diff --git a/src/front/app.py b/src/front/app.py index 57c2362..7dfea84 100644 --- a/src/front/app.py +++ b/src/front/app.py @@ -57,7 +57,7 @@ class Front: self.font = create_font(self.pygame, 16, self.font_path) self.tooltip_font = create_font(self.pygame, 14, self.font_path) - self.sidebar_font = create_font(self.pygame, 12, self.font_path) + self.sidebar_font = create_font(self.pygame, 14, self.font_path) self.status_font = create_font(self.pygame, 18, self.font_path) self._region_font_cache: Dict[int, object] = {} diff --git a/src/front/assets.py b/src/front/assets.py index 9b3cdf7..1792bec 100644 --- a/src/front/assets.py +++ b/src/front/assets.py @@ -29,13 +29,10 @@ def load_avatar_images(pygame_mod, tile_size: int): for filename in os.listdir(male_dir): if filename.endswith('.png') and filename != 'original.png' and filename.replace('.png', '').isdigit(): image_path = os.path.join(male_dir, filename) - try: - image = pygame_mod.image.load(image_path) - avatar_size = max(26, int((tile_size * 4 // 3) * 1.5)) - scaled = pygame_mod.transform.scale(image, (avatar_size, avatar_size)) - male_avatars.append(scaled) - except pygame_mod.error: - continue + image = pygame_mod.image.load(image_path) + avatar_size = max(26, int((tile_size * 4 // 3) * 1.5)) + scaled = pygame_mod.transform.scale(image, (avatar_size, avatar_size)) + male_avatars.append(scaled) female_dir = "assets/females" if os.path.exists(female_dir):