cultivation-world-simulator 1.0 - en to en_US translation catalogue (455 entries)

en: Hidden Domains opened: {names}
en_US: {names}

en: Retreat Bonus
en_US: Retreat Insight

en: SECT_10_STYLE
en_US: Calculating beneath elegance, preferring to control situations with words and melody, killing without smoke and fire.

en: SECT_11_STYLE
en_US: Rigorous and meticulous, pursuing technical perfection, skilled in counter-attacking with formations, advancing step by step.

en: SECT_12_RANK_ELDER
en_US: Pavilion Elder

en: SECT_12_RANK_INNER
en_US: Commander

en: SECT_12_RANK_OUTER
en_US: Night Watchman

en: SECT_12_RANK_PATRIARCH
en_US: City Lord

en: SECT_12_STYLE
en_US: Resilient and tenacious, striving in adversity, open and aboveboard but far-sighted, extremely protective of their own.

en: SECT_13_STYLE
en_US: Adhering to principles, stressing justice, leading in exorcising demons, rather break than bend.

en: SECT_14_STYLE
en_US: Might makes right, doing as one pleases, worshipping absolute power and slaughter, viewing all beings as food.

en: SECT_1_STYLE
en_US: Clear-minded and self-disciplined, actions matching words. Valuing both sword and heart, emphasizing understanding one's true nature.

en: SECT_2_RANK_ELDER
en_US: Grand Elder

en: SECT_2_RANK_INNER
en_US: Beast Tamer

en: SECT_2_RANK_OUTER
en_US: Retainer

en: SECT_2_RANK_PATRIARCH
en_US: Valley Master

en: SECT_2_STYLE
en_US: Direct in speech, valuing strength and bloodlines, worshipping hunting and combat.

en: SECT_3_RANK_ELDER
en_US: Mirror Holder

en: SECT_3_RANK_INNER
en_US: Successor

en: SECT_3_RANK_OUTER
en_US: Mirror Attendant

en: SECT_3_RANK_PATRIARCH
en_US: Mirror Master

en: SECT_3_STYLE
en_US: Calm and tactful, preferring softness to overcome hardness, skilled in borrowing force and counter-control.

en: SECT_4_RANK_ELDER
en_US: Judge

en: SECT_4_RANK_INNER
en_US: Impermanence

en: SECT_4_RANK_OUTER
en_US: Ghost Soldier

en: SECT_4_RANK_PATRIARCH
en_US: Hall Master

en: SECT_4_STYLE
en_US: Cold and emotionless in speech, revering karma but fearless in slaughter, favoring efficiency and results.

en: SECT_5_RANK_ELDER
en_US: Punishment Officer

en: SECT_5_RANK_INNER
en_US: Shadow Assassin

en: SECT_5_RANK_OUTER
en_US: Scout

en: SECT_5_RANK_PATRIARCH
en_US: Tower Lord

en: SECT_5_STYLE
en_US: Facing desires and costs directly, fearless of darkness, excelling in offensive warfare.

en: SECT_6_RANK_ELDER
en_US: Protector

en: SECT_6_RANK_INNER
en_US: Charming Immortal

en: SECT_6_RANK_OUTER
en_US: Attendant Boy

en: SECT_6_RANK_PATRIARCH
en_US: Palace Master

en: SECT_6_STYLE
en_US: Tactful in speech, skilled in manipulating desires and situations, overcoming hardness with softness.

en: SECT_7_RANK_ELDER
en_US: Chief Monk

en: SECT_7_RANK_INNER
en_US: Walker

en: SECT_7_RANK_OUTER
en_US: Layman

en: SECT_7_RANK_PATRIARCH
en_US: Abbot

en: SECT_7_STYLE
en_US: Solemn and steady, focusing on soothing souls and suppressing evil, few words but decisive.

en: SECT_8_RANK_ELDER
en_US: Protector

en: SECT_8_RANK_INNER
en_US: Shadow Guard

en: SECT_8_RANK_OUTER
en_US: Scout

en: SECT_8_RANK_PATRIARCH
en_US: Sect Master

en: SECT_8_STYLE
en_US: Secretive and decisive, valuing results over reputation, skilled in stealth and surprise attacks.

