add treasures
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@@ -38,7 +38,10 @@ def get_base_strength(self_avatar: "Avatar") -> float:
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grade_points = 0.0
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if self_avatar.technique is not None:
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grade_points = _GRADE_POINTS.get(self_avatar.technique.grade, 0.0)
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return strength_from_level + grade_points
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# 来自效果的额外战斗力点数(例如法宝带来的被动加成)
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extra_raw = self_avatar.effects.get("extra_battle_strength_points", 0)
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extra_points = float(extra_raw or 0.0)
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return strength_from_level + grade_points + extra_points
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def _combat_strength_vs(opponent: "Avatar", self_avatar: "Avatar") -> float:
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