From 79266e638e63cebb3142aa0f3bde86aad5fd34a1 Mon Sep 17 00:00:00 2001 From: bridge Date: Wed, 22 Oct 2025 23:41:19 +0800 Subject: [PATCH] support scroll for hover --- src/front/app.py | 87 ++++++++++++++++++++++++++++++++- src/front/rendering.py | 44 +++++++++++++---- static/game_configs/persona.csv | 2 +- 3 files changed, 122 insertions(+), 11 deletions(-) diff --git a/src/front/app.py b/src/front/app.py index 4624ec0..c66f55f 100644 --- a/src/front/app.py +++ b/src/front/app.py @@ -81,6 +81,12 @@ class Front: self._sidebar_filter_avatar_id: Optional[str] = None self._sidebar_filter_open: bool = False + # hover 轮换状态(滚轮切换) + self._hover_anchor_pos: Optional[tuple[int, int]] = None + self._hover_candidates: List[str] = [] # avatar_id 列表(当前锚点下) + self._hover_index: int = 0 + self._hover_last_build_ms: int = 0 + def add_events(self, new_events: List[Event]): self.events.extend(new_events) if len(self.events) > 1000: @@ -114,6 +120,14 @@ class Front: current_step_task = asyncio.create_task(self._step_once_async()) elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: self._handle_mouse_click() + # 兼容旧版滚轮为 MOUSEBUTTON 4/5 + elif event.type == pygame.MOUSEBUTTONDOWN and event.button in (4, 5): + delta = 1 if event.button == 4 else -1 + self._on_mouse_wheel(delta) + # pygame 2 的标准滚轮事件 + elif getattr(pygame, "MOUSEWHEEL", None) is not None and event.type == pygame.MOUSEWHEEL: + # event.y: 上滚为正,下滚为负 + self._on_mouse_wheel(int(getattr(event, "y", 0))) if self._auto_step and self._last_step_ms >= self.step_interval_ms: if current_step_task is None or current_step_task.done(): current_step_task = asyncio.create_task(self._step_once_async()) @@ -155,7 +169,7 @@ class Front: STATUS_BAR_HEIGHT, ) self._assign_avatar_images() - hovered_avatar = draw_avatars_and_pick_hover( + hovered_default, hover_candidates = draw_avatars_and_pick_hover( pygame, self.screen, self.colors, @@ -166,6 +180,7 @@ class Front: self._get_display_center, STATUS_BAR_HEIGHT, ) + hovered_avatar = self._pick_hover_with_scroll(hovered_default, hover_candidates) # 先绘制状态栏和侧边栏,再绘制 tooltip 保证 tooltip 在最上层 draw_status_bar(pygame, self.screen, self.colors, self.status_font, self.margin, self.world, self._auto_step) @@ -197,6 +212,18 @@ class Front: self._sidebar_ui = sidebar_ui if hovered_avatar is not None: draw_tooltip_for_avatar(pygame, self.screen, self.colors, self.tooltip_font, hovered_avatar) + # 绘制候选徽标(仅当存在多个候选) + if len(hover_candidates) >= 2: + from .rendering import draw_hover_badge + # 取当前 hover 对象的显示中心 + cx_f, cy_f = self._get_display_center(hovered_avatar, self.tile_size, self.margin) + cx, cy = int(cx_f), int(cy_f) + # 计算当前索引(1-based) + try: + idx = self._hover_candidates.index(hovered_avatar.id) + except ValueError: + idx = 0 + draw_hover_badge(pygame, self.screen, self.colors, self.tooltip_font, cx, cy, idx + 1, len(hover_candidates), STATUS_BAR_HEIGHT) elif hovered_region is not None: mouse_x, mouse_y = pygame.mouse.get_pos() draw_tooltip_for_region(pygame, self.screen, self.colors, self.tooltip_font, hovered_region, mouse_x, mouse_y) @@ -222,6 +249,64 @@ class Front: def _get_region_font(self, size: int): return _get_region_font_cached(self.pygame, self._region_font_cache, size, self.font_path) + # --- Hover 轮换逻辑 --- + def _is_mouse_near_anchor(self, radius_px: int = 20) -> bool: + if self._hover_anchor_pos is None: + return False + mx, my = self.pygame.mouse.get_pos() + ax, ay = self._hover_anchor_pos + dx = mx - ax + dy = my - ay + return (dx * dx + dy * dy) <= (radius_px * radius_px) + + def _rebuild_hover_candidates(self, hovered_default: Optional[Avatar], candidates: List[Avatar]) -> None: + self._hover_anchor_pos = self.pygame.mouse.get_pos() + self._hover_candidates = [a.id for a in candidates] + if hovered_default is not None and hovered_default.id in self._hover_candidates: + self._hover_index = self._hover_candidates.index(hovered_default.id) + else: + self._hover_index = 0 + self._hover_last_build_ms = self._now_ms() + + def _pick_hover_with_scroll(self, hovered_default: Optional[Avatar], candidates: List[Avatar]) -> Optional[Avatar]: + # 无候选时清空状态 + if not candidates: + self._hover_anchor_pos = None + self._hover_candidates = [] + self._hover_index = 0 + return None + # 当前候选ID列表 + current_ids = [a.id for a in candidates] + # 需要重建的情形: + # 