en: SECT_9_RANK_ELDER
en_US: Grand Elder

en: SECT_9_RANK_INNER
en_US: Deacon

en: SECT_9_RANK_OUTER
en_US: Apprentice

en: SECT_9_RANK_PATRIARCH
en_US: City Lord

en: SECT_9_STYLE
en_US: Pragmatic and shrewd, valuing trade and reputation, upholding rules and order.

en: You comprehended an upper-grade technique『{technique_name}』in your fortune.
en_US: You comprehended a superior-grade technique『{technique_name}』in your fortune.

en: action_chess
en_US: Chess

en: action_chess_desc
en_US: Play chess to sharpen your mind.

en: action_chess_story_prompt
en_US: Two people are playing chess.

en: action_devourmortals_short_name
en_US: Devour Mortals

en: action_dualcultivation_short_name
en_US: Dual Cultivation

en: action_list_separator
en_US: ,

en: action_reading
en_US: Reading

en: action_reading_desc
en_US: Read ancient books to gain knowledge.

en: action_tea_party
en_US: Tea Party

en: action_tea_party_desc
en_US: Share tea with friends.

en: action_tea_party_story_prompt
en_US: Two people are holding an elegant tea party.

en: action_tea_tasting
en_US: Tea Tasting

en: action_tea_tasting_desc
en_US: Taste fine tea and cultivate a peaceful mind.

en: action_thinking
en_US: Thinking

en: action_traveling
en_US: Traveling

en: action_traveling_desc
en_US: Travel around to experience the world.

en: action_zither_playing
en_US: Playing Zither

en: action_zither_playing_desc
en_US: Play the zither and nurture your temperament.

en: appearance_10_desc_female
en_US: Your beauty is so breathtaking that one remembers you at a single glance.

en: appearance_10_desc_male
en_US: You are so beautiful that you seem otherworldly.

en: appearance_10_name
en_US: Breathtaking

en: appearance_1_desc_female
en_US: You are very ugly, with discordant features, making people avoid you.

en: appearance_1_desc_male
en_US: You are very ugly, with discordant features, often drawing stares.

en: appearance_1_name
en_US: Hideous

en: appearance_2_desc_female
en_US: Your appearance is crude, with some features appearing quite abrupt.

en: appearance_2_desc_male
en_US: Your appearance is crude, with some features appearing quite abrupt.

en: appearance_2_name
en_US: Ugly

en: appearance_3_desc_female
en_US: Your appearance is mediocre and not very pleasant to look at.

en: appearance_3_desc_male
en_US: Your appearance is mediocre and not very pleasant to look at.

en: appearance_3_name
en_US: Coarse

en: appearance_4_desc_female
en_US: You look very ordinary, easily lost in a crowd.

en: appearance_4_desc_male
en_US: You look very ordinary, easily lost in a crowd.

en: appearance_4_name
en_US: Plain

en: appearance_5_desc_female
en_US: You have delicate features and are quite pleasant to look at.

en: appearance_5_desc_male
en_US: You have delicate features and are quite pleasant to look at.

en: appearance_5_name
en_US: Delicate

en: appearance_6_desc_female
en_US: You have regular features and look very energetic.

en: appearance_6_desc_male
en_US: You have regular features and look very energetic.

en: appearance_6_name
en_US: Elegant

en: appearance_7_desc_female
en_US: You are very beautiful and eye-catching.

en: appearance_7_desc_male
en_US: You are very handsome, with a high head-turning rate.

en: appearance_7_name
en_US: Handsome/Beautiful

en: appearance_8_desc_female
en_US: You are so beautiful that it's stunning.

en: appearance_8_desc_male
en_US: You have an outstanding appearance and are eye-catching wherever you go.

en: appearance_8_name
en_US: Stunning

en: appearance_9_desc_female
en_US: Your beauty is breathtaking, almost unforgettable at first sight.

