279 lines
11 KiB
Python
279 lines
11 KiB
Python
import pytest
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from unittest.mock import MagicMock, AsyncMock, patch
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from pathlib import Path
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from src.classes.history import HistoryManager
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from src.classes.region import CityRegion, NormalRegion, CultivateRegion, Region
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from src.classes.sect_region import SectRegion
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from src.classes.technique import Technique, TechniqueAttribute, TechniqueGrade
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from src.classes.weapon import Weapon, WeaponType
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from src.classes.auxiliary import Auxiliary
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from src.classes.cultivation import Realm
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from src.classes.item_registry import ItemRegistry
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from src.classes.sect import Sect, SectHeadQuarter
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from src.classes.alignment import Alignment
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# 假设这些全局字典在模块层级
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from src.classes import technique as technique_module
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from src.classes import weapon as weapon_module
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from src.classes import sect as sect_module
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def test_world_set_history(base_world):
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"""测试 world.set_history 方法和 static_info 中的历史显示"""
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# 初始状态:无历史
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assert base_world.history == ""
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static_info = base_world.static_info
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assert "历史" not in static_info
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# 设置历史
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history_text = "这是一段测试历史文本:修仙界曾发生大战,许多宗门覆灭。"
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base_world.set_history(history_text)
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# 验证历史已设置
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assert base_world.history == history_text
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# 验证 static_info 包含历史
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static_info = base_world.static_info
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assert "历史" in static_info
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assert static_info["历史"] == history_text
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@pytest.mark.asyncio
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async def test_history_influence(base_world):
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# --- Setup Test Data ---
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# 1. Regions
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city_region = CityRegion(id=1, name="OldCity", desc="Old Desc")
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normal_region = NormalRegion(id=2, name="OldWild", desc="Old Wild Desc")
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cult_region = CultivateRegion(id=3, name="OldCave", desc="Old Cave Desc")
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# 假设 ID 4 是宗门驻地在地图上的区域对象
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sect_region_obj = SectRegion(id=4, name="OldSectHQ", desc="Old Sect HQ Desc", sect_name="OldSect", sect_id=1)
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base_world.map.regions = {
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1: city_region,
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2: normal_region,
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3: cult_region,
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4: sect_region_obj
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}
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# 2. Sects
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sect = Sect(
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id=1,
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name="OldSect",
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desc="Old Sect Desc",
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member_act_style="Old Style",
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alignment=Alignment.RIGHTEOUS,
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headquarter=SectHeadQuarter(name="OldHQ", desc="Old HQ Desc", image=None),
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technique_names=[]
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)
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# 3. Techniques
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tech = Technique(
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id=101,
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name="OldTech",
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attribute=TechniqueAttribute.GOLD,
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grade=TechniqueGrade.LOWER,
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desc="Old Tech Desc",
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weight=1.0,
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condition=""
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)
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# 4. Weapons & Auxiliaries
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weapon = Weapon(
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id=201,
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name="OldSword",
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weapon_type=WeaponType.SWORD,
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realm=Realm.Qi_Refinement,
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desc="Old Sword Desc"
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)
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aux = Auxiliary(
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id=301,
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name="OldOrb",
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realm=Realm.Qi_Refinement,
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desc="Old Orb Desc"
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)
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# --- Patch Global Registries ---
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with patch.dict(technique_module.techniques_by_id, {101: tech}, clear=True), \
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patch.dict(technique_module.techniques_by_name, {"OldTech": tech}, clear=True), \
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patch.dict(weapon_module.weapons_by_name, {"OldSword": weapon}, clear=True), \
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patch.dict(sect_module.sects_by_id, {1: sect}, clear=True), \
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patch.dict(sect_module.sects_by_name, {"OldSect": sect}, clear=True), \
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patch.object(ItemRegistry, "_items_by_id", {201: weapon, 301: aux}):
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# --- Prepare LLM Mock Responses ---
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# Map Task Response
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map_response = {
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"city_regions_change": {"1": {"name": "NewCity", "desc": "New Desc"}},
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"normal_regions_change": {"2": {"name": "NewWild", "desc": "New Wild Desc"}},
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"cultivate_regions_change": {"3": {"name": "NewCave", "desc": "New Cave Desc"}}
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}
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# Sect Task Response
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sect_response = {
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"sects_change": {"1": {"name": "NewSect", "desc": "New Sect Desc"}},
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"sect_regions_change": {"4": {"name": "NewSectHQ", "desc": "New Sect HQ Desc"}}
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}
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# Item Task Response
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item_response = {
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"techniques_change": {"101": {"name": "NewTech", "desc": "New Tech Desc"}},
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"weapons_change": {"201": {"name": "NewSword", "desc": "New Sword Desc"}},
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"auxiliarys_change": {"301": {"name": "NewOrb", "desc": "New Orb Desc"}}
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}
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def side_effect(**kwargs):
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task_name = kwargs.get("task_name")
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if task_name == "history_influence_map":
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return map_response
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elif task_name == "history_influence_sect":
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return sect_response
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elif task_name == "history_influence_item":
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return item_response
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return {}
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# --- Instantiate Manager & Mock Internal Methods ---
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manager = HistoryManager(base_world)