1) 没有锚点;2) 鼠标离锚点太远;3) 候选集合变化;4) 距上次构建时间过久 + need_rebuild = False + if self._hover_anchor_pos is None: + need_rebuild = True + elif not self._is_mouse_near_anchor(): + need_rebuild = True + elif current_ids != self._hover_candidates: + need_rebuild = True + elif (self._now_ms() - self._hover_last_build_ms) > 800: + need_rebuild = True + if need_rebuild: + self._rebuild_hover_candidates(hovered_default, candidates) + # 选出当前下标对应的 avatar + if not self._hover_candidates: + return hovered_default + self._hover_index %= max(1, len(self._hover_candidates)) + aid = self._hover_candidates[self._hover_index] + return self.world.avatar_manager.avatars.get(aid, hovered_default) + + def _on_mouse_wheel(self, delta: int) -> None: + # 仅当有至少两个候选且鼠标仍在锚点附近时进行轮换 + if len(self._hover_candidates) >= 2 and self._is_mouse_near_anchor(): + if delta > 0: + self._hover_index = (self._hover_index - 1) % len(self._hover_candidates) + elif delta < 0: + self._hover_index = (self._hover_index + 1) % len(self._hover_candidates) + # 轻微刷新锚点时间,避免过快过期 + self._hover_last_build_ms = self._now_ms() + def _assign_avatar_images(self): import random for avatar_id, avatar in self.world.avatar_manager.avatars.items(): diff --git a/src/front/rendering.py b/src/front/rendering.py index 48b9399..9e6e7ce 100644 --- a/src/front/rendering.py +++ b/src/front/rendering.py @@ -280,10 +280,9 @@ def draw_avatars_and_pick_hover( margin: int, get_display_center: Optional[Callable[[Avatar, int, int], Tuple[float, float]]] = None, top_offset: int = 0, -) -> Optional[Avatar]: +) -> Tuple[Optional[Avatar], List[Avatar]]: mouse_x, mouse_y = pygame_mod.mouse.get_pos() - hovered = None - min_dist = float("inf") + candidates_with_dist: List[Tuple[float, Avatar]] = [] for avatar_id, avatar in simulator.world.avatar_manager.avatars.items(): if get_display_center is not None: cx_f, cy_f = get_display_center(avatar, tile_size, margin) @@ -298,16 +297,18 @@ def draw_avatars_and_pick_hover( image_y = cy - image_rect.height // 2 screen.blit(avatar_image, (image_x, image_y)) if image_rect.collidepoint(mouse_x - image_x, mouse_y - image_y): - hovered = avatar - min_dist = 0 + dist = math.hypot(mouse_x - cx, mouse_y - cy) + candidates_with_dist.append((dist, avatar)) else: radius = max(8, tile_size // 3) pygame_mod.draw.circle(screen, colors["avatar"], (cx, cy), radius) dist = math.hypot(mouse_x - cx, mouse_y - cy) - if dist <= radius and dist < min_dist: - hovered = avatar - min_dist = dist - return hovered + if dist <= radius: + candidates_with_dist.append((dist, avatar)) + candidates_with_dist.sort(key=lambda t: t[0]) + hovered = candidates_with_dist[0][1] if candidates_with_dist else None + candidate_avatars: List[Avatar] = [a for _, a in candidates_with_dist] + return hovered, candidate_avatars def draw_tooltip(pygame_mod, screen, colors, lines: List[str], mouse_x: int, mouse_y: int, font, min_width: Optional[int] = None): @@ -412,3 +413,28 @@ __all__ = [ ] +def draw_hover_badge(pygame_mod, screen, colors, font, center_x: int, center_y: int, index: int, total: int, top_offset: int = 0): + """ + 在给定中心附近绘制一个小徽标,显示 index/total(索引从1开始)。 + 徽标默认放在头像上方偏右位置。 + """ + label = f"{index}/{total}" + surf = font.render(label, True, colors["text"]) + pad_x = 6 + pad_y = 2 + w = surf.get_width() + pad_x * 2 + h = surf.get_height() + pad_y * 2 + # 徽标位置:头像中心的右上角 + x = int(center_x + 10) + y = int(center_y + top_offset - 24 - h) + rect = pygame_mod.Rect(x, y, w, h) + # 半透明背景与描边 + bg = pygame_mod.Surface((w, h), pygame_mod.SRCALPHA) + bg.fill((20, 20, 20, 180)) + screen.blit(bg, (rect.x, rect.y)) + pygame_mod.draw.rect(screen, colors.get("tooltip_bd", (90, 90, 90)), rect, 1, border_radius=6) + # 文本 + screen.blit(surf, (rect.x + pad_x, rect.y + pad_y)) + + + diff --git a/static/game_configs/persona.csv b/static/game_configs/persona.csv index 550ed8e..1992ccb 100644 --- a/static/game_configs/persona.csv +++ b/static/game_configs/persona.csv @@ -29,4 +29,4 @@ id,name,exclusion_ids,desc,weight,condition 27,腼腆,26,你对待和他人结为道侣或者双修比较谨慎,1, 28,舔狗,13;14;22;27,你对异性中外貌出众者格外友善,倾向主动接近、帮助与合作。,1, 29,嫉妒,11;23,你对在修为、外貌或财富等方面远超于你的人容易产生敌意,更倾向对其冷淡、挑衅或打压。,1, -30,穿越者,,你来自现代社会,怀念现代社会的一切,希望调查清楚你来的原因,早日回到现代,你的思考方式都是现代化的,1, \ No newline at end of file +30,穿越者,,你来自现代社会,怀念现代社会的一切,希望调查清楚你来的原因,早日回到现代,你的思考方式都是现代化的,100, \ No newline at end of file