add more persona effects
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@@ -150,5 +150,10 @@ def decide_battle(attacker: "Avatar", defender: "Avatar") -> Tuple["Avatar", "Av
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def get_escape_success_rate(attacker: "Avatar", defender: "Avatar") -> float:
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"""逃跑成功率:后续可基于双方能力细化。"""
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return 0.1
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"""
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逃跑成功率:defender 试图从 attacker 身边逃离
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基础成功率 0.1,可通过 defender 的 effects 提升
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"""
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base_rate = 0.1
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bonus = float(defender.effects.get("extra_escape_success_rate", 0.0))
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return max(0.0, min(1.0, base_rate + bonus))
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@@ -95,6 +95,15 @@ EXTRA_CATCH_SUCCESS_RATE = "extra_catch_success_rate"
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说明: 捕捉灵兽时增加的成功率
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"""
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# --- 逃跑相关 ---
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EXTRA_ESCAPE_SUCCESS_RATE = "extra_escape_success_rate"
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"""
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额外逃跑成功率
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类型: float (范围: 0.0 ~ 1.0)
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结算: src/classes/battle.py
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说明: 从对方身边逃离时增加的成功率
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"""
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# --- 奇遇相关 ---
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EXTRA_FORTUNE_PROBABILITY = "extra_fortune_probability"
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"""
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@@ -165,6 +174,9 @@ ALL_EFFECTS = [
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# 捕捉相关
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"extra_catch_success_rate", # float - 额外捕捉成功率
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# 逃跑相关
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"extra_escape_success_rate", # float - 额外逃跑成功率
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# 奇遇相关
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"extra_fortune_probability", # float - 额外奇遇概率
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