Feat/relation (#139)
* update relation * feat: add relation_type to avatar info structure and update related components - Added `relation_type` to the avatar structured info in `info_presenter.py`. - Updated `AvatarDetail.vue` to utilize the new `relation_type` for displaying avatar relationships. - Modified `RelationRow.vue` to accept `type` as a prop for enhanced relationship representation. - Updated `core.ts` to include `relation_type` in the `RelationInfo` interface. Closes #
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@@ -11,7 +11,7 @@ if TYPE_CHECKING:
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from src.classes.avatar.core import Avatar
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from src.classes.battle import get_base_strength
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from src.classes.relation import get_relation_label
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from src.classes.relation.relation import get_relation_label
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from src.classes.emotions import EMOTION_EMOJIS, EmotionType
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from src.utils.config import CONFIG
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@@ -35,7 +35,7 @@ def get_avatar_info(avatar: "Avatar", detailed: bool = False) -> dict:
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"""
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from src.i18n import t
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region = avatar.tile.region if avatar.tile is not None else None
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from src.classes.relation import get_relations_strs
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from src.classes.relation.relation import get_relations_strs
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relation_lines = get_relations_strs(avatar, max_lines=8)
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relations_info = t("relation_separator").join(relation_lines) if relation_lines else t("None")
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magic_stone_info = str(avatar.magic_stone)
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@@ -200,6 +200,7 @@ def get_avatar_structured_info(avatar: "Avatar") -> dict:
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"target_id": other.id,
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"name": other.name,
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"relation": get_relation_label(relation, avatar, other),
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"relation_type": relation.value,
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"realm": other.cultivation_progress.get_info(),
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"sect": other.sect.name if other.sect else t("Rogue Cultivator")
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})
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