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manager._read_csv = MagicMock(return_value="dummy,csv,content")
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# Mock call_llm_with_task_name
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with patch("src.classes.history.call_llm_with_task_name", new_callable=AsyncMock) as mock_llm:
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mock_llm.side_effect = side_effect
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# --- Execute ---
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history_text = "Some history text"
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await manager.apply_history_influence(history_text)
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# --- Assertions ---
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# 0. World history 未自动设置(需要外部调用 set_history)
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# 注意:apply_history_influence 只应用影响,不设置 history 属性
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# history 属性应该在调用前由外部设置
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# 1. LLM Called 3 times
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assert mock_llm.call_count == 3
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# 2. Map Regions Updated
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assert city_region.name == "NewCity"
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assert city_region.desc == "New Desc"
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assert normal_region.name == "NewWild"
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assert normal_region.desc == "New Wild Desc"
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assert cult_region.name == "NewCave"
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assert cult_region.desc == "New Cave Desc"
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# 3. Sect & Sect Region Updated
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assert sect.name == "NewSect"
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assert sect.desc == "New Sect Desc"
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assert sect_region_obj.name == "NewSectHQ" # 地图上的对象被更新
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assert sect_region_obj.desc == "New Sect HQ Desc"
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# 4. Sect Index Synced
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assert "NewSect" in sect_module.sects_by_name
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assert "OldSect" not in sect_module.sects_by_name
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assert sect_module.sects_by_name["NewSect"] == sect
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# 5. Technique Updated & Index Synced
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assert tech.name == "NewTech"
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assert tech.desc == "New Tech Desc"
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assert "NewTech" in technique_module.techniques_by_name
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assert "OldTech" not in technique_module.techniques_by_name
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assert technique_module.techniques_by_name["NewTech"] == tech
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# 6. Weapon Updated & Index Synced
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assert weapon.name == "NewSword"
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assert weapon.desc == "New Sword Desc"
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assert "NewSword" in weapon_module.weapons_by_name
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assert "OldSword" not in weapon_module.weapons_by_name
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assert weapon_module.weapons_by_name["NewSword"] == weapon
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# 7. Auxiliary Updated
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assert aux.name == "NewOrb"
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assert aux.desc == "New Orb Desc"
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@pytest.mark.asyncio
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async def test_history_workflow_integration(base_world):
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"""测试完整的历史工作流程:设置历史 -> 应用影响"""
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# 准备测试数据
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city_region = CityRegion(id=1, name="测试城", desc="旧描述")
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base_world.map.regions = {1: city_region}
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# 模拟初始化时的完整流程
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history_text = "这片大陆曾经历过灵气复苏,修仙宗门林立。"
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# 1. 先设置 history(模拟 init_game_async 中的调用)
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base_world.set_history(history_text)
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assert base_world.history == history_text
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# 2. 验证 static_info 中包含历史
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static_info = base_world.static_info
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assert "历史" in static_info
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assert static_info["历史"] == history_text
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# 3. 应用历史影响(模拟 HistoryManager.apply_history_influence)
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manager = HistoryManager(base_world)
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manager._read_csv = MagicMock(return_value="dummy,csv,content")
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map_response = {
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"city_regions_change": {"1": {"name": "灵气城", "desc": "充满灵气的城市"}},
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}
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def side_effect(**kwargs):
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task_name = kwargs.get("task_name")
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if task_name == "history_influence_map":
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return map_response
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return {}
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with patch("src.classes.history.call_llm_with_task_name", new_callable=AsyncMock) as mock_llm:
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mock_llm.side_effect = side_effect
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await manager.apply_history_influence(history_text)
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# 4. 验证影响已应用
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assert city_region.name == "灵气城"
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assert city_region.desc == "充满灵气的城市"
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# 5. 验证 history 仍然保留
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assert base_world.history == history_text
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# 6. 验证 static_info 中仍包含历史
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static_info = base_world.static_info
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assert "历史" in static_info
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assert static_info["历史"] == history_text
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def test_history_persistence_in_save_load(base_world, tmp_path):
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"""测试 history 在保存和加载时的持久化"""
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from src.sim.save.save_game import save_game
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from src.sim.load.load_game import load_game
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from src.sim.simulator import Simulator
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# 设置历史
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history_text = "修仙界的远古历史:曾有强者飞升,留下诸多传承。"
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base_world.set_history(history_text)
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# 创建模拟器和宗门列表
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simulator = Simulator(base_world)
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existed_sects = []
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# 保存游戏
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save_path = tmp_path / "test_history_save.json"
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success, _ = save_game(base_world, simulator, existed_sects, save_path)
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assert success, "保存游戏应该成功"
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# 验证保存文件中包含历史
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import json
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with open(save_path, "r", encoding="utf-8") as f:
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save_data = json.load(f)
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world_data = save_data.get("world", {})
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assert "history" in world_data, "保存数据应该包含 history 字段"
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assert world_data["history"] == history_text, "保存的历史文本应该正确"
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# 加载游戏
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loaded_world, loaded_sim, loaded_sects = load_game(save_path)
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# 验证历史被正确恢复
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assert loaded_world.history == history_text, "加载的世界应该包含历史"
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# 验证 static_info 中包含历史
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static_info = loaded_world.static_info
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assert "历史" in static_info, "加载后的 static_info 应该包含历史"
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assert static_info["历史"] == history_text, "加载后的历史文本应该正确"
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