en: appearance_9_desc_male
en_US: Both your looks and aura are top-tier, often attracting side glances.

en: appearance_9_name
en_US: Exquisite

en: apprentice
en_US: Apprentice

en: assassinate_action_name
en_US: Assassinate

en: assassinate_description
en_US: Assassinate the target; if failed, turns into combat

en: assassinate_requirements
en_US: No restrictions; cooldown required

en: assassinate_story_prompt_fail
en_US: This is about a failed assassination. The assassin attempted to kill the target, but was keenly detected. Both sides then erupted into fierce direct confrontation. Do not mention specific HP values.

en: assassinate_story_prompt_success
en_US: This is about a successful assassination. No need to describe the combat process, focus on how the assassin lurked, approached, and delivered the fatal, silent strike. The target didn't even have time to react before perishing.

en: attack_action_name
en_US: Initiate Battle

en: attack_description
en_US: Attack the target and engage in combat

en: attack_requirements
en_US: No restrictions

en: attack_story_prompt
en_US: Do not mention specific HP, damage points, or any numerical expressions. The battle should reflect both sides' techniques, cultivation realms, equipment, etc.

en: auction_story_prompt
en_US: Select the most interesting aspect or a single bid to describe, without needing to cover everything. Focus on describing the tense atmosphere during the bidding process.

en: auxiliary
en_US: auxiliary equipment

en: battle
en_US: Battle

en: breakthrough probability increased by {val:.1%}
en_US: Breakthrough probability increased by {val:.1%}.

en: breakthrough_action_name
en_US: Breakthrough

en: breakthrough_description
en_US: Attempt to breakthrough realm (success increases max lifespan, failure reduces it; higher realm, lower success rate)

en: breakthrough_requirements
en_US: Character must be at bottleneck; cannot execute consecutively

en: buy_action_name
en_US: Buy

en: buy_description
en_US: Buy items/equipment/elixirs in town

en: buy_requirements
en_US: In town and have enough money

en: cast_action_name
en_US: Cast Treasure

en: cast_description
en_US: Consume materials to attempt casting treasures

en: cast_requirements
en_US: Possess 5 materials of the same realm

en: catch_action_name
en_US: Tame Beast

en: catch_description
en_US: Attempt to tame a spirit beast to become your own. Can only have one spirit beast, but can replace lower grade with higher grade

en: catch_requirements
en_US: Only Hundred Beasts Sect; in normal area with animals; target animal realm not higher than character

en: child
en_US: Child

en: comma_separator
en_US: ,

en: conversation_action_name
en_US: Conversation

en: conversation_description
en_US: Have an exchange conversation with opponent

en: conversation_requirements
en_US: Target within interaction range

en: core_formation
en_US: Core Formation

en: cultivate_action_name
en_US: Cultivate

en: cultivate_description
en_US: Cultivate to increase cultivation. Best effect in cultivation areas (cave dwellings) with matching essence, otherwise very poor effect

en: cultivate_requirements
en_US: Character not at bottleneck; if in cave dwelling area, it must be unowned or belong to oneself

en: dark_attribute
en_US: Dark

en: date_format_year_month
en_US: Year {year} Month {month}

en: devour_mortals_action_name
en_US: Devour Mortals

en: devour_mortals_description
en_US: Devour mortals to significantly increase combat power

en: devour_mortals_requirements
en_US: Possess Ten Thousand Souls Banner

en: drive_away_action_name
en_US: Drive Away

en: drive_away_description
en_US: Intimidate opponent to leave this place with force

en: drive_away_requirements
en_US: Target within interaction range; cannot execute consecutively

en: dual_cultivation_action_name
en_US: Dual Cultivation

en: dual_cultivation_description
en_US: Cultivation through intimacy, target can accept or reject

en: dual_cultivation_requirements
en_US: Target within interaction range; cannot execute consecutively

en: dual_cultivation_story_prompt
en_US: Two cultivators develop feelings during dual cultivation. Describe an elegant and subtle dual cultivation experience with implied romance, reflecting their personalities, realm differences, and sweet romantic moments. Do not mention numerical experience values.

