/classes/sect.py @@ -13,6 +13,7 @@ class SectHeadQuarter: 宗门总部 """ name: str + desc: str image: Path @dataclass @@ -26,7 +27,8 @@ class Sect: member_act_style: str alignment: Alignment sect_surnames: list[str] - sect_given_names: list[str] + male_sect_given_names: list[str] + female_sect_given_names: list[str] headquarter: SectHeadQuarter # 功法:在technique.csv中配置 # TODO:法宝 @@ -47,16 +49,23 @@ def _load_sects() -> tuple[dict[int, Sect], dict[str, Sect]]: assets_base = Path("assets/sects") for _, row in df.iterrows(): image_path = assets_base / f"{row['name']}.png" + male_given_names = _split_names(row["male_sect_given_names"]) + female_given_names = _split_names(row["female_sect_given_names"]) sect = Sect( id=int(row["id"]), name=str(row["name"]), desc=str(row["desc"]), member_act_style=str(row["member_act_style"]), - alignment=Alignment.from_str(row.get("alignment", "中")), - sect_surnames=_split_names(row.get("sect_surnames", "")), - sect_given_names=_split_names(row.get("sect_given_names", "")), - headquarter=SectHeadQuarter(name=str(row["name"]), image=image_path), + alignment=Alignment.from_str(row["alignment"]), + sect_surnames=_split_names(row["sect_surnames"]), + male_sect_given_names=male_given_names, + female_sect_given_names=female_given_names, + headquarter=SectHeadQuarter( + name=(str(row["headquarter_name"]) if str(row["headquarter_name"]).strip() else str(row["name"])), + desc=str(row["headquarter_desc"]), + image=image_path, + ), ) sects_by_id[sect.id] = sect sects_by_name[sect.name] = sect diff --git a/src/front/rendering.py b/src/front/rendering.py index 7d08108..ec4ce09 100644 --- a/src/front/rendering.py +++ b/src/front/rendering.py @@ -2,9 +2,9 @@ import math from typing import List, Optional, Tuple, Callable from src.classes.avatar import Avatar, Gender from src.classes.tile import TileType -from src.utils.text_wrap import wrap_text from src.classes.relation import Relation from src.classes.root import format_root_cn +from src.utils.text_wrap import wrap_text # 顶部状态栏高度(像素) STATUS_BAR_HEIGHT = 32 @@ -207,70 +207,16 @@ def draw_tooltip(pygame_mod, screen, colors, lines: List[str], mouse_x: int, mou def draw_tooltip_for_avatar(pygame_mod, screen, colors, font, avatar: Avatar): - lines = [ - f"{avatar.name}", - f"性别: {avatar.gender}", - f"年龄: {avatar.age}", - f"阵营: {avatar.alignment}", - f"境界: {str(avatar.cultivation_progress)}", - f"HP: {avatar.hp}", - f"MP: {avatar.mp}", - f"灵根: {format_root_cn(avatar.root)}", - f"功法: {avatar.technique.name}({avatar.technique.attribute}·{avatar.technique.grade.value})", - f"个性: {', '.join([persona.name for persona in avatar.personas])}", - f"位置: ({avatar.pos_x}, {avatar.pos_y})", - ] - - lines.append(f"灵石: {str(avatar.magic_stone)}") - if avatar.items: - lines.append("物品:") - for item, quantity in avatar.items.items(): - lines.append(f" {item.name} x{quantity}") - else: - lines.append("") - lines.append("物品: 无") - if avatar.thinking: - lines.append("") - lines.append("思考:") - thinking_lines = wrap_text(avatar.thinking, 28) - lines.extend(thinking_lines) - if getattr(avatar, "objective", None): - lines.append("") - lines.append("目标:") - objective_lines = wrap_text(avatar.objective, 28) - lines.extend(objective_lines) - - # 关系信息 - relations_list = [f"{other.name}({str(relation)})" for other, relation in getattr(avatar, "relations", {}).items()] - lines.append("") - if relations_list: - lines.append("关系:") - for s in relations_list[:6]: - lines.append(f" {s}") - else: - lines.append("关系: 无") + # 改为从 Avatar.get_hover_info 获取信息行,避免前端重复拼接 + lines = avatar.get_hover_info() draw_tooltip(pygame_mod, screen, colors, lines, *pygame_mod.mouse.get_pos(), font, min_width=260) def draw_tooltip_for_region(pygame_mod, screen, colors, font, region, mouse_x: int, mouse_y: int): if region is None: return - lines = [ - f"区域: {region.name}", - f"描述: {region.desc}", - ] - from src.classes.region import CultivateRegion, NormalRegion - if isinstance(region, CultivateRegion): - stars = "★" * region.essence_density + "☆" * (10 - region.essence_density) - lines.append(f"主要灵气: {region.essence_type} {stars}") - elif isinstance(region, NormalRegion): - species_info = region.get_species_info() - if species_info and species_info != "暂无特色物种": - lines.append("物种分布:") - for species in species_info.split("; "): - lines.append(f" {species}") - else: - lines.append("物种分布: 暂无特色物种") + # 改为调用 region.get_hover_info() + lines = region.get_hover_info() draw_tooltip(pygame_mod, screen, colors, lines, mouse_x, mouse_y, font) diff --git a/src/run/run.py b/src/run/run.py index 6662484..42854c7 100644 --- a/src/run/run.py +++ b/src/run/run.py @@ -19,9 +19,11 @@ from src.classes.cultivation import CultivationProgress from src.classes.root import Root from src.classes.age