add relationship in front
This commit is contained in:
@@ -1,10 +1,8 @@
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<script setup lang="ts">
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import { ref, onMounted, computed, watch } from 'vue'
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import { gameApi, type GameDataDTO, type SimpleAvatarDTO, type CreateAvatarParams } from '../api/game'
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import { useWorldStore } from '../stores/world'
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import { useUiStore } from '../stores/ui'
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import { useMessage, NInput, NSelect, NSlider, NRadioGroup, NRadioButton, NForm, NFormItem, NButton } from 'naive-ui'
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import type { SaveFileDTO } from '../types/api'
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import { ref, watch } from 'vue'
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import SaveLoadPanel from './game/panels/system/SaveLoadPanel.vue'
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import CreateAvatarPanel from './game/panels/system/CreateAvatarPanel.vue'
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import DeleteAvatarPanel from './game/panels/system/DeleteAvatarPanel.vue'
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const props = defineProps<{
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visible: boolean
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@@ -14,298 +12,19 @@ const emit = defineEmits<{
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(e: 'close'): void
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}>()
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const worldStore = useWorldStore()
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const uiStore = useUiStore()
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const message = useMessage()
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const activeTab = ref<'save' | 'load' | 'create' | 'delete'>('load')
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const saves = ref<SaveFileDTO[]>([])
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const loading = ref(false)
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// --- Create Avatar State ---
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const gameData = ref<GameDataDTO | null>(null)
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const avatarMeta = ref<{ males: number[]; females: number[] } | null>(null)
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const createForm = ref<CreateAvatarParams>({
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surname: '',
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given_name: '',
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gender: '男',
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age: 16,
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level: undefined,
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sect_id: undefined,
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persona_ids: [],
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pic_id: undefined,
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technique_id: undefined,
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weapon_id: undefined,
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auxiliary_id: undefined,
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alignment: undefined,
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appearance: 7,
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relations: []
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})
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const relationOptions = [
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{ label: '父母', value: 'parent' },
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{ label: '子女', value: 'child' },
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{ label: '兄弟姐妹', value: 'sibling' },
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{ label: '师傅', value: 'master' },
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{ label: '徒弟', value: 'apprentice' },
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{ label: '道侣', value: 'lovers' },
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{ label: '朋友', value: 'friend' },
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{ label: '仇人', value: 'enemy' }
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]
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// --- Delete Avatar State ---
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const avatarList = ref<SimpleAvatarDTO[]>([])
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const avatarSearch = ref('')
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const filteredAvatars = computed(() => {
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if (!avatarSearch.value) return avatarList.value
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return avatarList.value.filter(a => a.name.includes(avatarSearch.value))
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})
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const availableAvatars = computed(() => {
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if (!avatarMeta.value) return []
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const key = createForm.value.gender === '女' ? 'females' : 'males'
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return avatarMeta.value[key] || []
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})
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const currentAvatarUrl = computed(() => {
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if (!createForm.value.pic_id) return ''
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const dir = createForm.value.gender === '女' ? 'females' : 'males'
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return `/assets/${dir}/${createForm.value.pic_id}.png`
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})
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// --- Options ---
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const sectOptions = computed(() => {
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if (!gameData.value) return []
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return gameData.value.sects.map(s => ({ label: s.name, value: s.id }))
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})
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const personaOptions = computed(() => {
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if (!gameData.value) return []
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return gameData.value.personas.map(p => ({ label: p.name + ` (${p.desc})`, value: p.id }))
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})
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const realmOptions = computed(() => {
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if (!gameData.value) return []
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return gameData.value.realms.map((r, idx) => ({
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label: r,
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value: idx * 30 + 1
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}))
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})
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const techniqueOptions = computed(() => {
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if (!gameData.value) return []
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return gameData.value.techniques.map(t => ({
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label: `${t.name}(${t.attribute}·${t.grade})`,
