meta: version: "1.2.1" llm: default_modes: action_decision: "normal" long_term_objective: "normal" nickname: "normal" single_choice: "normal" relation_resolver: "fast" story_teller: "fast" interaction_feedback: "fast" history_influence: "normal" paths: templates: static/templates/ game_configs: static/game_configs/ saves: assets/saves/ ai: max_concurrent_requests: 10 max_parse_retries: 3 game: init_npc_num: 9 sect_num: 3 # init_npc_num大于sect_num时,会随机选择sect_num个宗门 npc_awakening_rate_per_month: 0.01 fortune_probability: 0.005 misfortune_probability: 0.005 gathering: auction_trigger_count: 5 df: ids_separator: ";" avatar: persona_num: 3 # all 引入所有主角不引入随机角色 # random,正常随机角色,但是有一定概率出主角 # none, 不引入主角(默认选项) protagonist: "random" social: major_event_context_num: 10 # 大事(长期记忆)展示数量 minor_event_context_num: 10 # 小事(短期记忆)展示数量 relation_check_threshold: 5 # 关系检查需要的交互次数 nickname: major_event_threshold: 3 # 获得绰号需要的长期事件数量 minor_event_threshold: 25 # 获得绰号需要的短期事件数量 save: max_events_to_save: 1000 frontend: water_speed: low cloud_freq: low