refactor normalize and resolution
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@@ -3,11 +3,12 @@ from __future__ import annotations
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import random
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from src.classes.action import DefineAction, ActualActionMixin
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from src.classes.event import Event
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from src.classes.region import Region, resolve_region
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from src.classes.region import Region
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from src.classes.sect_region import SectRegion
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from src.classes.action import Move
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from src.classes.action_runtime import ActionResult, ActionStatus
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from src.classes.action.move_helper import clamp_manhattan_with_diagonal_priority
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from src.utils.resolution import resolve_query
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class MoveToRegion(DefineAction, ActualActionMixin):
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@@ -46,8 +47,11 @@ class MoveToRegion(DefineAction, ActualActionMixin):
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"""
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移动到某个region
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"""
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region = resolve_region(self.world, region)
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target_loc = self._get_target_loc(region)
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target_region = resolve_query(region, self.world, expected_types=[Region]).obj
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if not target_region:
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return
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target_loc = self._get_target_loc(target_region)
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cur_loc = (self.avatar.pos_x, self.avatar.pos_y)
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raw_dx = target_loc[0] - cur_loc[0]
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@@ -58,29 +62,34 @@ class MoveToRegion(DefineAction, ActualActionMixin):
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Move(self.avatar, self.world).execute(dx, dy)
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def can_start(self, region: Region | str) -> tuple[bool, str]:
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try:
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r = resolve_region(self.world, region)
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# 宗门总部限制:非本门弟子禁止入内
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if isinstance(r, SectRegion):
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if self.avatar.sect is None or self.avatar.sect.id != r.sect_id:
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return False, f"【{r.name}】是其他宗门驻地,你并非该宗门弟子。"
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return True, ""
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except Exception:
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r = resolve_query(region, self.world, expected_types=[Region]).obj
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if not r:
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return False, f"无法解析区域: {region}"
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# 宗门总部限制:非本门弟子禁止入内
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if isinstance(r, SectRegion):
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if self.avatar.sect is None or self.avatar.sect.id != r.sect_id:
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return False, f"【{r.name}】是其他宗门驻地,你并非该宗门弟子。"
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return True, ""
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def start(self, region: Region | str) -> Event:
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r = resolve_region(self.world, region)
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region_name = r.name
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# 在开始时就确定目标点
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self._get_target_loc(r)
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return Event(self.world.month_stamp, f"{self.avatar.name} 开始移动向 {region_name}", related_avatars=[self.avatar.id])
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r = resolve_query(region, self.world, expected_types=[Region]).obj
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# 这里理论上在 can_start 已经校验过,但为了安全再校验一次,如果None则不处理(实际上不会发生)
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if r:
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region_name = r.name
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# 在开始时就确定目标点
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self._get_target_loc(r)
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return Event(self.world.month_stamp, f"{self.avatar.name} 开始移动向 {region_name}", related_avatars=[self.avatar.id])
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return Event(self.world.month_stamp, f"{self.avatar.name} 试图移动但目标无效", related_avatars=[self.avatar.id])
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def step(self, region: Region | str) -> ActionResult:
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self.execute(region=region)
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r = resolve_region(self.world, region)
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r = resolve_query(region, self.world, expected_types=[Region]).obj
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if not r:
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return ActionResult(status=ActionStatus.FAILED, events=[])
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target_loc = self._get_target_loc(r)
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# 完成条件:到达具体的随机目标点
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@@ -91,5 +100,3 @@ class MoveToRegion(DefineAction, ActualActionMixin):
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async def finish(self, region: Region | str) -> list[Event]:
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return []
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