update unittest
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@@ -1,6 +1,5 @@
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from __future__ import annotations
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import copy
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import random
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from dataclasses import dataclass, field
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from typing import Optional, Dict
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@@ -9,10 +8,11 @@ from src.utils.df import game_configs, get_str, get_int
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from src.classes.effect import load_effect_from_str
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from src.classes.cultivation import Realm
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from src.classes.weapon_type import WeaponType
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from src.classes.item import Item
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@dataclass
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class Weapon:
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class Weapon(Item):
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"""
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兵器类:用于战斗的装备
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字段与 static/game_configs/weapon.csv 对应:
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@@ -118,4 +118,4 @@ def get_random_weapon_by_realm(realm: Realm, weapon_type: Optional[WeaponType] =
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if not candidates:
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return None
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return copy.deepcopy(random.choice(candidates))
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return random.choice(candidates).instantiate()
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