4thfever
e1091fdf5a
Feat/i18n ( #92 )
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* feat: add vue-i18n
* feat: add vue-i18n
* feat: add vue-i18n
* feat: add language class
* add: en templates and configs
* add: en names
* refactor: name gender id and sect id
* feat(i18n): add gettext infrastructure for dynamic text translation (#81 )
* feat(i18n): add gettext infrastructure for dynamic text translation
- Add src/i18n/ module with t() translation function
- Add .po/.mo files for zh_CN and en_US locales
- Update LanguageManager to reload translations on language change
- Add comprehensive tests (14 tests, all passing)
- Add implementation spec at docs/specs/i18n-dynamic-text.md
Phase 1 of i18n dynamic text implementation.
* feat(i18n): expand .po files with comprehensive translation entries
Add translation messages for:
- Battle result messages (fatal/non-fatal outcomes)
- Fortune event messages (item discovery, cultivation gains)
- Misfortune event messages (losses, damage, regression)
- Death reason messages
- Item exchange messages (equip, sell, discard)
- Single choice context and option labels
- Common labels (weapon, auxiliary, technique, elixir)
Both zh_CN and en_US locales updated with matching entries.
* test: add .po file integrity tests
* feat: i18n for actions
* feat: i18n for effects
* feat: i18n for gathering
* feat: i18n for classes
* feat: i18n for classes
* feat: i18n for classes
* feat: i18n for classes
* fix bugs
* fix bugs
* fix bugs
* fix bugs
* fix bugs
* fix bugs
* fix bugs
* fix bugs
* update csv
* update world info
* update prompt
* update prompt
* fix bug
* fix bug
* fix bug
* fix bug
* fix bug
* fix bug
* fix bug
* fix bug
* fix bug
* update
* update
* update
* update
* update
* update
* update
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Co-authored-by: Zihao Xu <xzhseh@gmail.com >
2026-01-24 13:47:23 +08:00
Zihao Xu
daa7a20679
test: add fixed_random_seed fixture with autouse=True ( #52 )
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Ensures all tests have deterministic random behavior by setting
random.seed(42) before each test. This prevents flaky tests caused
by random number generation.
Closes #44
2026-01-19 20:46:59 +08:00
Zihao Xu
b68403e601
fix: mock StoryTeller in mock_llm_managers to prevent flaky test ( #36 )
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The test_passive_update_loop test was flaky because when misfortune
randomly triggers during sim.step(), it calls StoryTeller.tell_story
which wasn't mocked, causing real LLM API calls to fail in CI.
Added StoryTeller.tell_story to the mock_llm_managers fixture.
2026-01-18 17:00:42 +08:00
4thfever
0d34b27fff
Feat: Add splash layer ( #29 )
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Add splash layer, support game start, settings, exit
Modify settings layer, add "go back to splash" and "exit"
Add character threshold for history input
Closes #28
2026-01-13 22:00:23 +08:00
bridge
224e3e76f0
fix: pytest llm error only existed in github online CI
2026-01-13 00:08:42 +08:00
bridge
287f9d2ae4
update history pytest
2026-01-12 00:20:15 +08:00
bridge
b53f428cbb
update unittest
2026-01-07 23:14:48 +08:00
bridge
8d7e11b021
add elixir
2026-01-05 23:04:55 +08:00
bridge
77390fa647
fix pytest
2026-01-04 22:55:59 +08:00
bridge
3a9a9fd6f0
add choice helper
2026-01-03 22:26:55 +08:00
bridge
0890fc18b2
add pytest
2025-12-18 22:08:06 +08:00
bridge
6b0bf25699
fix pngs
2025-12-14 14:59:25 +08:00
bridge
7851cbba0d
add map
2025-08-20 01:18:04 +08:00