add wanhunfan
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@@ -3,18 +3,18 @@ from __future__ import annotations
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from src.classes.action import TimedAction
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from src.classes.event import Event
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from src.classes.region import CityRegion
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from src.classes.alignment import Alignment
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from src.classes.technique import TechniqueAttribute
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from src.classes.event import Event
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import random
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class DevourMortals(TimedAction):
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"""
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吞噬凡人:仅邪阵营可在城市区域执行,获得大量修炼经验。
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吞噬凡人:在城市区域执行,需持有万魂幡,吞噬魂魄可增加战力。
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与普通修炼相比,经验获取显著更高。
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"""
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COMMENT = "在城镇吞噬凡人,获得大量修行经验(邪功法)"
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DOABLES_REQUIREMENTS = "仅限城市区域,且当前功法为‘邪’,且未处于瓶颈"
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DOABLES_REQUIREMENTS = "仅限城市区域;持有万魂幡"
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PARAMS = {}
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duration_months = 2
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@@ -24,18 +24,22 @@ class DevourMortals(TimedAction):
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region = self.avatar.tile.region
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if not isinstance(region, CityRegion):
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return
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if self.avatar.cultivation_progress.is_in_bottleneck():
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return
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self.avatar.cultivation_progress.add_exp(self.EXP_GAIN)
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# 若持有万魂幡:累积吞噬魂魄(10~100),上限10000
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tr = getattr(self.avatar, "treasure", None)
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if tr is not None and tr.name == "万魂幡":
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gain = random.randint(10, 100)
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tr.devoured_souls = min(10000, int(tr.devoured_souls) + gain)
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def can_start(self) -> bool:
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region = self.avatar.tile.region
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if not isinstance(region, CityRegion):
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return False
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tech = self.avatar.technique
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if tech.attribute != TechniqueAttribute.EVIL:
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# 需持有万魂幡且行为被允许
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tr = getattr(self.avatar, "treasure", None)
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if tr is None or tr.name != "万魂幡":
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return False
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return not self.avatar.cultivation_progress.is_in_bottleneck()
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legal = self.avatar.effects.get("legal_actions", [])
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return "DevourMortals" in legal
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def start(self) -> Event:
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return Event(self.world.month_stamp, f"{self.avatar.name} 在城镇开始吞噬凡人")
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@@ -133,7 +133,7 @@ class Avatar:
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def effects(self) -> dict[str, object]:
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merged: dict[str, object] = defaultdict(str)
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# 来自宗门
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if self.sect is not None and getattr(self.sect, "effects", None):
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if self.sect is not None:
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merged = _merge_effects(merged, self.sect.effects)
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# 来自功法
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merged = _merge_effects(merged, self.technique.effects)
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@@ -142,7 +142,17 @@ class Avatar:
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# 来自法宝
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if self.treasure is not None:
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merged = _merge_effects(merged, self.treasure.effects)
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return merged
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# 评估动态效果表达式:值以 "eval(...)" 形式给出
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evaluated: dict[str, object] = {}
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for k, v in merged.items():
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if isinstance(v, str):
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s = v.strip()
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if s.startswith("eval(") and s.endswith(")"):
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expr = s[5:-1]
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evaluated[k] = eval(expr, {"__builtins__": {}}, {"avatar": self})
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continue
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evaluated[k] = v
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return evaluated
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def __hash__(self) -> int:
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@@ -157,6 +167,7 @@ class Avatar:
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magic_stone_info = str(self.magic_stone)
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if detailed:
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treasure_info = self.treasure.get_detailed_info() if self.treasure is not None else "无"
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sect_info = self.sect.get_detailed_info() if self.sect is not None else "散修"
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alignment_info = self.alignment.get_detailed_info() if self.alignment is not None else "未知"
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region_info = region.get_detailed_info() if region is not None else "无"
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@@ -167,6 +178,7 @@ class Avatar:
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items_info = ",".join([f"{item.get_detailed_info()}x{quantity}" for item, quantity in self.items.items()]) if self.items else "无"
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appearance_info = self.appearance.get_detailed_info(self.gender)
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else:
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treasure_info = self.treasure.get_info() if self.treasure is not None else "无"
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# personas和sect一致返回detailed,因为这俩太重要了
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sect_info = self.sect.get_detailed_info() if self.sect is not None else "散修"
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region_info = region.get_info() if region is not None else "无"
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@@ -178,12 +190,6 @@ class Avatar:
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items_info = ",".join([f"{item.get_info()}x{quantity}" for item, quantity in self.items.items()]) if self.items else "无"
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appearance_info = self.appearance.get_info()
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# 法宝信息:detailed 使用 get_detailed_info;简略使用 get_info
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if self.treasure is not None:
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treasures_info = self.treasure.get_detailed_info() if detailed else self.treasure.get_info()
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else:
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treasures_info = "无"
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return {
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"id": self.id,
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"名字": self.name,
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@@ -202,7 +208,7 @@ class Avatar:
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"个性": personas_info,
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"物品": items_info,
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"外貌": appearance_info,
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"法宝": treasures_info,
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"法宝": treasure_info,
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}
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def __str__(self) -> str:
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@@ -485,55 +491,70 @@ class Avatar:
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"""
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返回用于前端悬浮提示的多行信息。
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"""
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lines: list[str] = [
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f"{self.name}",
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f"性别: {self.gender}",
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f"年龄: {self.age}",
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f"外貌: {self.appearance.get_info()}",
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f"阵营: {self.alignment}",
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f"境界: {str(self.cultivation_progress)}",
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f"HP: {self.hp}",
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f"MP: {self.mp}",
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f"战斗力: {int(get_base_strength(self))}",
