import pytest import os from pathlib import Path from src.sim.save.save_game import save_game from src.sim.load.load_game import load_game from src.classes.avatar import Avatar from src.classes.death_reason import DeathReason, DeathType from src.classes.calendar import MonthStamp, Month, Year, create_month_stamp def test_dead_avatar_stays_dead_after_load(base_world, dummy_avatar): """ 测试死亡的角色在读档后是否仍然被正确归类为死者, 而不是复活出现在活人列表中。 """ # 1. 准备环境 dummy_avatar.weapon = None base_world.avatar_manager.register_avatar(dummy_avatar) assert dummy_avatar.id in base_world.avatar_manager.avatars assert dummy_avatar.id not in base_world.avatar_manager.dead_avatars assert not dummy_avatar.is_dead # 2. 杀死角色 death_time = base_world.month_stamp dummy_avatar.set_dead("Test Death", death_time) base_world.avatar_manager.handle_death(dummy_avatar.id) assert dummy_avatar.is_dead assert dummy_avatar.id not in base_world.avatar_manager.avatars assert dummy_avatar.id in base_world.avatar_manager.dead_avatars # 3. 保存游戏 from src.sim.simulator import Simulator simulator = Simulator(base_world) success, save_filename = save_game(base_world, simulator, existed_sects=[]) assert success from src.utils.config import CONFIG save_path = CONFIG.paths.saves / save_filename # 4. 读取游戏 loaded_world, loaded_sim, _ = load_game(save_path) # 5. 验证读档后的状态 loaded_avatar = loaded_world.avatar_manager.get_avatar(dummy_avatar.id) assert loaded_avatar is not None assert loaded_avatar.is_dead assert loaded_avatar.id not in loaded_world.avatar_manager.avatars, "死者不应出现在活人列表 avatars 中" assert loaded_avatar.id in loaded_world.avatar_manager.dead_avatars, "死者应该出现在死者列表 dead_avatars 中" living_ids = [a.id for a in loaded_world.avatar_manager.get_living_avatars()] assert loaded_avatar.id not in living_ids, "死者不应被 get_living_avatars() 返回" def test_cleanup_long_dead_avatars(base_world, dummy_avatar): """ 测试清理死亡超过20年的角色逻辑 """ # 1. 准备环境 base_world.avatar_manager.register_avatar(dummy_avatar) # 2. 模拟角色死亡(死亡时间为 Year 1, Month 1) death_time = create_month_stamp(Year(1), Month.JANUARY) dummy_avatar.set_dead("Old Age", death_time) base_world.avatar_manager.handle_death(dummy_avatar.id) assert dummy_avatar.id in base_world.avatar_manager.dead_avatars # 3. 未满20年,不应清理 # Year 20, Month 1 (经过19年) current_time_19y = create_month_stamp(Year(20), Month.JANUARY) cleaned_count = base_world.avatar_manager.cleanup_long_dead_avatars(current_time_19y, threshold_years=20) assert cleaned_count == 0 assert dummy_avatar.id in base_world.avatar_manager.dead_avatars # 4. 满20年,应清理 # Year 21, Month 1 (经过20年) current_time_20y = create_month_stamp(Year(21), Month.JANUARY) cleaned_count = base_world.avatar_manager.cleanup_long_dead_avatars(current_time_20y, threshold_years=20) assert cleaned_count == 1 assert dummy_avatar.id not in base_world.avatar_manager.dead_avatars assert base_world.avatar_manager.get_avatar(dummy_avatar.id) is None