import Age from src.run.create_map import create_cultivation_world_map -from src.utils.names import get_random_name +from src.utils.names import get_random_name, get_random_name_for_sect from src.utils.id_generator import get_avatar_id from src.utils.config import CONFIG +from src.classes.sect import sects_by_id +from src.classes.alignment import Alignment from src.run.log import get_logger from src.classes.relation import Relation @@ -46,14 +48,33 @@ def random_gender() -> Gender: def make_avatars(world: World, count: int = 12, current_month_stamp: MonthStamp = MonthStamp(100 * 12)) -> dict[str, Avatar]: avatars: dict[str, Avatar] = {} width, height = world.map.width, world.map.height + # 依据配置决定宗门人数占比:当 init_npc_num > sect_num 时启用宗门逻辑 + num_total = int(count) + max_sects = int(getattr(CONFIG.game, "sect_num", 0) or 0) + use_sects = num_total > max_sects and max_sects > 0 + # 约 2/3 为宗门弟子,1/3 为散修 + sect_member_target = int(num_total * 2 / 3) if use_sects else 0 + # 随机抽取启用的宗门列表 + enabled_sects = list(sects_by_id.values()) + random.shuffle(enabled_sects) + enabled_sects = enabled_sects[:max_sects] if use_sects else [] + # 循环均匀分配宗门成员(轮询宗门) + sect_assign_index = 0 + sect_member_count = 0 for i in range(count): # 随机生成年龄,范围从16到60岁 age_years = random.randint(16, 60) # 根据当前时间戳和年龄计算出生时间戳 birth_month_stamp = current_month_stamp - age_years * 12 + random.randint(0, 11) # 在出生年内随机选择月份 gender = random_gender() - # 使用仙侠风格的随机名字 - name = get_random_name(gender) + # 分配宗门或散修 + assigned_sect = None + if use_sects and sect_member_count < sect_member_target and enabled_sects: + assigned_sect = enabled_sects[sect_assign_index % len(enabled_sects)] + sect_assign_index += 1 + sect_member_count += 1 + # 根据宗门生成姓名 + name = get_random_name_for_sect(gender, assigned_sect) # 随机生成level,范围从0到120(对应四个大境界) level = random.randint(0, 120) @@ -83,8 +104,12 @@ def make_avatars(world: World, count: int = 12, current_month_stamp: MonthStamp pos_x=x, pos_y=y, root=random.choice(list(Root)), # 随机选择灵根 + sect=assigned_sect, ) avatar.tile = world.map.get_tile(x, y) + # 依据宗门设定阵营(若有宗门则与宗门阵营一致,否则保留默认随机) + if assigned_sect is not None: + avatar.alignment = assigned_sect.alignment avatars[avatar.id] = avatar # # —— 为演示添加少量示例关系 —— avatar_list = list(avatars.values()) diff --git a/src/utils/names.py b/src/utils/names.py index d96f5a8..84590fa 100644 --- a/src/utils/names.py +++ b/src/utils/names.py @@ -1,5 +1,7 @@ import random +from typing import Optional from src.classes.avatar import Gender +from src.classes.sect import Sect """ 仙侠风格姓名数据库 @@ -65,4 +67,18 @@ def get_random_name(gender: Gender) -> str: if gender == Gender.MALE: return get_random_male_name() else: - return get_random_female_name() \ No newline at end of file + return get_random_female_name() + + +def get_random_name_for_sect(gender: Gender, sect: Optional[Sect]) -> str: + """ + 基于宗门生成姓名:优先使用宗门常见姓与性别对应名,若缺失则回退到全局库。 + """ + if sect is None: + return get_random_name(gender) + surnames = sect.sect_surnames or SURNAMES + if gender == Gender.MALE: + given_pool = sect.male_sect_given_names or MALE_GIVEN_NAMES + else: + given_pool = sect.female_sect_given_names or FEMALE_GIVEN_NAMES + return random.choice(surnames) + random.choice(given_pool) \ No newline at end of file diff --git a/static/config.yml b/static/config.yml index bacc39e..31b4894 100644 --- a/static/config.yml +++ b/static/config.yml @@ -15,6 +15,7 @@ ai: game: init_npc_num: 6 + sect_num: 2 # init_npc_num大于sect_num时,会随机选择sect_num个宗门 npc_birth_rate_per_month: 0.001 df: diff --git a/static/game_configs/sect.csv b/static/game_configs/sect.csv index 9418823..9668a94 100644 --- a/static/game_configs/sect.csv +++ b/static/game_configs/sect.csv @@ -1,11 +1,11 @@ -id,name,desc,member_act_style,alignment,sect_surnames,sect_given_names -,,宗门名称与描述,宗门成员行事风格,阵营(正/中/邪),宗门常用姓氏(分号分隔),宗门常用名(分号分隔) -1,明心剑宗,以剑证道,清明克己,行止如一。重剑与心法并重,讲究明心见性。,正,明;心;剑;云;白;飞;清;凌;顾;林,清风;明远;问心;凌霄;止水;无尘;素心;明照;心远;雪凝 -2,百兽宗,崇尚血脉与搏杀,习驭兽与变身之术,体魄强横。,你是百兽宗弟子。你言语直接,重视力量与血性,崇尚狩猎与搏斗。,,百;熊;虎;狼;猿;牛;白;石;嵩;岳,虎魄;狼行;熊罡;白猿;石坚;山岚;青鬃;玄爪;金瞳;赤鬃 -3,水镜宗,以水化镜,以镜照心,术法多幻与反制,攻守如流。,你是水镜宗弟子。你处事冷静圆融,喜以柔克刚,擅借力与反制。,中,水;镜;寒;霜;冰;清;沐;阮;顾;白,映月;照心;寒影;秋水;轻漪;雪落;如镜;寒江;青荷;凝霜 -4,冥王宗,行走幽冥之道,以冥焰镇压亡魂,术法阴冷狠厉。,你是冥王宗弟子。你言辞冷厉少情,敬畏因果而不惧杀伐,偏向效率与结果。,邪,冥;王;玄;幽;夜;白;江;冷;燕;楚,冥焰;噬魂;夜阙;幽垣;玄骨;寒魄;冥狱;魇息;影灭;夜行 -5,朱勾宗,以血炼骨,勾魂摄魄,擅用血煞与禁术,代价与力量并存。,你是朱勾宗弟子。你直面欲望与代价,不惧黑暗,以攻伐见长。,邪,朱;勾;血;狱;秦;韩;燕;赵;魏;楚,血手;勾魂;朱砂;赤狱;凝血;摄魄;夺心;吞灵;渊渟;夜烬 -6,合欢宗,以情入道,双修与魅术并重,善驭人心,长于权变。,你是合欢宗弟子。你辞令婉转,善于拿捏人欲与局势,以柔制刚。,中,合;欢;苏;陆;柳;花;月;楚;顾;白,婉心;轻柔;疏影;流烟;如梦;绮念;月华;惜香;慕雪;倾城 -7,镇魂宗,以镇魂钟摄百魂,擅安魂、封邪、渡厄,兼有刚烈镇压之术。,你是镇魂宗弟子。你肃穆沉稳,重安魂镇邪,少言而果决。,正,镇;魂;钟;青;凌;白;楚;顾;林;云,镇灵;定魄;钟离;安魂;肃霜;白岭;清钟;涤秽;正鸣;宁川 -8,幽魂噬影宗,影遁噬魂,袭取魄光于无形,偏好奇袭与暗杀之道。,你是幽魂噬影宗弟子。你行事隐秘果断,重结果轻虚名,擅潜行与出其不意。,邪,幽;魂;噬;影;夜;冷;白;江;玄;楚,噬影;隐魄;夜藏;无相;玄影;摄魂;遁形;寒星;绝响;空痕 -9,千帆城,商旅云集的修真大城,亦有自成体系的城主与护城修士。,你是千帆城修士。