update map
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@@ -61,6 +61,8 @@ async function renderMap() {
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const sprite = new Sprite(tex)
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sprite.x = x * TILE_SIZE
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sprite.y = y * TILE_SIZE
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// 开启像素取整,消除 Tile 之间的黑边缝隙
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sprite.roundPixels = true
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if (['SECT', 'CITY', 'CAVE', 'RUINS'].includes(type)) {
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sprite.width = TILE_SIZE * 2
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