import random from src.classes.calendar import Month, Year, MonthStamp from src.classes.avatar import Avatar, Gender from src.sim.new_avatar import get_new_avatar_from_mortal from src.classes.age import Age from src.classes.cultivation import Realm from src.classes.world import World from src.classes.event import Event, is_null_event from src.classes.ai import llm_ai, rule_ai from src.utils.names import get_random_name from src.utils.config import CONFIG from src.run.log import get_logger from src.classes.fortune import try_trigger_fortune class Simulator: def __init__(self, world: World): self.world = world self.birth_rate = CONFIG.game.npc_birth_rate_per_month # 从配置文件读取NPC每月出生率 async def _phase_decide_actions(self): """ 决策阶段:仅对需要新计划的角色调用 AI(当前无动作且无计划), 将 AI 的决策结果加载为角色的计划链。 """ avatars_to_decide = [] for avatar in list(self.world.avatar_manager.avatars.values()): if avatar.current_action is None and not avatar.has_plans(): avatars_to_decide.append(avatar) if not avatars_to_decide: return if CONFIG.ai.mode == "llm": ai = llm_ai else: ai = rule_ai decide_results = await ai.decide(self.world, avatars_to_decide) for avatar, result in decide_results.items(): action_name_params_pairs, avatar_thinking, objective, _event = result # 仅入队计划,不在此处添加开始事件,避免与提交阶段重复 avatar.load_decide_result_chain(action_name_params_pairs, avatar_thinking, objective) def _phase_commit_next_plans(self): """ 提交阶段:为空闲角色提交计划中的下一个可执行动作,返回开始事件集合。 """ events = [] for avatar in list(self.world.avatar_manager.avatars.values()): if avatar.current_action is None: start_event = avatar.commit_next_plan() if start_event is not None and not is_null_event(start_event): events.append(start_event) return events async def _phase_execute_actions(self): """ 执行阶段:推进当前动作,支持同月链式抢占即时结算,返回期间产生的事件。 """ events = [] MAX_LOCAL_ROUNDS = 3 for _ in range(MAX_LOCAL_ROUNDS): new_action_happened = False for avatar_id, avatar in list(self.world.avatar_manager.avatars.items()): # 本轮执行前若标记为新设,则清理,执行后由 Avatar 再统一清除 if getattr(avatar, "_new_action_set_this_step", False): new_action_happened = True new_events = await avatar.tick_action() if new_events: events.extend(new_events) # 若在本次执行后产生了新的动作(被别人抢占设立),则标志位会在 commit_next_plan 时被置 True if getattr(avatar, "_new_action_set_this_step", False): new_action_happened = True # 若本轮未检测到新动作产生,则结束本地循环 if not new_action_happened: break return events def _phase_resolve_death(self): """ 结算战斗等导致的死亡以及寿终正寝,移除死亡角色,返回死亡事件集合。 """ events = [] death_avatar_ids = [] for avatar_id, avatar in list(self.world.avatar_manager.avatars.items()): if avatar.hp <= 0: death_avatar_ids.append(avatar_id) event = Event(self.world.month_stamp, f"{avatar.name} 因重伤身亡", related_avatars=[avatar.id]) events.append(event) if avatar.death_by_old_age(): death_avatar_ids.append(avatar_id) event = Event(self.world.month_stamp, f"{avatar.name} 老死了,时年{avatar.age.get_age()}岁", related_avatars=[avatar.id]) events.append(event) if death_avatar_ids: self.world.avatar_manager.remove_avatars(death_avatar_ids) return events def _phase_update_age_and_birth(self): """ 更新存活角色年龄,并以一定概率生成新修士,返回期间产生的事件集合。 """ events = [] for avatar_id, avatar in self.world.avatar_manager.avatars.items(): avatar.update_age(self.world.month_stamp) if random.random() < self.birth_rate: age = random.randint(16, 60) gender = random.choice(list(Gender)) name = get_random_name(gender) new_avatar = get_new_avatar_from_mortal(self.world, self.world.month_stamp, name, Age(age, Realm.Qi_Refinement)) self.world.avatar_manager.avatars[new_avatar.id] = new_avatar event = Event(self.world.month_stamp, f"{new_avatar.name}晋升为修士了。", related_avatars=[new_avatar.id]) events.append(event) return events def _phase_passive_effects(self): """ 被动结算阶段: - 更新时间效果(如HP回复) - 触发奇遇(非动作) """ events = [] for avatar in self.world.avatar_manager.avatars.values(): avatar.update_time_effect() for avatar in list(self.world.avatar_manager.avatars.values()): events.extend(try_trigger_fortune(avatar)) return events def _phase_log_events(self, events): """ 将事件写入日志。 """ logger = get_logger().logger for event in events: logger.info("EVENT: %s", str(event)) async def step(self): """ 前进一步(每步模拟是一个月时间) 结算这个时间内的所有情况。 角色行为、世界变化、重大事件、etc。 先结算多个角色间互相交互的事件。 再去结算单个角色的事件。 """ events = [] # list of Event # 1. 决策阶段 await self._phase_decide_actions() # 2. 提交阶段 events.extend(self._phase_commit_next_plans()) # 3. 执行阶段 events.extend(await self._phase_execute_actions()) # 4. 结算死亡 events.extend(self._phase_resolve_death()) # 5. 年龄与新生 events.extend(self._phase_update_age_and_birth()) # 6. 被动结算(时间效果+奇遇) events.extend(self._phase_passive_effects()) # 7. 日志 # 统一写入事件管理器 if hasattr(self.world, "event_manager") and self.world.event_manager is not None: for e in events: self.world.event_manager.add_event(e) self._phase_log_events(events) # 8. 时间推进 self.world.month_stamp = self.world.month_stamp + 1 return events