add log
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@@ -19,6 +19,7 @@ from src.classes.action import Move
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from src.classes.essence import Essence, EssenceType
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from src.classes.cultivation import CultivationProgress
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from src.classes.root import Root
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from src.classes.age import Age
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def clamp(value: int, lo: int, hi: int) -> int:
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@@ -709,18 +710,22 @@ def random_gender() -> Gender:
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return Gender.MALE if random.random() < 0.5 else Gender.FEMALE
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def make_avatars(world: World, count: int = 12) -> list[Avatar]:
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avatars: list[Avatar] = []
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def make_avatars(world: World, count: int = 12) -> dict[int, Avatar]:
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avatars: dict[int, Avatar] = {}
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width, height = world.map.width, world.map.height
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for i in range(count):
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name = f"NPC{i+1:03d}"
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birth_year = Year(random.randint(1990, 2010))
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birth_month = random.choice(list(Month))
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age = random.randint(16, 60)
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age_years = random.randint(16, 60)
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gender = random_gender()
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# 随机生成level,范围从0到120(对应四个大境界)
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level = random.randint(0, 120)
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cultivation_progress = CultivationProgress(level)
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# 创建Age实例,传入年龄和境界
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age = Age(age_years)
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# 找一个非海域的出生点
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for _ in range(200):
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@@ -740,14 +745,14 @@ def make_avatars(world: World, count: int = 12) -> list[Avatar]:
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birth_year=birth_year,
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age=age,
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gender=gender,
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cultivation_progress=CultivationProgress(level),
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cultivation_progress=cultivation_progress,
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pos_x=x,
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pos_y=y,
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root=random.choice(list(Root)), # 随机选择灵根
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)
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avatar.tile = world.map.get_tile(x, y)
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avatar.bind_action(Move)
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avatars.append(avatar)
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avatars[i] = avatar
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return avatars
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@@ -760,7 +765,7 @@ def main():
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world = World(map=game_map)
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sim = Simulator()
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sim.avatars.extend(make_avatars(world, count=14))
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sim.avatars.update(make_avatars(world, count=14))
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front = Front(
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world=world,
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@@ -769,6 +774,7 @@ def main():
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margin=8,
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step_interval_ms=350,
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window_title="Cultivation World — Front Demo",
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sidebar_width=350, # 新增:设置侧边栏宽度
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)
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front.run()
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