en: early_stage
en_US: Early Stage

en: earth_attribute
en_US: Earth

en: earth_element
en_US: Earth

en: earth_essence
en_US: Earth

en: east
en_US: East

en: effect_cultivate_duration_reduction
en_US: Cultivation Duration Reduction

en: effect_damage_reduction
en_US: Damage Reduction

en: effect_extra_assassinate_success_rate
en_US: Assassinate Success Rate

en: effect_extra_battle_strength_points
en_US: Battle Strength

en: effect_extra_breakthrough_success_rate
en_US: Breakthrough Success Rate

en: effect_extra_cast_success_rate
en_US: Cast Success Rate

en: effect_extra_catch_success_rate
en_US: Catch Success Rate

en: effect_extra_cultivate_exp
en_US: Cultivation Experience

en: effect_extra_dual_cultivation_exp
en_US: Dual Cultivation Experience

en: effect_extra_escape_success_rate
en_US: Escape Success Rate

en: effect_extra_fortune_probability
en_US: Fortune Probability

en: effect_extra_harvest_materials
en_US: Harvest Materials

en: effect_extra_hidden_domain_danger_prob
en_US: Hidden Domain Danger Rate

en: effect_extra_hidden_domain_drop_prob
en_US: Hidden Domain Drop Rate

en: effect_extra_hp_recovery_rate
en_US: HP Recovery Rate

en: effect_extra_hunt_materials
en_US: Hunt Materials

en: effect_extra_item_sell_price_multiplier
en_US: Item Sell Price

en: effect_extra_max_hp
en_US: Max HP

en: effect_extra_max_lifespan
en_US: Max Lifespan

en: effect_extra_mine_materials
en_US: Mine Materials

en: effect_extra_misfortune_probability
en_US: Misfortune Probability

en: effect_extra_move_step
en_US: Move Step

en: effect_extra_observation_radius
en_US: Observation Range

en: effect_extra_plunder_multiplier
en_US: Plunder Gain

en: effect_extra_refine_success_rate
en_US: Refine Success Rate

en: effect_extra_retreat_success_rate
en_US: Retreat Success Rate

en: effect_extra_weapon_proficiency_gain
en_US: Weapon Proficiency Gain

en: effect_extra_weapon_upgrade_chance
en_US: Weapon Upgrade Chance

en: effect_legal_actions
en_US: Special Abilities

en: effect_realm_suppression_bonus
en_US: Realm Suppression

en: effect_separator
en_US: ;

en: effect_shop_buy_price_reduction
en_US: Purchase Discount

en: elder
en_US: Elder

en: element_separator
en_US: ,

en: elixir_type_breakthrough
en_US: Breakthrough

en: elixir_type_burn_blood
en_US: Burn Blood

en: elixir_type_heal
en_US: Heal

en: elixir_type_lifespan
en_US: Lifespan

en: emotion_angry
en_US: Angry

en: emotion_anticipating
en_US: Anticipating

en: emotion_calm
en_US: Calm

en: emotion_confused
en_US: Confused

en: emotion_disgusted
en_US: Disgusted

en: emotion_fearful
en_US: Fearful

en: emotion_happy
en_US: Happy

en: emotion_sad
en_US: Sad

en: emotion_surprised
en_US: Surprised

en: emotion_tired
en_US: Tired

en: enemy
en_US: Enemy

en: escape_action_name
en_US: Escape

en: escape_description
en_US: Escape from opponent (success rate based)

en: escape_requirements
en_US: No restrictions

en: evil
en_US: Evil

en: evil_attribute
en_US: Evil

en: fan
en_US: Fan

en: feedback_accept
en_US: Accept

en: feedback_attack
en_US: Attack

en: feedback_escape
en_US: Escape

en: feedback_move_away_from_avatar
en_US: Attempt to move away

en: feedback_move_away_from_region
en_US: Attempt to leave area

en: feedback_reject
en_US: Reject

en: feedback_talk
en_US: Talk

en: feedback_yield
en_US: Yield

en: female
en_US: Female

en: fire_attribute
en_US: Fire

en: fire_element
en_US: Fire

en: fire_essence
en_US: Fire

en: flute
en_US: Flute

en: fortune_story_prompt
en_US: Please write a 100-300 word short story based on this.

