add lode
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@@ -100,6 +100,7 @@ def _load_and_assign_regions(game_map: Map, region_coords: dict[int, list[tuple[
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if type_tag == "normal":
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params["animal_ids"] = _parse_list(get_str(row, "animal_ids"))
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params["plant_ids"] = _parse_list(get_str(row, "plant_ids"))
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params["lode_ids"] = _parse_list(get_str(row, "lode_ids"))
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elif type_tag == "cultivate":
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params["essence_type"] = EssenceType.from_str(get_str(row, "root_type"))
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params["essence_density"] = get_int(row, "root_density")
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