from typing import TYPE_CHECKING, Optional from src.classes.tile import Tile, TileType from src.classes.sect_region import SectRegion if TYPE_CHECKING: from src.classes.region import Region class Map(): """ 通过dict记录position 到 tile。 """ def __init__(self, width: int, height: int): self.tiles = {} self.width = width self.height = height # 加载所有region数据到Map中 self._load_regions() def _load_regions(self): """从配置文件加载所有区域数据到Map实例中""" # 延迟导入避免循环导入 from src.classes.region import regions_by_id, regions_by_name from src.classes.region import normal_regions_by_id, normal_regions_by_name from src.classes.region import cultivate_regions_by_id, cultivate_regions_by_name from src.classes.region import city_regions_by_id, city_regions_by_name self.regions = regions_by_id self.region_names = regions_by_name self.normal_regions = normal_regions_by_id self.normal_region_names = normal_regions_by_name self.cultivate_regions = cultivate_regions_by_id self.cultivate_region_names = cultivate_regions_by_name self.city_regions = city_regions_by_id self.city_region_names = city_regions_by_name # 宗门总部区域集合(由地图生成阶段注入),保持与其他区域一致的“提前维护”策略 self.update_sect_regions() def update_sect_regions(self) -> None: """根据当前 self.regions 动态刷新宗门总部区域字典。""" self.sect_regions = {rid: r for rid, r in self.regions.items() if isinstance(r, SectRegion)} def is_in_bounds(self, x: int, y: int) -> bool: """ 判断坐标是否在地图边界内。 """ return 0 <= x < self.width and 0 <= y < self.height def create_tile(self, x: int, y: int, tile_type: TileType): self.tiles[(x, y)] = Tile(tile_type, x, y, region=None) def get_tile(self, x: int, y: int) -> Tile: return self.tiles[(x, y)] def get_center_locs(self, locs: list[tuple[int, int]]) -> tuple[int, int]: """ 获取locs的中心位置。 如果几何中心恰好在位置列表中,返回几何中心; 否则返回距离几何中心最近的实际位置。 """ if not locs: return (0, 0) # 分别计算x和y坐标的平均值 avg_x = sum(loc[0] for loc in locs) // len(locs) avg_y = sum(loc[1] for loc in locs) // len(locs) center = (avg_x, avg_y) # 如果几何中心恰好在位置列表中,直接返回 if center in locs: return center # 否则找到距离几何中心最近的实际位置 def distance_squared(loc: tuple[int, int]) -> int: """计算到中心点的距离平方(避免开方运算)""" return (loc[0] - avg_x) ** 2 + (loc[1] - avg_y) ** 2 return min(locs, key=distance_squared) def get_region(self, x: int, y: int) -> Optional['Region']: """ 获取一个region。 """ return self.tiles[(x, y)].region def get_info(self, detailed: bool = False) -> dict: """ 返回地图信息(dict)。 - detailed=False:各类区域返回名称列表 - detailed=True:各类区域返回详细信息字符串列表 """ def build_regions_info(regions_dict) -> list[str]: if detailed: return [r.get_detailed_info() for r in regions_dict.values()] return [r.get_info() for r in regions_dict.values()] return { "修炼区域(可以修炼以增进修为)": build_regions_info(self.cultivate_regions), "普通区域(可以狩猎或采集)": build_regions_info(self.normal_regions), "城市区域(可以交易)": build_regions_info(self.city_regions), "宗门总部(宗门弟子可在此进行疗伤等操作)": build_regions_info(self.sect_regions), }