en: fortune_theme_ancient_stele
en_US: Insight from Ancient Stele

en: fortune_theme_cave_treasure
en_US: Cave Treasure

en: fortune_theme_chance_encounter
en_US: Chance Encounter

en: fortune_theme_consumed_spirit_herb
en_US: Consumed Spirit Herb

en: fortune_theme_empowerment
en_US: Empowerment from Senior

en: fortune_theme_entered_trial
en_US: Entered Trial

en: fortune_theme_found_cache
en_US: Found Cache

en: fortune_theme_found_divine_weapon
en_US: Found Divine Weapon

en: fortune_theme_found_spirit_vein
en_US: Found Spirit Mine

en: fortune_theme_found_treasure
en_US: Found Treasure

en: fortune_theme_gifted_by_master
en_US: Gifted by Master

en: fortune_theme_guided_by_master
en_US: Guided by Master

en: fortune_theme_impressed_by_character
en_US: Impressed by Character

en: fortune_theme_inherited_memory
en_US: Inherited Memory

en: fortune_theme_passed_test
en_US: Passed Test

en: fortune_theme_phenomenon_appeared
en_US: Witnessed Strange Phenomenon

en: fortune_theme_profound_insight
en_US: Profound Insight

en: fortune_theme_rescued_from_danger
en_US: Rescued from Danger

en: fortune_theme_secret_realm
en_US: Secret Realm

en: fortune_theme_showed_talent
en_US: Displayed Talent

en: fortune_theme_slayed_beast
en_US: Slew Monster

en: fortune_theme_spirit_spring
en_US: Spirit Spring

en: fortune_theme_stone_gambling
en_US: Stone Gambling

en: fortune_theme_sudden_enlightenment
en_US: Sudden Enlightenment

en: fortune_theme_trade_profit
en_US: Profitable Trade

en: fortune_theme_wandered_into_cave
en_US: Wandered into Cave

en: foundation_establishment
en_US: Foundation Establishment

en: friend
en_US: Friend

en: gained {val} cultivation
en_US: Gained {val} cultivation.

en: gift_action_name
en_US: Gift

en: gift_description
en_US: Gift spirit stones or items to opponent

en: gift_requirements
en_US: Initiator possesses the item; target within interaction range

en: gold_attribute
en_US: Gold

en: gold_element
en_US: Gold

en: gold_essence
en_US: Gold

en: grand_child
en_US: Grandchild

en: grand_parent
en_US: Grandparent

en: harvest_action_name
en_US: Harvest

en: harvest_description
en_US: Harvest plants in current area to obtain plant materials

en: harvest_requirements
en_US: In normal area with plants, and avatar's realm must be greater than or equal to plant's realm

en: help_mortals_action_name
en_US: Aid Mortals

en: help_mortals_description
en_US: Help mortals in town, consumes small amount of spirit stones

en: help_mortals_requirements
en_US: Only in city areas, character alignment must be 'righteous', and have enough spirit stones

en: hidden_domain_story_prompt
en_US: Describe the exploration of the hidden domain, focusing on the dangers encountered or the opportunities seized, creating a mysterious and tense atmosphere.