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value: t.id
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}))
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})
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const weaponOptions = computed(() => {
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if (!gameData.value) return []
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return gameData.value.weapons.map(w => ({
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label: `${w.name}(${w.type}·${w.grade})`,
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value: w.id
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}))
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})
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const auxiliaryOptions = computed(() => {
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if (!gameData.value) return []
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return gameData.value.auxiliaries.map(a => ({
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label: `${a.name}(${a.grade})`,
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value: a.id
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}))
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})
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const alignmentOptions = computed(() => {
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if (!gameData.value) return []
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return gameData.value.alignments.map(a => ({
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label: a.label,
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value: a.value
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}))
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})
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const avatarOptions = computed(() => {
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return avatarList.value.map(a => ({
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label: `[${a.sect_name}] ${a.name}`,
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value: a.id
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}))
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})
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function addRelation() {
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if (!createForm.value.relations) {
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createForm.value.relations = []
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}
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createForm.value.relations.push({ target_id: '', relation: 'friend' })
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}
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function removeRelation(index: number) {
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createForm.value.relations?.splice(index, 1)
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}
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// --- Actions ---
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async function fetchSaves() {
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loading.value = true
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try {
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const res = await gameApi.fetchSaves()
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saves.value = res.saves
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} catch (e) {
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message.error('获取存档列表失败')
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} finally {
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loading.value = false
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}
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}
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async function fetchGameData() {
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loading.value = true
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try {
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if (!gameData.value) {
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gameData.value = await gameApi.fetchGameData()
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}
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if (!avatarMeta.value) {
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avatarMeta.value = await gameApi.fetchAvatarMeta()
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}
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} catch (e) {
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message.error('获取游戏数据失败')
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} finally {
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loading.value = false
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}
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}
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async function fetchAvatarList() {
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loading.value = true
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try {
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const res = await gameApi.fetchAvatarList()
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avatarList.value = res.avatars
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} catch (e) {
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message.error('获取角色列表失败')
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} finally {
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loading.value = false
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}
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}
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async function handleSave() {
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loading.value = true
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try {
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const res = await gameApi.saveGame()
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message.success(`存档成功: ${res.filename}`)
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await fetchSaves()
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} catch (e) {
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message.error('存档失败')
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} finally {
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loading.value = false
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}
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}
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async function handleLoad(filename: string) {
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if (!confirm(`确定要加载存档 ${filename} 吗?当前未保存的进度将丢失。`)) return
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loading.value = true
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try {
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await gameApi.loadGame(filename)
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worldStore.reset()
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uiStore.clearSelection()
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uiStore.clearHoverCache()
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await worldStore.initialize()
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message.success('读档成功')
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emit('close')
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} catch (e) {
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message.error('读档失败')
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} finally {
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loading.value = false
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}
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}
