{ "ui": { "system_menu": "系统菜单", "system_menu_title": "系统菜单", "start_game": "开始游戏", "load_game": "加载游戏", "save_game": "保存游戏", "create_character": "新建角色", "delete_character": "删除角色", "settings": "设置", "achievements": "成就", "exit": "离开", "other": "其他", "language": "语言", "chinese": "简体中文", "english": "English", "back": "返回", "confirm": "确定", "cancel": "取消", "llm_settings": "LLM设置", "other_options": "其他选项", "other_options_desc": "管理游戏进程和退出。", "return_to_main": "回到主菜单", "return_to_main_desc": "返回标题画面(未保存的进度将丢失)", "quit_game": "结束游戏", "quit_game_desc": "关闭程序并退出到桌面" }, "save_load": { "loading": "加载中...", "new_save": "新建存档", "new_save_desc": "输入自定义名称保存", "quick_save": "快速保存", "quick_save_desc": "使用自动生成的名称", "empty": "暂无存档", "game_time": "游戏时间: {time}", "avatar_count": "角色: {alive}/{total}", "event_count": "{count} 条事件", "protagonist_tooltip": "主角(气运之子/穿越者)", "load": "加载", "save_success": "存档成功: {filename}", "save_failed": "存档失败", "load_confirm": "确定要加载存档 {filename} 吗?当前未保存的进度将丢失。", "load_success": "读档成功", "load_failed": "读档失败", "fetch_failed": "获取存档列表失败", "save_modal_title": "保存游戏", "save_confirm": "保存", "name_hint": "为存档输入一个名称(可选)", "name_placeholder": "输入存档名称...", "name_tip": "留空将使用自动生成的名称", "name_too_long": "名称不能超过50个字符", "name_invalid_chars": "名称只能包含中文、字母、数字和下划线" }, "llm": { "loading": "加载中...", "fetch_failed": "获取配置失败", "test_success": "连接测试成功", "save_success": "配置已保存", "test_save_failed": "测试或保存失败: {error}", "api_key_required": "请填写 API Key", "base_url_required": "请填写 Base URL", "preset_applied": "已应用 {name} 预设 ({extra})", "preset_extra_key": "请填写 API Key", "preset_extra_local": "请确保 Ollama 已启动", "sections": { "quick_fill": "快速填充", "api_config": "API 配置", "model_selection": "模型选择", "run_mode": "运行模式" }, "labels": { "api_key": "API Key", "base_url": "Base URL", "normal_model": "智能模型 (Normal)", "fast_model": "快速模型 (Fast)", "max_concurrent_requests": "最大并发数", "what_is_api": "什么是 API / 如何获取?" }, "descs": { "normal_model": "用于处理复杂逻辑、剧情生成等任务", "fast_model": "用于简单判定、频繁交互等任务", "max_concurrent_requests": "同时请求 AI 的线程数。调大可加快速度,但可能触发 API 速率限制 (Rate Limit)。建议值:5-20。" }, "placeholders": { "api_key": "在此填入你自己的 API Key (通常以 sk- 开头)", "base_url": "https://api.example.com/v1", "normal_model": "例如: gpt-4, claude-3-opus, qwen-plus", "fast_model": "例如: gpt-3.5-turbo, qwen-flash", "max_concurrent_requests": "默认: 10" }, "modes": { "default": "均衡 (Default)", "default_desc": "自动选择模型(推荐)", "normal": "智能 (Normal)", "normal_desc": "全用智能模型", "fast": "快速 (Fast)", "fast_desc": "全用快速模型" }, "actions": { "testing": "测试连接中...", "test_and_save": "测试连通性并保存" }, "help": { "title": "什么是 API? 新手配置指南", "q1_title": "🌐 1. 什么是 API?", "q1_content": "API (应用程序接口) 就像是一条“电话线”。本游戏本身不具备思考能力,它通过这条线连接到远端的 AI 大脑 (如 Qwen 或 DeepSeek 的服务器)。当游戏进行每月结算并决定 NPC 动作时,会将相关信息通过 API 发给 AI,AI 思考后再把结果传回来。", "q2_title": "⚡ 2. 