en: hidden_weapon
en_US: Hidden Weapon

en: hunt_action_name
en_US: Hunt

en: hunt_description
en_US: Hunt animals in current area to obtain animal materials

en: hunt_requirements
en_US: In normal area with animals, and avatar's realm must be greater than or equal to animal's realm

en: ice_attribute
en_US: Ice

en: impart_action_name
en_US: Impart Knowledge

en: impart_description
en_US: Master imparts cultivation experience to apprentice, apprentice can gain large amount of cultivation

en: impart_requirements
en_US: Initiator is target's master; master level > apprentice level + 20; target within interaction range; cannot execute consecutively

en: inner_disciple
en_US: Inner Disciple

en: item_label_auxiliary
en_US: Auxiliary

en: item_label_elixir
en_US: Elixir

en: item_label_technique
en_US: Technique

en: item_label_weapon
en_US: Weapon

en: item_verb_consume
en_US: consume

en: item_verb_consumed
en_US: consumed

en: item_verb_equip
en_US: equip

en: item_verb_equipped
en_US: equipped

en: item_verb_practice
en_US: practice

en: item_verb_replace
en_US: replace

en: item_verb_switched
en_US: switched to

en: kin
en_US: Kin

en: late_stage
en_US: Late Stage

en: lovers
en_US: Lovers

en: lower_grade
en_US: Inferior Grade

en: male
en_US: Male

en: martial_grandchild
en_US: Martial Grandchild

en: martial_grandmaster
en_US: Martial Grandmaster

en: martial_sibling
en_US: Martial Sibling

en: master
en_US: Master

en: material_separator
en_US: ,

en: middle_grade
en_US: Medium Grade

en: middle_stage
en_US: Middle Stage

en: mine_action_name
en_US: Mine

en: mine_description
en_US: Mine ore veins in current area to obtain ore materials

en: mine_requirements
en_US: In normal area with ore veins, and avatar's realm must be greater than or equal to vein's realm

en: misfortune_event_format
en_US: Encountered misfortune ({theme}), {result}

en: misfortune_result_backlash
en_US: {name} cultivation regressed by {amount} points

en: misfortune_result_injury
en_US: {name} took {damage} damage, HP remaining {current}/{max}

en: misfortune_result_loss_spirit_stone
en_US: {name} lost {amount} spirit stones

en: misfortune_story_prompt
en_US: Please write a short story (100-300 words) about this unfortunate event. Focus on the incident itself, do not mention stats.

en: misfortune_theme_anxiety
en_US: Anxiety attack

en: misfortune_theme_bad_investment
en_US: Investment failure

en: misfortune_theme_beast_ambush
en_US: Ambushed by beast

en: misfortune_theme_blackmail
en_US: Blackmailed

en: misfortune_theme_confusion
en_US: Cultivation confusion

en: misfortune_theme_cultivation_accident
en_US: Cultivation accident

en: misfortune_theme_disaster
en_US: Sudden disaster

en: misfortune_theme_enemy_attack
en_US: Attacked by enemy

en: misfortune_theme_fake_goods
en_US: Bought fake goods

en: misfortune_theme_gambling_loss
en_US: Gambling loss

en: misfortune_theme_heart_demon
en_US: Heart demon emerged

en: misfortune_theme_pickpocket
en_US: Encountered a pickpocket

en: misfortune_theme_qi_deviation
en_US: Qi deviation

en: misfortune_theme_theft
en_US: Cave dwelling theft

en: misfortune_theme_trap
en_US: Triggered trap

en: misfortune_theme_trip_fall
en_US: Tripped and fell

en: move_action_name
en_US: Move

en: move_away_from_avatar_action_name
en_US: Move Away from Character

en: move_away_from_avatar_description
en_US: Continuously move away from specified character

en: move_away_from_avatar_requirements
en_US: No restrictions

en: move_away_from_region_action_name
en_US: Leave Region

en: move_away_from_region_description
en_US: Leave specified region

en: move_away_from_region_requirements
en_US: No restrictions

en: move_description
en_US: Move to a relative position

en: move_to_avatar_action_name
en_US: Move to Character

en: move_to_avatar_description
en_US: Move to a specific character's location

en: move_to_avatar_requirements
en_US: No restrictions

en: move_to_direction_action_name
en_US: Move & Explore

en: move_to_direction_description
en_US: Explore unknown areas in a direction

en: move_to_direction_requirements
en_US: No restrictions

en: move_to_region_action_name
en_US: Move to Region

en: move_to_region_description
en_US: Move to a specific region

en: move_to_region_requirements
en_US: No restrictions

en: mutual_action_name
en_US: Mutual Action

en: mutual_action_requirements
en_US: Target within interaction range

en: mutual_attack_action_name
en_US: Attack

en: mutual_attack_description
en_US: Attack the target

en: mutual_attack_requirements
en_US: Target within interaction range; cannot execute consecutively