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async function handleCreateAvatar() {
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if (!createForm.value.level && realmOptions.value.length > 0) {
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createForm.value.level = realmOptions.value[0].value as number
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}
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loading.value = true
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try {
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await gameApi.createAvatar(createForm.value)
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message.success('角色创建成功')
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await Promise.all([
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fetchAvatarList(),
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worldStore.fetchState ? worldStore.fetchState() : Promise.resolve()
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])
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createForm.value = {
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surname: '',
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given_name: '',
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gender: '男',
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age: 16,
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level: realmOptions.value[0]?.value,
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sect_id: undefined,
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persona_ids: [],
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pic_id: undefined,
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technique_id: undefined,
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weapon_id: undefined,
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auxiliary_id: undefined,
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alignment: undefined,
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appearance: 7,
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relations: []
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}
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} catch (e) {
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message.error('创建失败: ' + String(e))
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} finally {
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loading.value = false
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}
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}
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async function handleDeleteAvatar(id: string, name: string) {
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if (!confirm(`确定要删除角色 ${name} 吗?此操作不可恢复。`)) return
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loading.value = true
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try {
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await gameApi.deleteAvatar(id)
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message.success('删除成功')
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await Promise.all([
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fetchAvatarList(),
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worldStore.fetchState ? worldStore.fetchState() : Promise.resolve()
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])
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} catch (e) {
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message.error('删除失败')
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} finally {
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loading.value = false
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}
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}
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function switchTab(tab: typeof activeTab.value) {
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activeTab.value = tab
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if (tab === 'save' || tab === 'load') {
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fetchSaves()
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} else if (tab === 'create') {
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fetchGameData()
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fetchAvatarList()
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} else if (tab === 'delete') {
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fetchAvatarList()
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}
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}
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watch(() => createForm.value.gender, () => {
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createForm.value.pic_id = undefined
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})
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// Reset tab when reopening
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watch(() => props.visible, (val) => {
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if (val) {
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switchTab(activeTab.value)
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// Do not reset activeTab to keep user context, or reset if preferred
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// activeTab.value = 'load'
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}
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})
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watch(() => realmOptions.value, (options) => {
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if (!createForm.value.level && options.length > 0) {
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createForm.value.level = options[0].value as number
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}
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}, { immediate: true })
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onMounted(() => {
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if (props.visible) {
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fetchSaves()
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}
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})
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</script>
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<template>
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@@ -344,159 +63,20 @@ onMounted(() => {
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</div>
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<div class="menu-content">
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<div v-if="loading" class="loading">处理中...</div>
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<SaveLoadPanel
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v-if="activeTab === 'save' || activeTab === 'load'"
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:mode="activeTab === 'save' ? 'save' : 'load'"
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@close="emit('close')"
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/>
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<!-- Save Panel -->
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<div v-else-if="activeTab === 'save'" class="save-panel">
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<div class="new-save-card" @click="handleSave">
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<div class="icon">+</div>
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<div>新建存档</div>
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<div class="sub">点击创建一个新的存档文件</div>
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</div>
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</div>
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<!-- Load Panel -->