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]
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lines.append(f"宗门: {self.get_sect_str()}")
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from src.classes.root import format_root_cn
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lines.append(f"灵根: {format_root_cn(self.root)}")
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if self.technique is not None:
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lines.append(f"功法: {self.technique.name}({self.technique.attribute}·{self.technique.grade.value})")
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else:
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lines.append("功法: 无")
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if self.personas:
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lines.append(f"个性: {', '.join([persona.name for persona in self.personas])}")
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lines.append(f"位置: ({self.pos_x}, {self.pos_y})")
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lines.append(f"灵石: {str(self.magic_stone)}")
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if self.items:
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lines.append("物品:")
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for item, quantity in self.items.items():
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lines.append(f" {item.name} x{quantity}")
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else:
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lines.append("")
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lines.append("物品: 无")
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if self.thinking:
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lines.append("")
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lines.append("思考:")
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from src.utils.text_wrap import wrap_text
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lines.extend(wrap_text(self.thinking, 28))
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if getattr(self, "objective", None):
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lines.append("")
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lines.append("目标:")
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from src.utils.text_wrap import wrap_text
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lines.extend(wrap_text(self.objective, 28))
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def add_kv(lines: list[str], key: str, value: object) -> None:
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lines.append(f"{key}: {value}")
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# 关系信息
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lines.append("")
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def add_section(lines: list[str], title: str, body: list[str]) -> None:
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lines.append("")
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lines.append(f"{title}:")
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lines.extend(body)
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lines: list[str] = []
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# 基础信息
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lines.append(f"{self.name}")
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add_kv(lines, "性别", self.gender)
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add_kv(lines, "年龄", self.age)
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add_kv(lines, "外貌", self.appearance.get_info())
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add_kv(lines, "阵营", self.alignment)
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add_kv(lines, "境界", str(self.cultivation_progress))
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add_kv(lines, "HP", self.hp)
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add_kv(lines, "MP", self.mp)
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add_kv(lines, "战斗力", int(get_base_strength(self)))
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add_kv(lines, "宗门", self.get_sect_str())
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from src.classes.root import format_root_cn
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add_kv(lines, "灵根", format_root_cn(self.root))
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if self.technique is not None:
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tech_str = f"{self.technique.name}({self.technique.attribute}·{self.technique.grade.value})"
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else:
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tech_str = "无"
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add_kv(lines, "功法", tech_str)
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if self.personas:
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add_kv(lines, "个性", ", ".join([p.name for p in self.personas]))
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add_kv(lines, "位置", f"({self.pos_x}, {self.pos_y})")
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add_kv(lines, "灵石", str(self.magic_stone))
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# 物品
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if self.items:
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items_lines = [f" {item.name} x{quantity}" for item, quantity in self.items.items()]
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add_section(lines, "物品", items_lines)
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else:
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add_kv(lines, "物品", "无")
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# 思考与目标
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if self.thinking:
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from src.utils.text_wrap import wrap_text
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add_section(lines, "思考", wrap_text(self.thinking, 28))
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if getattr(self, "objective", None):
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from src.utils.text_wrap import wrap_text
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add_section(lines, "目标", wrap_text(self.objective, 28))
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# 法宝(仅名字)
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if self.treasure is not None:
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add_section(lines, "法宝", [self.treasure.get_info()])
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else:
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add_kv(lines, "法宝", "无")
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# 关系
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relations_list = [f"{other.name}({str(relation)})" for other, relation in getattr(self, "relations", {}).items()]
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if relations_list:
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lines.append("关系:")
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for s in relations_list[:6]:
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lines.append(f" {s}")
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add_section(lines, "关系", [f" {s}" for s in relations_list[:6]])
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else:
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lines.append("关系: 无")
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add_kv(lines, "关系", "无")
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return lines
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def get_sect_str(self) -> str:
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@@ -45,7 +45,6 @@ class Sect:
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# 影响角色或系统的效果
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effects: dict[str, object] = field(default_factory=dict)
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# 功法:在technique.csv中配置
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# TODO:法宝
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# TODO:宗内等级和称谓
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def get_info(self) -> str:
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@@ -22,13 +22,16 @@ class Treasure:
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desc: str
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effects: dict[str, object] = field(default_factory=dict)
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sect: Optional[Sect] = None
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# 万魂幡专用:吞噬魂魄计数(0~10000)
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devoured_souls: int = 0
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def get_info(self) -> str:
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return self.name
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suffix = f"(吞噬魂魄:{self.devoured_souls})" if self.name == "万魂幡" and self.devoured_souls > 0 else ""
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return f"{self.name}{suffix}"
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def get_detailed_info(self) -> str:
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sect_name = self.sect.name if self.sect is not None else "散修可用"
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return f"{self.name}(宗门:{sect_name}){self.desc}"
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souls = f" 吞噬魂魄:{self.devoured_souls}" if self.name == "万魂幡" and self.devoured_souls > 0 else ""
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return f"{self.name}({self.desc}){souls}"
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def _load_treasures() -> tuple[Dict[int, Treasure], Dict[str, Treasure], Dict[int, Treasure]]:
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@@ -71,8 +74,4 @@ def _load_treasures() -> tuple[Dict[int, Treasure], Dict[str, Treasure], Dict[in
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return treasures_by_id, treasures_by_name, treasures_by_sect_id
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treasures_by_id, treasures_by_name, treasures_by_sect_id = _load_treasures()
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for name, treasure in treasures_by_name.items():
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print(name, treasure.sect.name)
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treasures_by_id, treasures_by_name, treasures_by_sect_id = _load_treasures()
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