From 6cc0c355ddbef69080b2af81d67064eb9abf4525 Mon Sep 17 00:00:00 2001 From: bridge Date: Sat, 3 Jan 2026 21:48:26 +0800 Subject: [PATCH] add more emojis --- src/classes/action/move_away_from_avatar.py | 1 + src/classes/action/move_away_from_region.py | 1 + src/classes/action/move_to_avatar.py | 1 + src/classes/action/move_to_direction.py | 1 + src/classes/action/move_to_region.py | 1 + src/classes/action/switch_weapon.py | 1 + 6 files changed, 6 insertions(+) diff --git a/src/classes/action/move_away_from_avatar.py b/src/classes/action/move_away_from_avatar.py index fb32d28..d27c9bf 100644 --- a/src/classes/action/move_away_from_avatar.py +++ b/src/classes/action/move_away_from_avatar.py @@ -18,6 +18,7 @@ class MoveAwayFromAvatar(TimedAction): """ ACTION_NAME = "远离角色" + EMOJI = "🏃" DESC = "持续远离指定角色" DOABLES_REQUIREMENTS = "无限制" PARAMS = {"avatar_name": "AvatarName"} diff --git a/src/classes/action/move_away_from_region.py b/src/classes/action/move_away_from_region.py index cdd390f..cb424df 100644 --- a/src/classes/action/move_away_from_region.py +++ b/src/classes/action/move_away_from_region.py @@ -9,6 +9,7 @@ from src.utils.distance import euclidean_distance class MoveAwayFromRegion(InstantAction): ACTION_NAME = "离开区域" + EMOJI = "🏃" DESC = "离开指定区域" DOABLES_REQUIREMENTS = "无限制" PARAMS = {"region": "RegionName"} diff --git a/src/classes/action/move_to_avatar.py b/src/classes/action/move_to_avatar.py index ed27813..ba2efb3 100644 --- a/src/classes/action/move_to_avatar.py +++ b/src/classes/action/move_to_avatar.py @@ -14,6 +14,7 @@ class MoveToAvatar(DefineAction, ActualActionMixin): """ ACTION_NAME = "移动到角色" + EMOJI = "🏃" DESC = "移动到某个角色所在位置" DOABLES_REQUIREMENTS = "无限制" PARAMS = {"avatar_name": "str"} diff --git a/src/classes/action/move_to_direction.py b/src/classes/action/move_to_direction.py index d92edb6..f635520 100644 --- a/src/classes/action/move_to_direction.py +++ b/src/classes/action/move_to_direction.py @@ -58,6 +58,7 @@ class MoveToDirection(DefineAction, ActualActionMixin): """ ACTION_NAME = "移动探索" + EMOJI = "🧭" DESC = "向某个方向探索未知区域" DOABLES_REQUIREMENTS = "无限制" PARAMS = {"direction": "direction (North/South/East/West)"} diff --git a/src/classes/action/move_to_region.py b/src/classes/action/move_to_region.py index 705c805..421c8e9 100644 --- a/src/classes/action/move_to_region.py +++ b/src/classes/action/move_to_region.py @@ -15,6 +15,7 @@ class MoveToRegion(DefineAction, ActualActionMixin): """ ACTION_NAME = "移动到区域" + EMOJI = "🏃" DESC = "移动到某个区域" DOABLES_REQUIREMENTS = "无限制" PARAMS = {"region": "region_name"} diff --git a/src/classes/action/switch_weapon.py b/src/classes/action/switch_weapon.py index 3224573..f1729c3 100644 --- a/src/classes/action/switch_weapon.py +++ b/src/classes/action/switch_weapon.py @@ -15,6 +15,7 @@ class SwitchWeapon(InstantAction): """ ACTION_NAME = "切换兵器" + EMOJI = "🔄" DESC = "切换到指定类型的练气兵器,或卸下兵器。当前兵器会丧失,熟练度会重置为0。适用于想要更换兵器类型或从头修炼新兵器的情况。" DOABLES_REQUIREMENTS = "无前置条件" PARAMS = {"weapon_type_name": "str"}