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<div v-else-if="activeTab === 'load'" class="load-panel">
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<div v-if="saves.length === 0" class="empty">暂无存档</div>
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<div
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v-for="save in saves"
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:key="save.filename"
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class="save-item"
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@click="handleLoad(save.filename)"
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>
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<div class="save-info">
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<div class="save-time">{{ save.save_time }}</div>
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<div class="game-time">游戏时间: {{ save.game_time }}</div>
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<div class="filename">{{ save.filename }}</div>
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</div>
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<div class="load-btn">加载</div>
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</div>
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</div>
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<!-- Create Avatar Panel -->
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<div v-else-if="activeTab === 'create'" class="create-panel">
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<div class="create-layout">
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<div class="form-column">
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<n-form label-placement="left" label-width="80">
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<n-form-item label="姓名">
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<div class="name-inputs">
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<n-input v-model:value="createForm.surname" placeholder="姓" style="width: 80px" />
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<n-input v-model:value="createForm.given_name" placeholder="名" style="flex: 1" />
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</div>
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</n-form-item>
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<n-form-item label="性别">
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<n-radio-group v-model:value="createForm.gender">
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<n-radio-button value="男" label="男" />
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<n-radio-button value="女" label="女" />
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</n-radio-group>
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</n-form-item>
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<n-form-item label="年龄">
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<n-slider v-model:value="createForm.age" :min="16" :max="100" :step="1" />
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<span style="margin-left: 10px; width: 50px">{{ createForm.age }}岁</span>
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</n-form-item>
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<n-form-item label="初始境界">
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<n-select v-model:value="createForm.level" :options="realmOptions" placeholder="选择初始境界" />
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</n-form-item>
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<n-form-item label="所属宗门">
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<n-select v-model:value="createForm.sect_id" :options="sectOptions" placeholder="选择宗门 (留空为散修)" clearable />
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</n-form-item>
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<n-form-item label="初始个性">
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<n-select v-model:value="createForm.persona_ids" multiple :options="personaOptions" placeholder="选择个性" clearable max-tag-count="responsive" />
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</n-form-item>
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<n-form-item label="阵营">
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<n-select v-model:value="createForm.alignment" :options="alignmentOptions" placeholder="选择正/中/邪 (可留空)" clearable />
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</n-form-item>
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<n-form-item label="颜值">
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<div class="appearance-slider">
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<n-slider
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v-model:value="createForm.appearance"
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:min="1"
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:max="10"
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:step="1"
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style="flex: 1; min-width: 0;"
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/>
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<span>{{ createForm.appearance || 1 }}</span>
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</div>
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</n-form-item>
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<n-form-item label="功法">
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<n-select v-model:value="createForm.technique_id" :options="techniqueOptions" placeholder="选择功法 (可留空)" clearable />
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</n-form-item>
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<n-form-item label="兵器">
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<n-select v-model:value="createForm.weapon_id" :options="weaponOptions" placeholder="选择兵器 (可留空)" clearable />
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</n-form-item>
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<n-form-item label="辅助装备">
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<n-select v-model:value="createForm.auxiliary_id" :options="auxiliaryOptions" placeholder="选择辅助装备 (可留空)" clearable />
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</n-form-item>
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<n-form-item label="人际关系">
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<div class="relations-container">
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<div v-for="(rel, index) in createForm.relations" :key="index" class="relation-row">
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<n-select
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v-model:value="rel.target_id"
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:options="avatarOptions"
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placeholder="选择角色"
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filterable
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style="width: 160px"
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/>
|
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<n-select
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v-model:value="rel.relation"
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:options="relationOptions"
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placeholder="关系"
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style="width: 100px"
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/>
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<n-button @click="removeRelation(index)" circle size="small" type="error">-</n-button>
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</div>
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<n-button @click="addRelation" size="small" dashed style="width: 100%">+ 添加关系</n-button>