en: nascent_soul
en_US: Nascent Soul

en: neutral
en_US: Neutral

en: north
en_US: North

en: nurture_weapon_action_name
en_US: Nurture Weapon

en: nurture_weapon_description
en_US: Nurture weapon to increase weapon proficiency

en: nurture_weapon_requirements
en_US: No restrictions

en: occupy_action_name
en_US: Seize Cave Dwelling

en: occupy_description
en_US: Occupy or seize cave dwelling

en: occupy_requirements
en_US: Target within interaction range; cannot execute consecutively

en: occupy_story_prompt
en_US: This is a battle for cave dwelling. Do not mention specific HP or damage values.

en: old_age
en_US: Old Age

en: outer_disciple
en_US: Outer Disciple

en: parent
en_US: Parent

en: patriarch
en_US: Patriarch

en: phenomenon_change
en_US: {old_name} dissipates, celestial phenomena reappear! {new_name}: {new_desc}.

en: phenomenon_format
en_US: {name}: {desc}

en: play_action_name
en_US: Leisure

en: play_description
en_US: Leisure activities to relax body and mind

en: play_requirements
en_US: Target within interaction range

en: plunder_mortals_action_name
en_US: Plunder Mortals

en: plunder_mortals_description
en_US: Plunder mortals in town to obtain small amount of spirit stones

en: plunder_mortals_requirements
en_US: Only in city areas, and character alignment must be 'evil'

en: qi_refinement
en_US: Qi Refinement

en: refine_action_name
en_US: Refine Elixir

en: refine_description
en_US: Consume materials to attempt refining elixirs

en: refine_requirements
en_US: Possess 3 materials of the same realm

en: relation_daughter
en_US: Daughter

en: relation_father
en_US: Father

en: relation_granddaughter
en_US: Granddaughter

en: relation_grandfather
en_US: Grandfather

en: relation_grandmother
en_US: Grandmother

en: relation_grandson
en_US: Grandson

en: relation_martial_older_brother
en_US: Senior Martial Brother

en: relation_martial_older_sister
en_US: Senior Martial Sister

en: relation_martial_younger_brother
en_US: Junior Martial Brother

en: relation_martial_younger_sister
en_US: Junior Martial Sister

en: relation_mother
en_US: Mother

en: relation_older_brother
en_US: Older Brother

en: relation_older_sister
en_US: Older Sister

en: relation_rule_apprentice_add
en_US: [Apprentice] Relative to Master, usually established automatically with Master relation.

en: relation_rule_apprentice_cancel
en_US: [End Apprenticeship] Same as above.

en: relation_rule_cancel_title
en_US: [Cancel Relation Rules]

en: relation_rule_enemy_add
en_US: [Enemy] Substantial harm occurred (injury, theft, humiliation). Single severe harm or multiple minor frictions.

en: relation_rule_enemy_cancel
en_US: [Reconcile] One side initiates kindness and is accepted, or shared life-and-death experience, or hatred fades.

en: relation_rule_establish_title
en_US: [Establish Relation Rules]

en: relation_rule_friend_add
en_US: [Friend] Friendly interactions (chat, spar without killing, heal). No substantial conflict of interest.

en: relation_rule_friend_cancel
en_US: [Break Off] Conflict of interest, betrayal, or estrangement due to lack of interaction.

en: relation_rule_lovers_add
en_US: [Dao Companion] Requires opposite genders. Must be mutual deep recognition and affection.

en: relation_rule_lovers_cancel
en_US: [Break Up] Conflict, emotional breakdown, severe betrayal.

