Feat/i18n (#92)

* feat: add vue-i18n

* feat: add vue-i18n

* feat: add vue-i18n

* feat: add language class

* add: en templates and configs

* add: en names

* refactor: name gender id and sect id

* feat(i18n): add gettext infrastructure for dynamic text translation (#81)

* feat(i18n): add gettext infrastructure for dynamic text translation

- Add src/i18n/ module with t() translation function
- Add .po/.mo files for zh_CN and en_US locales
- Update LanguageManager to reload translations on language change
- Add comprehensive tests (14 tests, all passing)
- Add implementation spec at docs/specs/i18n-dynamic-text.md

Phase 1 of i18n dynamic text implementation.

* feat(i18n): expand .po files with comprehensive translation entries

Add translation messages for:
- Battle result messages (fatal/non-fatal outcomes)
- Fortune event messages (item discovery, cultivation gains)
- Misfortune event messages (losses, damage, regression)
- Death reason messages
- Item exchange messages (equip, sell, discard)
- Single choice context and option labels
- Common labels (weapon, auxiliary, technique, elixir)

Both zh_CN and en_US locales updated with matching entries.

* test: add .po file integrity tests

* feat: i18n for actions

* feat: i18n for effects

* feat: i18n for gathering

* feat: i18n for classes

* feat: i18n for classes

* feat: i18n for classes

* feat: i18n for classes

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* fix bugs

* update csv

* update world info

* update prompt

* update prompt

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* fix bug

* update

* update

* update

* update

* update

* update

* update

---------

Co-authored-by: Zihao Xu <xzhseh@gmail.com>
This commit is contained in:
4thfever
2026-01-24 13:47:23 +08:00
committed by GitHub
parent 6f4b648d6e
commit e1091fdf5a
243 changed files with 18297 additions and 3148 deletions

View File

@@ -40,3 +40,54 @@ def load_config():
# 导出配置对象
CONFIG = load_config()
def update_paths_for_language(lang_code: str = None):
"""根据语言更新 game_configs 和 templates 的路径"""
from src.classes.language import language_manager
if lang_code is None:
# 尝试从配置中同步语言状态到 language_manager (针对 CLI/Test 等非 server 环境)
if hasattr(CONFIG, "system") and hasattr(CONFIG.system, "language"):
saved_lang = CONFIG.system.language
# Avoid triggering set_language -> df import loop during initialization
try:
from src.classes.language import LanguageType
language_manager._current = LanguageType(saved_lang)
except (ValueError, ImportError):
pass
# Reload translations only (safe)
from src.i18n import reload_translations
reload_translations()
lang_code = saved_lang
if lang_code is None:
lang_code = "zh-CN"
# Normalize lang_code (e.g. zh_CN -> zh-CN) to match folder structure in static/locales
lang_code = lang_code.replace("_", "-")
# 默认 locales 目录
locales_dir = CONFIG.paths.get("locales", Path("static/locales"))
# 构建特定语言的目录
target_dir = locales_dir / lang_code
# 更新配置路径
# 语言无关的配置目录
CONFIG.paths.shared_game_configs = Path("static/game_configs")
# 语言相关的配置目录
CONFIG.paths.game_configs = target_dir / "game_configs"
CONFIG.paths.templates = target_dir / "templates"
# 简单的存在性检查日志
if not CONFIG.paths.game_configs.exists():
print(f"[Config] Warning: Game configs dir not found at {CONFIG.paths.game_configs}")
else:
print(f"[Config] Switched paths to {lang_code}")
# 模块加载时自动初始化默认路径,确保 CONFIG.paths.game_configs 存在,避免 import 时 KeyError
update_paths_for_language()

View File

@@ -65,13 +65,33 @@ def load_csv(path: Path) -> List[Dict[str, Any]]:
def load_game_configs() -> dict[str, List[Dict[str, Any]]]:
game_configs = {}
for path in CONFIG.paths.game_configs.glob("*.csv"):
data = load_csv(path)
game_configs[path.stem] = data
# 1. 加载共享配置 (Shared)
if hasattr(CONFIG.paths, "shared_game_configs") and CONFIG.paths.shared_game_configs.exists():
for path in CONFIG.paths.shared_game_configs.glob("*.csv"):
data = load_csv(path)
game_configs[path.stem] = data
# 2. 加载本地化配置 (Localized) - 会覆盖同名文件
if hasattr(CONFIG.paths, "game_configs") and CONFIG.paths.game_configs.exists():
for path in CONFIG.paths.game_configs.glob("*.csv"):
data = load_csv(path)
# 如果存在同名配置,这里会进行覆盖
game_configs[path.stem] = data
return game_configs
game_configs = load_game_configs()
def reload_game_configs():
"""重新加载所有 CSV 配置"""
print("[DF] Reloading game configs from csv...")
new_data = load_game_configs()
game_configs.clear()
game_configs.update(new_data)
print(f"[DF] Loaded {len(game_configs)} config files.")
# =============================================================================
# 辅助函数:让业务层代码更简洁
# =============================================================================