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</div>
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</n-form-item>
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<div class="actions">
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<n-button type="primary" @click="handleCreateAvatar" block>创建角色</n-button>
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</div>
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</n-form>
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</div>
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<div class="avatar-column">
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<div class="avatar-preview">
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<img v-if="currentAvatarUrl" :src="currentAvatarUrl" alt="Avatar Preview" />
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<div v-else class="no-avatar">请选择头像</div>
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</div>
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<div class="avatar-grid">
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<div
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v-for="id in availableAvatars"
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:key="id"
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class="avatar-option"
|
||||
:class="{ selected: createForm.pic_id === id }"
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@click="createForm.pic_id = id"
|
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>
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<img :src="`/assets/${createForm.gender === '女' ? 'females' : 'males'}/${id}.png`" loading="lazy" />
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</div>
|
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<div v-if="availableAvatars.length === 0" class="no-avatars">暂无可用头像</div>
|
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</div>
|
||||
</div>
|
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</div>
|
||||
</div>
|
||||
|
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<!-- Delete Avatar Panel -->
|
||||
<div v-else-if="activeTab === 'delete'" class="delete-panel">
|
||||
<div class="search-bar">
|
||||
<n-input v-model:value="avatarSearch" placeholder="搜索角色名..." />
|
||||
</div>
|
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<div class="avatar-list">
|
||||
<div v-if="filteredAvatars.length === 0" class="empty">未找到角色</div>
|
||||
<div
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||||
v-for="avatar in filteredAvatars"
|
||||
:key="avatar.id"
|
||||
class="avatar-item"
|
||||
>
|
||||
<div class="avatar-info">
|
||||
<div class="name">{{ avatar.name }}</div>
|
||||
<div class="details">
|
||||
{{ avatar.gender }} | {{ avatar.age }}岁 | {{ avatar.realm }} | {{ avatar.sect_name }}
|
||||
</div>
|
||||
</div>
|
||||
<n-button type="error" size="small" @click="handleDeleteAvatar(avatar.id, avatar.name)">删除</n-button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<CreateAvatarPanel
|
||||
v-else-if="activeTab === 'create'"
|
||||
@created="switchTab('create')"
|
||||
/>
|
||||
<!-- Note: @created callback could switch to list or stay,
|
||||
currently it stays to allow creating more or just refreshes internal list -->
|
||||
|
||||
<DeleteAvatarPanel v-else-if="activeTab === 'delete'" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -579,244 +159,4 @@ onMounted(() => {
|
||||
padding: 20px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.save-panel, .load-panel, .create-panel, .delete-panel {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.save-panel {
|
||||
align-items: center;
|
||||
padding-top: 40px;
|
||||
}
|
||||
|
||||
.new-save-card {
|
||||
width: 200px;
|
||||
height: 150px;
|
||||
border: 2px dashed #444;
|
||||
border-radius: 8px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.new-save-card:hover {
|
||||
border-color: #666;
|
||||
background: #222;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.new-save-card .icon {
|
||||
font-size: 40px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.new-save-card .sub {
|
||||
font-size: 12px;
|
||||
color: #666;
|
||||
margin-top: 5px;
|
||||
}
|
||||
|
||||
.save-item, .avatar-item {
|
||||
background: #222;
|
||||
border: 1px solid #333;
|
||||
padding: 12px;
|
||||
margin-bottom: 10px;
|
||||
border-radius: 4px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
cursor: pointer;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
|
||||
.save-item:hover, .avatar-item:hover {
|
||||
background: #2a2a2a;
|
||||
border-color: #444;
|
||||
}
|
||||
|
||||
.save-info .save-time, .avatar-info .name {
|
||||
color: #fff;
|
||||
font-weight: bold;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.save-info .game-time {
|
||||
color: #4a9eff;
|
||||
font-size: 13px;
|
||||
margin: 4px 0;
|
||||
}
|
||||
|
||||
.save-info .filename {
|
||||
color: #666;
|
||||
font-size: 12px;
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
.avatar-info .details {
|
||||
color: #888;
|
||||
font-size: 12px;
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.load-btn {
|
||||
background: #333;
|
||||
color: #ddd;
|
||||
border: 1px solid #444;
|
||||
padding: 6px 16px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.loading {
|
||||
text-align: center;
|
||||
color: #888;
|
||||
padding: 40px;
|
||||
}
|
||||
|
||||
.empty {
|
||||
text-align: center;
|
||||
color: #666;
|
||||
padding: 40px;
|
||||
}
|
||||
|
||||
.create-panel .actions {
|
||||
margin-top: 20px;
|
||||
}
|
||||
|
||||
.search-bar {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
.create-layout {
|
||||
display: flex;
|
||||
gap: 20px;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.form-column {
|
||||
flex: 1;
|
||||
min-width: 320px;
|
||||
}
|
||||
|
||||
.avatar-column {
|
||||
width: 300px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.name-inputs {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.avatar-preview {
|
||||
width: 100%;
|
||||
height: 220px;
|
||||
border: 1px solid #444;
|
||||
border-radius: 4px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: #222;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.avatar-preview img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
}
|
||||
|
||||
.no-avatar {
|
||||
color: #666;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.avatar-grid {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(64px, 1fr));
|
||||
grid-auto-rows: 80px;
|
||||
gap: 8px;
|
||||
padding: 6px;
|
||||
border: 1px solid #333;
|
||||
border-radius: 4px;
|
||||
min-height: 220px;
|
||||
}
|
||||
|
||||
.avatar-option {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
border: 2px solid transparent;
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
cursor: pointer;
|
||||
background: #111;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: border-color 0.2s, transform 0.2s;
|
||||
}
|
||||
|
||||
.avatar-option:hover {
|
||||
border-color: #666;
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
|
||||
.avatar-option.selected {
|
||||
border-color: #4a9eff;
|
||||
}
|
||||
|
||||
.avatar-option img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.no-avatars {
|
||||
grid-column: span 4;
|
||||
text-align: center;
|
||||
color: #666;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.appearance-slider {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.appearance-slider :deep(.n-slider) {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.appearance-slider span {
|
||||
width: 32px;
|
||||
text-align: right;
|
||||
color: #ddd;
|
||||
}
|
||||
|
||||
.relations-container {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.relation-row {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
}
|
||||
</style>
|
||||
</style>
|
||||
Reference in New Issue
Block a user