import pytest from unittest.mock import MagicMock from src.classes.map import Map from src.classes.tile import TileType from src.classes.world import World from src.classes.calendar import Month, Year, create_month_stamp from src.classes.avatar import Avatar, Gender from src.classes.age import Age from src.classes.cultivation import Realm from src.utils.id_generator import get_avatar_id from src.classes.name import get_random_name @pytest.fixture def base_map(): """创建一个 10x10 的全平原地图""" width, height = 10, 10 game_map = Map(width=width, height=height) for x in range(width): for y in range(height): game_map.create_tile(x, y, TileType.PLAIN) return game_map @pytest.fixture def base_world(base_map): """创建一个基于 base_map 的世界,时间为 Year 1, Jan""" return World(map=base_map, month_stamp=create_month_stamp(Year(1), Month.JANUARY)) from src.classes.root import Root from src.classes.alignment import Alignment @pytest.fixture def dummy_avatar(base_world): """创建一个位于 (0,0) 的标准男性练气期角色""" # 确保ID生成器重置或不冲突 (get_avatar_id 是随机UUID通常没问题) av = Avatar( world=base_world, name="TestDummy", id=get_avatar_id(), birth_month_stamp=create_month_stamp(Year(2000), Month.JANUARY), age=Age(20, Realm.Qi_Refinement), gender=Gender.MALE, pos_x=0, pos_y=0, root=Root.GOLD, # 固定灵根 personas=[], # 清空特质,避免随机效果 alignment=Alignment.RIGHTEOUS # 固定阵营 ) # 赋予一个 Mock 武器,防止 get_avatar_info 报错 av.weapon = MagicMock() av.weapon.get_detailed_info.return_value = "测试木剑(练气)" av.weapon_proficiency = 0.0 return av