你务实精明,重交易与信誉,崇尚规则与秩序。,中,商;楚;顾;白;苏;林;叶;秦;赵;魏,商行;持衡;清评;问价;立契;通衡;问道;理市;衡准;守约 +id,name,desc,headquarter_name,headquarter_desc,member_act_style,alignment,sect_surnames,male_sect_given_names,female_sect_given_names +,,宗门名称与描述,驻地名称,驻地描述,宗门成员行事风格,阵营(正/中/邪),宗门常用姓氏(分号分隔),男性常用名(分号分隔),女性常用名(分号分隔) +1,明心剑宗,通玄界东方第一宗,以无上剑道称雄于世。云纹禁制为不传心法。,连霞山,连霞山坐忘峰下,是名门仙山的主峰。山上设有弟子修炼之地,环境清幽。,清明克己,行止如一。重剑与心法并重,讲究明心见性。,正,明;灵;清,阁;松;德;吉;明和;澜;彦;珣;智;海;灵泉,如;玑;碧;清霁;素心;明珑;玄音;澄如;玉衡 +2,百兽宗,以驯养灵兽闻名,豢养各种妖兽灵怪为战力。,玄灵洞,玄灵洞位于十万大山深处,洞府依托一座千丈高的灵山开凿而成,洞口宽达百丈,形似猛兽张口。洞内纵横交错,共有九十九层洞天,每层都驯养着不同品阶的灵兽妖兽。,你是百兽宗弟子。你言语直接,重视力量与血性,崇尚狩猎与搏斗。,邪,,驼王;飞熊;虎魄;狼行;熊罡;白猿;石坚;山岚;青鬃;玄爪,狐绮;白貂;青翎;雪牙;赤羽;玄狸;灵爪;月狐 +3,水镜宗,正道十宗之一,实则严守中立。拥有仙界异宝"彻天水镜"可预知未来。,碧波湖,水镜宗建于碧波湖心的三座仙岛之上,湖水清澈如镜,终年波澜不兴。三岛之间以水晶长桥相连,宫殿楼阁皆为水晶琉璃所筑,通体透明,倒映湖中,虚实难辨。,你是水镜宗弟子。你处事冷静圆融,喜以柔克刚,擅借力与反制。,中,水;镜;颜;玉;寒;霜;冰;清;沐;阮,岚;照心;寒江,水月;映月;寒影;秋水;轻漪;雪落;如镜;青荷;凝霜 +4,冥王宗,行走幽冥之道,术法阴冷狠厉。,七鬼角,冥王宗位于七鬼角群岛上,宗门四面临海,周围暗礁密布,巨浪狂潮起落之间,在暗礁周围生成无数令人望而生畏的暗流漩涡。群岛周围千万年来投入了多少凶魂厉鬼,海浪起啸之时,万鬼齐哭,遮天蔽日。,你是冥王宗弟子。你言辞冷厉少情,敬畏因果而不惧杀伐,偏向效率与结果。,邪,宋;元;冥;王;玄;幽;夜;白;江;冷,元敕;元难;元烁;冥焰;噬魂;夜阙;幽垣;玄骨;寒魄;冥狱;影灭;夜行,冥霜;幽绫;夜珑;寒鸢;阎铃;魇瑶;玄魄;幽棂 +5,朱勾宗,邪宗大派。以炼器、机关、暗杀闻名于世,素来阴毒冷僻。,明玉山,明玉山通体由罕见的明玉石构成,山体呈现出诡异的青白色泽,在月光下更是泛着幽冷的光芒。山中宫殿楼阁皆为玉石所筑,看似华丽却处处暗藏杀机。殿宇之间机关重重,暗道密布。,你是朱勾宗弟子。你直面欲望与代价,不惧黑暗,以攻伐见长。,邪,朱;勾;血;狱;百;,血手;勾魂;朱砂;赤狱;凝血;摄魄;夺心;吞灵;渊渟;夜烬,朱绫;夜鸢;绯刃;寒簪;明玥;凝芒;血莹;玉珥 +6,合欢宗,以情入道,双修与魅术并重,善驭人心,长于权变。,桃花岛,合欢宗坐落于东海桃花岛上,岛上四季桃花盛开,永不凋零,花瓣随风飘舞,铺满整座仙岛。宗门建筑以粉红色调为主,雕梁画栋,极尽奢华。殿宇楼阁之间云雾缭绕,隐约可见成双成对的弟子在其间修炼。,你是合欢宗弟子。你辞令婉转,善于拿捏人欲与局势,以柔制刚。,中,合;欢;苏;陆;柳;花;月;楚;顾;白,流烟,婉心;轻柔;疏影;如梦;绮念;月华;惜香;慕雪;倾城 +7,镇魂宗,铁血风格,擅安魂、封邪、渡厄,兼有刚烈镇压之术。,落魂海,位于极南海上。镇魂海常年有妖兽作乱,海域凶险。宗门建筑立于海中礁岛之上,以镇魂钟为中心,钟声可震慑方圆千里之内的妖魂。,你是镇魂宗弟子。你肃穆沉稳,重安魂镇邪,少言而果决。,正,厉;卢;镇;魂;钟;青;凌;白;楚;顾,斗量;阳;镇灵;定魄;钟离;安魂;肃霜;白岭;清钟;涤秽;正鸣;宁川,清宁;素铃;靖霜;澄心;灵钟;镇月;安祈;涤魂 +8,幽魂噬影宗,镇宗典籍《幽冥录》。幽明气为根基。,鬼门湖,鬼门湖位于原始森林深处,重重大山围拢的平原地带。参天巨木、缠绕藤蔓、终日浮游不散的瘴气,还有因宗门秘法而生就的层层迷雾,将这里与外界完全隔离,透不进一点光来。,你是幽魂噬影宗弟子。你行事隐秘果断,重结果轻虚名,擅潜行与出其不意。,邪,冥;阎;鬼;百;幽;归;应;阴;碧;夜,璃;无藏;馑;噬影;隐魄;夜藏;无相;玄影;摄魂;遁形;寒星;绝响;空痕,采儿;幽姝;冥绮;寒灯;影绫;夜绡;魇歌;暗萝 +9,千帆城,炼器大宗,巧匠云集。著名法宝有灵灭丝、定魂蓝星、天罗网、万里极光壁、飞翼等。商旅云集,自成体系。,天星海,千帆城建于天星海中央的巨型浮岛之上,整座城池由无数法器拼接而成,城外海面上停泊着数以千计的法器灵舟,帆樯如林,蔚为壮观。城中高塔林立,每座塔顶都有炼器炉火日夜不息,烟柱冲天。,你是千帆城修士。你务实精明,重交易与信誉,崇尚规则与秩序。,中,商;楚;顾;白;苏;林;叶;秦;赵;魏,商行;持衡;清评;问价;立契;通衡;问道;理市;衡准;守约,素蓝;明衡;巧心;青帆;绫舟;观星;衡绫;星槎 diff --git a/宗门驻地信息.txt b/宗门驻地信息.txt new file mode 100644 index 0000000..562b6c9 --- /dev/null +++ b/宗门驻地信息.txt @@ -0,0 +1,45 @@ +ڤ;פϢ + +1. 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