refactor battle
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@@ -2,7 +2,7 @@ from __future__ import annotations
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from src.classes.action import InstantAction
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from src.classes.event import Event
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from src.classes.battle import decide_battle
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from src.classes.battle import decide_battle, get_effective_strength_pair
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from src.classes.story_teller import StoryTeller
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@@ -35,7 +35,9 @@ class Battle(InstantAction):
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def start(self, avatar_name: str) -> Event:
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target = self._get_target(avatar_name)
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target_name = target.name if target is not None else avatar_name
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event = Event(self.world.month_stamp, f"{self.avatar.name} 对 {target_name} 发起战斗")
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# 展示双方折算战斗力(基于对手、含克制)
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s_att, s_def = get_effective_strength_pair(self.avatar, target)
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event = Event(self.world.month_stamp, f"{self.avatar.name} 对 {target_name} 发起战斗(战斗力:{self.avatar.name} {int(s_att)} vs {target_name} {int(s_def)})")
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# 记录开始事件内容,供故事生成使用
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self._start_event_content = event.content
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return event
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