推荐的模型 (2025版)", "q2_qwen": "国内大厂 (阿里),稳定且免费额度大,适合入门。", "q2_deepseek": "性价比极高,中文叙事逻辑更符合国人习惯。", "q2_gemini": "Google 出品,综合性能顶尖。", "q3_title": "📝 3. 如何填入配置?", "q3_content": "获得 API 后,你需要填入以下三大核心参数才能使用,通常你可以在api提供方的文档中找到 these 参数怎么填:", "q3_format_note": "⚠️ 重要提示:本游戏仅支持 OpenAI 兼容格式的 API。如果某个服务不支持 OpenAI 兼容格式,将无法使用。推荐使用预设中的服务(它们都已确认兼容)。如需使用其他服务,请确认其提供 OpenAI 兼容接口。", "q3_base_url": "API Base URL (接口地址): AI 的访问大门,通常由厂商提供 (如 https://api.deepseek.com)。", "q3_api_key": "API Key (密钥): 你的身份凭证,就像账号密码。", "q3_model_name": "Model Name (模型名称): 告诉服务器你想用哪颗大脑,如 deepseek-chat 或 gemini-3-flash-preview。", "q4_title": "🔗 4. 从哪里获取 Key?", "q5_title": "🛡️ 5. 安全说明", "q5_p1": "您的 API Key 仅保存在您的本地电脑配置文件中 (`static/local_config.yml`),由本地运行的游戏后端直接与模型厂商通信。本游戏 (Cultivation World Simulator) 是完全开源的程序,绝不会将您的 Key 上传至任何第三方服务器。也请注意不要把local_config.yml文件分享给任何人。", "q5_p2": "使用token会产生费用,请自行评估使用成本。", "confirm": "我明白了" }, "presets": { "openai": "OpenAI", "qwen": "通义千问", "deepseek": "DeepSeek", "siliconflow": "硅基流动", "openrouter": "OpenRouter", "gemini": "Gemini", "ollama": "Ollama (本地)" }, "help_links": { "openai": "OpenAI Platform", "qwen": "阿里云百炼 (Qwen / 最推荐)", "deepseek": "DeepSeek 开放平台 (国内推荐,便宜)", "openrouter": "OpenRouter (全机型聚合,推荐)", "siliconflow": "硅基流动 (国内聚合)", "gemini": "Google AI Studio (Gemini)" } }, "game_start": { "title": "开始游戏", "description": "设定世界的初始状态。注意:游戏开始后,这些设定将无法更改。", "labels": { "init_npc_num": "初始修士数量", "sect_num": "活跃宗门数量", "protagonist_mode": "主角引入模式", "new_npc_rate": "每月新生修士概率", "world_history": "世界历史背景" }, "tips": { "sect_num": "宗门数量建议少于角色数量的一半", "protagonist_random": "随机引入:每次生成角色时,有 5% 的概率使用预设的“小说主角”模板。", "protagonist_all": "全部引入:开局时强制生成所有预设的“小说主角”。", "world_history": "可以包括上古、中古、近古。注意:启用此功能会调用LLM,初始化时间会显著增加。" }, "placeholders": { "world_history": "请输入修仙界历史背景(可选)。" }, "options": { "protagonist_none": "不引入主角", "protagonist_random": "随机引入主角", "protagonist_all": "全部引入主角" }, "actions": { "start": "开始" }, "messages": { "load_failed": "加载配置失败", "start_success": "配置已保存,正在初始化世界...", "start_failed": "开始游戏失败" } }, "splash": { "title": "AI修仙世界模拟器", "start": "开始修仙", "continue": "继续道途", "settings": "系统设置" }, "loading": { "title": "AI修仙世界模拟器", "subtitle": "AI Cultivation World Simulator", "phase": { "scanning_assets": "扫描天地资源", "loading_map": "构建洪荒山川", "processing_history": "推演天道历史", "initializing_sects": "宗门入世", "generating_avatars": "众修士降临", "checking_llm": "连通天道意志", "loading_save": "读取前世因果", "parsing_data": "解析天地法则", "restoring_state": "恢复时空位面", "finalizing": "万象归位", "complete": "天地初开", "chaos": "混沌初始", "generating_initial_events": "推演初始因果" }, "error": "初始化失败", "unknown_error": "未知错误", "retry": "重新初始化", "tips_label": "修行小贴士", "elapsed": "已等待 {seconds} 秒", "tips": [ "修改角色目标,可以改变该角色的行事风格", "角色的性格特质,会极大影响角色的行事风格", "在符合角色灵根的洞府修行,事半功倍", "天灵根角色在任何洞府修行,都事半功倍", "改变天地灵机,不仅会影响加成,还会微妙调整角色行事风格", "偶尔会有修仙小说中的主角穿越进此方世界", "每个角色都有自己的真实思考和情绪", "除了修炼,炼丹和练气也很重要", "参加拍卖会可能捡漏,但要小心恶人的衔尾追杀", "江湖同道会根据你的行为取一个绰号", "双修虽好,还请克制", "在宗门驻地回血,可以回满HP", "不同境界之间,战力差距极大,越阶挑战难于登天", "天命之子特质的角色,好运连连,奇遇不断", "现代世界的穿越者,只想回到现实世界,但这是不可能的", "丹药有生效的时间限制", "由于大模型需要思考,游戏启动可能耗时较久", "模拟世界对大模型token消耗较大,请注意", "开局时设定历史,整个修仙世界也会随之而改变", "拍卖会中拍到的珍宝可能大大提升你的实力,但是要留好灵石" ] }, "common": { "year": "年", "month": "月", "none": "无", "loading": "加载中...", "version": "版本", "confirm": "确认", "cancel": "取消", "error": "错误", "success": "成功" }, "game": { "status_bar": { "phenomenon": "天地灵机", "effect": "效果:", "duration": "持续 {years} 年", "selector_title": "天道干涉:更易天象", "empty_data": "暂无天象数据", "cultivators": "修士: {count}", "change_success": "天象已更易为:{name}", "click_to_change": "(点击可更易天象)", "author_bilibili": "B站空间", "author_github": "Github仓库", "hidden_domain": { "label": "[秘境]", "title": "秘境列表", "empty": "暂无秘境数据", "danger": "凶险", "drop": "机缘", "status_open": "开启中", "status_closed": "未开启" } }, "controls": { "resume": "继续游戏", "pause": "暂停游戏", "paused": "已暂停", "closed_msg": "游戏已关闭,您可以安全关闭此标签页。" }, "event_panel": { "title": "事件记录", "filter_all": "所有人", "deceased": "(已故)", "add_second": "+ 添加第二人", "load_more": "向上滚动加载更多", "empty_dual": "这两人之间暂无事件", "empty_single": "该修士暂无事件", "empty_none": "暂无事件" }, "info_panel": { "popup": { "effect": "效果:", "drops": "掉落/产出:", "hq": "驻地:", "types": { "elixir": "丹药", "plant": "植物", "lode": "矿脉", "item": "物品", "weapon": "兵器", "auxiliary": "辅助装备", "technique": "功法", "sect": "宗门", "persona": "特质", "SWORD": "剑", "SABER": "刀", "SPEAR": "枪", "STAFF": "棍", "FAN": "扇", "WHIP": "鞭", "ZITHER": "琴", "FLUTE": "笛", "HIDDEN_WEAPON": "暗器" } }, "avatar": { "set_objective": "设定目标", "clear_objective": "清空目标", "dead_with_reason": "已故 ({reason})", "unknown_reason": "未知原因", "long_term_objective": "长期目标", "short_term_objective": "短期目标", "stats": { "realm": "境界", "age": "年龄", "hp": "HP", "gender": "性别", "alignment": "阵营", "sect": "宗门", "rogue": "散修", "root": "灵根", "magic_stone": "灵石", "appearance": "颜值", "battle_strength": "基础战力", "emotion": "情绪" }, "sections": { "thinking": "当前思考", "traits": "特质", "techniques_equipment": "功法与装备", "materials": "材料", "relations": "关系", "current_effects": "当前效果" }, "weapon_meta": "熟练度 {value}", "relation_meta": "{owner}的{relation}", "modals": { "set_long_term": "设定长期目标", "placeholder": "请输入目标...", "set_failed": "设定失败", "clear_confirm": "确定要清空该角色的长期目标吗?" } }, "region": { "view_sect": "查看宗门详情", "essence_title": "灵气环境", "essence_info": "{type}行灵气 · 浓度 {density}", "sections": { "host": "洞府主人", "animals": "动物分布", "plants": "植物分布", "lodes": "矿脉分布", "market": "坊市交易" }, "host_meta": "主人", "no_host": "无主(可占据)", "price_meta": "{price}灵石" }, "sect": { "stats": { "alignment": "阵营", "style": "风格", "preferred": "擅长", "members": "成员" }, "sections": { "intro": "宗门简介", "hq": "驻地:{name}", "bonus": "宗门加成", "techniques": "独门绝学", "members": "门下弟子" }, "no_bonus": "无特殊加成" } } } }