en: relation_rule_master_add
en_US: [Master] Realm must be significantly higher than apprentice (e.g. Golden Core vs Qi Refinement).

en: relation_rule_master_cancel
en_US: [Expel/Betray] Apprentice is rebellious or Master is unable to teach.

en: relation_separator
en_US: ;

en: relation_son
en_US: Son

en: relation_younger_brother
en_US: Younger Brother

en: relation_younger_sister
en_US: Younger Sister

en: retreat_action_name
en_US: Retreat

en: retreat_death_append
en_US:  And exhausted the last trace of vitality during retreat, passed away.

en: retreat_desc
en_US: Retreat, to breakthrough self. Extremely risky, only for those with great perseverance.

en: retreat_fail
en_US: Retreat failed! Vitality greatly damaged, lost {years} years of lifespan.

en: retreat_requirements
en_US: No restrictions; cooldown required

en: retreat_start
en_US: {avatar} begins retreat, breakthrough time unknown.

en: retreat_story_prompt_fail
en_US: This is about a failed retreat. Describe how the cultivator was troubled by inner demons, self-doubt, and finally suffered backlash during the retreat. No combat description needed.

en: retreat_story_prompt_success
en_US: This is about a successful retreat. Describe how the cultivator overcame loneliness, comprehended the Heavenly Dao, and finally broke through the state of mind during the retreat. No combat description needed.

en: retreat_success
en_US: Retreat successfully completed! Cultivation improved, understanding of Heavenly Dao deepened.

en: righteous
en_US: Righteous

en: root_dark
en_US: Dark Root

en: root_earth
en_US: Earth Root

en: root_fire
en_US: Fire Root

en: root_gold
en_US: Gold Root

en: root_heaven
en_US: Heaven Root

en: root_ice
en_US: Ice Root

en: root_thunder
en_US: Thunder Root

en: root_water
en_US: Water Root

en: root_wind
en_US: Wind Root

en: root_wood
en_US: Wood Root

en: saber
en_US: Saber

en: sect_headquarters_desc_format
en_US: ({sect_name} HQ)

en: self_heal_action_name
en_US: Self Heal

en: self_heal_description
en_US: Heal injuries through meditation; can fully recover at sect headquarters

en: self_heal_requirements
en_US: Current HP not full

en: sell_action_name
en_US: Sell

en: sell_description
en_US: Sell all possessed items of a certain type, or current equipment in town

en: sell_requirements
en_US: In town and possess sellable items/equipment

en: semicolon_separator
en_US: ;

en: serious_injury
en_US: Serious Injury

en: sibling
en_US: Sibling

en: south
en_US: South

en: spar_action_name
en_US: Spar

en: spar_description
en_US: Spar with target, stop at the right moment (greatly increases weapon proficiency, no damage)

en: spar_requirements
en_US: Target within interaction range; cannot execute consecutively

en: spar_story_prompt
en_US: This is a friendly sparring between two people, stopping at the right moment, without real harm. Focus on describing the exquisite moves of both sides and their mutual inspiration. Do not include bloody or severe injury descriptions.

en: spear
en_US: Spear

en: staff
en_US: Staff

en: sword
en_US: Sword

en: talk_action_name
en_US: Talk

en: talk_description
en_US: Initiate a talk with someone, cannot be self

en: talk_requirements
en_US: Target within interaction range

en: thunder_attribute
en_US: Thunder

en: upper_grade
en_US: Superior Grade

en: water_attribute
en_US: Water

en: water_element
en_US: Water

en: water_essence
en_US: Water

en: west
en_US: West

en: whip
en_US: Whip

en: wind_attribute
en_US: Wind

en: wood_attribute
en_US: Wood

en: wood_element
en_US: Wood

en: wood_essence
en_US: Wood

en: world_creation_phenomenon
en_US: The world is born, celestial phenomena descend! {name}: {desc}.

en: zither
en_US: Zither

en: {avatar} begins helping mortals in town
en_US: {avatar} begins aiding mortals in town
