update name logic
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@@ -61,7 +61,7 @@ class Catch(TimedAction):
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return False, "当前不在普通区域"
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animals = region.animals
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if len(animals) == 0:
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return False, "当前区域没有动物"
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return False, f"当前区域{region.name}没有动物"
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# 动物境界是否可御
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available_animals = [animal for animal in animals if self.avatar.cultivation_progress.realm >= animal.realm]
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if len(available_animals) == 0:
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