fix: death rate to 100% after reaching max age
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@@ -2,7 +2,7 @@ title,desc
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Title,Description
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Introduction,This is a cultivation world where many cultivators compete to ascend.
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Realm,"Cultivation realms from weak to strong: Qi Refinement, Foundation Establishment, Core Formation, Nascent Soul. Each realm is divided into Early, Middle, and Late stages. The gap between realms is immense."
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Lifespan,Every character has a lifespan. Exceeding it leads to death by old age. Advancing realms and certain treasures or elixirs can increase lifespan.
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Lifespan,Every character has a maximum lifespan. In the 20 years before this limit, the body weakens, risking death by old age. Upon reaching or exceeding the limit, death is certain. Advancing realms and certain treasures or elixirs can increase maximum lifespan.
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Death,You will also die if HP drops below 0.
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Region,Different regions have different effects. Doing the right thing in the right region yields double the results with half the effort.
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Cultivate,Cultivation increases experience until reaching a bottleneck. Breakthrough is probabilistic; success leads to the next realm.
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@@ -2,7 +2,7 @@ title,desc
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标题,描述
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简介,这是一个诸多修士竞相修行的修仙世界。
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境界,修仙的境界从弱到强:练气、筑基、金丹、元婴。每个境界分前期、中期、后期。境界间差距很大。
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寿元,每个角色均有寿元,超过寿元后容易老死。提升境界和某些宝物、丹药能提高寿元。
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寿元,每个角色均有寿元上限。在大限将至的前20年身体会逐渐衰弱,有几率老死;一旦达到或超过寿元上限,则必死无疑。提升境界和某些宝物、丹药能提高寿元上限。
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死亡,HP降至0以下也会死亡。
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区域,不同区域有不同效果,在适当的区域做适当的事情事半功倍。
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修炼,修炼可以增加经验,直到到达突破前的瓶颈。突破是概率事件,突破后会进入下一个境界。
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